Another ARX thread (Complaint)

Maybe FD think the massive credit payouts for mining are their own reward and don't need to be rewarded by more Arx on top of that?

I spent a few hours dropping into HGEs and EEs followed by trading them around for the engineering mats I need. I earned 160 Arx for that, probably more, because I hit my 400 weekly limit...
 
Exactly, it's straight from the f2p mobile gaming handbook. The free ARX is to whet your appetite and get you looking at the game store, in the hope that you'll get impatient for the better stuff and then spend real money on a bundle. As a business model, it wouldn't work if it gave you too much stuff for free.

That won't work, people either buy cosmetics or they don't looking at the store doesn't change that.

Whales who buy everything are something else also not effected by the presentation.
 
ARX... they only broke the game.
SNIP
Something tells me your data is suspect.

Maybe its just me and I am ever the lucky individual but I have been capping (or close to it) 400 ARX every single week with barely any effort. Including when I was doing nothing but mining roughly 70-80 minutes a day.

What I find incredibly humorous is that I've never "played for ARX" and I've gotten my 400 every week. Gotten a couple free paints at this point.

Then there are these people who are obsessed with ARX, but not willing to "play for ARX" who never make anywhere near the cap.

If you want to play for credits, you'll get credits, if you want to play for ARX, well, at this point everyone knows or can find out the best ways to play for ARX.

Nothing's broken. If you have a brain larger than a stegosaurus' walnut you can figure this out.
Yeah I am extremely suspect of the claims that there's no ARX gains for all this work they claim they are doing.
 
Just don't grind at the one thing, you'll also enjoy the game more.
I don't like the combat part of the game. I think there are games much better at it. This means I'll never get a free cosmetic... Or is there any other part of the game that have a good reward in arx?
 
I don't like the combat part of the game. I think there are games much better at it. This means I'll never get a free cosmetic... Or is there any other part of the game that have a good reward in arx?

My subjective opinion will be different to yours about what's fun, try things other than mining and see how you do.
 
My subjective opinion will be different to yours about what's fun, try things other than mining and see how you do.
I tried exploration, passenger missions, boom delivery missions and the interstellar initiative (the 3 trading cg's) and all were quite poor. Save level as mining 🤨
 
I don't like the combat part of the game. I think there are games much better at it. This means I'll never get a free cosmetic... Or is there any other part of the game that have a good reward in arx?

Selling exploration data is probably your best bet if you don't like combat. Gathering it not so much ;)

Set your galaxy map filter to only agricultural & terraforming economies & go map the shiny things. It doesn't take long to max out the 400ARX cap & the rest of the week you can go back to doing what you like :)
 
The complaint is about differences in ARX reward between activity, and I think that is a valid discussion to have.

The argument that you get more than you used to before ARX were introduced is... Spurious?

FD specifically said, they were taking into account many different play styles to get and cover everyone's fun similarly.

This is simply highlighting a potential flaw in their calculations.

I personally think that mining was meant to give more, but they removed a bunch of the ARX code from it to stop crashes, which were heavily reported just after the ARX update.

They haven't fixed and reintroduced the intended level of ARX yet, I reckon.
 
Additionally, piracy, seems to have been missed out from my observations.

I feel like you should probably get ARX for hatch breaking cargo, or scooping illegal cargo, that may be a way of resolving it.
 
I tried exploration, passenger missions, boom delivery missions and the interstellar initiative (the 3 trading cg's) and all were quite poor. Save level as mining 🤨

I'm an explorer, I get my 400 freebies a week without issue - if you are not, you are doing something wrong.. Exploration doesn't pay out big in Arx until you sell the data to UC though, so maybe that's what you missed..

And I'll say it again, mining pays out big in Credits, like nothing else does.. Seems you can have credits or Arx for activities, not both. There's the 'balance' you keep harping on about. Balance in a game is like balance in real life - spurious and odd smelling.
 
I'm an explorer, I get my 400 freebies a week without issue - if you are not, you are doing something wrong.. Exploration doesn't pay out big in Arx until you sell the data to UC though, so maybe that's what you missed..

And I'll say it again, mining pays out big in Credits, like nothing else does.. Seems you can have credits or Arx for activities, not both. There's the 'balance' you keep harping on about. Balance in a game is like balance in real life - spurious and odd smelling.
I don't explore near the bubble. When I explore I stay away for weeks so the weekly cap is lost because you gain nothing from scanning and only from selling exploration data. This should be reversed.
 
Yeah, OK, I'm on a longer run now and will miss a week or 3.. Big deal. I just can't get myself worked up over 30p.

Frankly, the lack of balance in some areas of this game are refreshing - it reminds me of real life. Maybe growing up in an era when games were written to be HARD, even impossible, I don't expect games to be fair, balanced or even always fun.

There are cosmetics available in store for less than 2 weeks Arx cap, whether you like them or not is a personal choice.
 
Yeah, OK, I'm on a longer run now and will miss a week or 3.. Big deal. I just can't get myself worked up over 30p.

Frankly, the lack of balance in some areas of this game are refreshing - it reminds me of real life. Maybe growing up in an era when games were written to be HARD, even impossible, I don't expect games to be fair, balanced or even always fun.

There are cosmetics available in store for less than 2 weeks Arx cap, whether you like them or not is a personal choice.
Yes I see what you mean and I have no objection. My critics is that the ARX have been sold for something different. In the end it changes nothing because if I want cosmetics I just buy them.
I'm more concerned about the issues and bugs that this in-game currency created to the game. That's why I'm saying in the end ARX does not worth the devs effort.
I would have much preferred a new SRV or a Universal Limpet Controller instead 😏
 
That won't work, people either buy cosmetics or they don't looking at the store doesn't change that.

Whales who buy everything are something else also not effected by the presentation.
That's very black and white and more than a little naive. You're not one of those people who believes advertising doesn't work?

Of course, not everyone will be impelled to buy ARX. But many people will go onto the store to see what they can get for their free ARX. Perhaps they see some stuff they didn't even realise they could buy, perhaps they see something they really want now but will take ages to grind for. So they splash a little cash.

It's not all about whales you know. FD wouldn't have gone to the trouble of implementing ARX if they didn't think it would increase cosmetic sales. They certainly haven't done it because they want to reward the community with free cosmetics for playing the game.
 
:unsure:Working or playing?
Howabout plerking.That sounds about right.
I can put it on the mantelpiece next to the bronzed covfefe.
Now plerk that arx.:giggle:
Oh man, I laughed so hard reading this!

Y'all feel free to post some videos of yourselves plerking that arx (but only if your plerking skills are sweet and your arx balance is ample) ;)
 
Yes I see what you mean and I have no objection. My critics is that the ARX have been sold for something different. In the end it changes nothing because if I want cosmetics I just buy them.
I'm more concerned about the issues and bugs that this in-game currency created to the game. That's why I'm saying in the end ARX does not worth the devs effort.
I would have much preferred a new SRV or a Universal Limpet Controller instead 😏

Not all the bugs are Arx related, outside of bugs within the system itself and most of the major bugs could only have a spurious link to Arx at best. Especially if my suspicions about how Arx are tallied is correct - it's all done via log files, which is why it doesn't update until after you log out.

Given the cross-platform nature of ED, I can see why a unified 'currency' is a good move and it makes me wonder what they have planned for the future. Also, given the age, the update/patch status of ED and dev turnover, I'm not surprised random things break unexpectedly. The real issue is not with the changes, Arx included, it's that the Updates get to us with so many glaring issues - QA is getting a royal bollocking about now, I suspect.
 
I don't explore near the bubble. When I explore I stay away for weeks so the weekly cap is lost because you gain nothing from scanning and only from selling exploration data. This should be reversed.

You get 1 ARX every five jumps, you get one ARX for every codex scan, you get 1 ARX for every Jumponium synthesis, there's probably more but I can't be bothered listing them. If they gave 1 ARX for every scan I would fill my ARX up in an hour and exploration would be hugely unbalanced compared to other professions, but then you would be happy right? No more complaints.

Funny how poeple only complain when they think they are being cheated but are quite happy to leave t hings as they are if other people are being cheated for their benefit.

Now I could care less about ARX, I've never hit weekly cap ever but that doesn't bother me, it also doesn't bother me that other people reach cap regularly, strange things us humans, so much alike yet all the time so different.
 
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