While I certainly have my complaints regarding flight dynamics, Engineering, half-finished inflationary combat mechanisms, there are still a few counter points I'd like to make:
Rock-paper-scissors is not at all my ideal of balance.
- Not all combat can be fit neatly into any one mold or meta and even in the game's current state watching a single stream will give one a very incomplete look at PvP in ED.
- What Yamiks does to entertain viewers while flying comedy builds is probably not particularly representative.
- In combat synthesis doesn't need to be made any easier...the only thing more absurd than many loadouts needing to replicate new ammunition in the middle of the fight is that it's actually possible to do so. Likewise, being able to manage your ship in combat is a skill I rather not see supplanted by macros, though it shouldn't be made arbitrarily difficult either...simply fixing some bugs with the module pane would suffice.
PvP already is 100% rock paper scissors, and that's why I will continue to argue against anyone who claims that balance is terrible in this game, it really isn't. Whatever you got killed by, you can build a ship that will give you an advantage in the rematch if you know what you are doing.
Rock-paper-scissors is not at all my ideal of balance.