Oh, yeah... forgot about thatYeah I know, but.... xbox
Oh, yeah... forgot about thatYeah I know, but.... xbox
Permaboost and the ability to stuff defensive modules into standard internal and "utility" slots killed my interest in combat, and the game as a whole. Engineering in its current "massive direct upgrade" state exacerbates the problems immensely.
all combat is a 45min joust fest with a sprinkling of ramming to improve death time.
condas turning like eagles and such like, who has the most HP and better joystick set up for FAOFF is usually the deciding factor.
How many reverb cascade torpedoes does it take to wreck a shield generator?
If you didnt read this IN HIS VOICE youre no fan.To describe ED combat:
Time-to-kill - SUPER LONG (comparing to even the most insane darksouls boses or any other game opponents)
Difficulty - ENORMOUS (the engineering is MANDATORY, yet learning what needs to be done is a massive task, then GRINDING it all also takes a lot of time and then learning to fly .....that takes the longest)
Fun aspect - Above average (yes it's super exciting to kill your first thargoid & so on, learning how to dodge & weave against players, but the skill celling is soo large and it takes soo much effort to learn everything, it's not fun for newcommers)
Conclusion : combat in ED is my favorite thing, but it takes SO MUCH to learn it, then it takes so much to kill anything...well from outside it sure looks boring I agree, but those RARE yet super tense moments make it sometimes worth doing (for me).... but time to kill because of shield booster INBALANCE (and others) causes big issues
Conclusion : combat in ED is my favorite thing, but it takes SO MUCH to learn it, then it takes so much to kill anything...well from outside it sure looks boring I agree, but those RARE yet super tense moments make it sometimes worth doing (for me).... but time to kill because of shield booster INBALANCE (and others) causes big issues
I need to start streaming, cos that doesn't sound representative of the pvp I experience. Granted, I don't interdict numpties, and I don't GET interdicted by numpties as a rule, but I still manage to get a 'quality' fight when I go looking for one.Greetings CMDRs,
usually I do not watch stream and if I do it's no longer than few minutes. Yesterday, while playing other game and waiting for something I was killing time in YT, found that Yamiks is streaming so decided to watch a bit. It turned out he was luring other CMDRs into fight in Shinrarta. Yamiks in his frag Clipper vs...
Not the point actually, I tohught I'll watch and see how EDs ship to ship combat looks, feels, how it flows, what is the damage and resistance look like. And you know what - I found it extremely boring. And tedious to manage your ship ICE.
First encounter, Yamiks forgot about power priorities. By the time he set it up he was ~25% hull. Self destruct as it was no point.
Second encounter, Clipper vs ASP Scout. Stream chat went "it's will be quick". It wasn't. Yamiks had good time on target but it took very long to finish the target. In the end most damage was done by ramming. in the middle of the fight he ran out of ammo. Accessing synthesis while in combat... all those menus, options, clicks, scrolling through options... all under fire. Really great design.
Third encountere, Clipper vs Mamba. Laser turret Mamba. Yamiks was slowly loosing shields and armore, then shields again and more armor, till he was destroyed.
As a CMDR that thinks about some PvE (mind that) combat in near future I found combat show uninteresting, dull and unnecesairly long. I know - combat PvP builds, engineering and such. But that's the PvP reality, if you go there you face such builds. Then you pound their shields to get to armor while trying to outmaneuver their engineered thrusters.
Looks like ED combat is not for me - it looks like work in a quarry than an comabt engagement. Well, bit of a rant I guess.
along with all engineering being "sidegrades" which meant you would never be able to "even out" your resistances - you would always have some kind of real weakness - the same for weapons, gaining extra damage should have an actual downside that matters in all instances for one thing.