It's just a shame to see how little they value my timeI just play the game and always get my 400 ARX every week. I don't bother figuring out how. There are much more important game play issues than worrying about a few ARX worth in real money almost nothing in the store.
Speechless. But seriously, controlling the bgs in like 8 systems is hard work. Its beyond annoying to think that is less valuable than honk, fss, fsd, repeat.Missions aren't really gameplay
Think about it: missions bundle game activities you can do without running missions to a reward structure. You can shoot stuff, deliver cargo, scrounge debris just like that without missions. A mission just adds a reward to it and makes it play out more purposefully.Speechless
I can't tell if you're arguing with me or agreeing with me.Think about it: missions bundle game activities you can do without running missions to a reward structure. You can shoot stuff, deliver cargo, scrounge debris just like that without missions. A mission just adds a reward to it and makes it play out more purposefully.
I'm just spitballing about the design concept. They might have set out with "missions are their own rewards" so they don't reward Arx for them. Instead Arx go to the more basic game loops.I can't tell if you're arguing with me or agreeing with me.
Missions aren't really gameplay - they are rewards for structured gameplay activities. Arx are rewards for unstructured gameplay activities.
Ye, in terms of BGS they kinda are meta-gameplay. It'd make sense to reward Arx for state changes, won elections, control taken over and defended, if that's possible. That way there still wouldnt be double rewards.Depends on how you define 'gameplay' maybe (a notoriously vague word).
At a basic level mission are suggested activities where the player is unable to self-motivate - want to go exploring but not sure where to go? Take a passenger mission. Want to kill something? Take a massacre mission or do an assassination. That kind of thing.
But then there is the BGS - manipulating factions to start wars & flipping system control. For a faction that owns a base exploration data or trade works, missions are not essential. For a faction with no assets bounties can be gathered & sold using a KWS, it's hard going but it does still provide a way to affect faction influence.
But missions are the mainstay, they always work to affect influence. They are effectively an essential part of the game, if the player plays in a certain way. Not essential for all playstyles though, but then neither are combat, exploration or trade![]()
Ye, in terms of BGS they kinda are meta-gameplay. It'd make sense to reward Arx for state changes, won elections, control taken over and defended, if that's possible. That way there still wouldnt be double rewards.
I just play the game and always get my 400 ARX every week. I don't bother figuring out how. There are much more important game play issues than worrying about a few ARX worth in real money almost nothing in the store.