Not sure that is the case but it kind of feels that way. Be nice to get a dev to actually explain the system. All I know is once my park count jumped from about 450 to over 1k my education jumped.
I had 1,000-1,500 in my park for the several hours I played last night and never got above 5% for any species so I'm not certain that's it either. But I'll keep building things to attract guests.
I suppose something is missing here. Or left for the future. For example, guides that talk about animal life for the groups. In my opinion, there are too few educational instruments at the moment in the game.
I agree completely. I hope in the future we see more educational decor, posters, different types of signs (preferably non-electric ones too...), statues with information signs on them, guides or educators, staff bringing exhibit animals out to display them/talk about them, etc. I mean, all we have right now is research which isn't even a physical entity, one type of sign and one speaker. We don't even have variety in these objects and quite honestly I think the signs are too big and the speakers goofy shaped.
But I definitely expect DLC for this game so I hope they address other elements in the game in those DLCs besides just new species. More themes, more decor, more items, more ways to educate, etc. The bare bones are good, I just hope the build upon it where they can.
But in the meantime, if someone representing FD wants to straighten out the nonsense that is the "species education rating percentage," please do!