The in-game speed of time has remained unchanged as of release day.

I don't see the issue with making time slower... if people like a faster playtime they can just play it on speed 2 or three.... maybe they could even introduce a 0.5 speed, without animations changing to adapt to the time but just the values dropping or rising slower.
How about they add a half speed and the animals just wander around at half speed?
 

HeatherG

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The crux of the complaint is not game speed, but time flow speed (i.e. the fact that when guests/keepers/animals move on normal speed, it takes months for a keeper to check an enclosure, prep food and feed the animals. A slow-mo button wouldn't solve that. I haven't counted exactly, but in their lifespan the animals have like what 20 meals for some of the species.

Obviously you need to some kind of faster pace of time than 1 for 1, but I'd prefer to have animals live for a larger chunk of time of a zoo build. Now it feels like they are gone and dead in the blink of an eye. If you let them die of old age in your zoo that is. The game incentives you to trade them away before that because it's more efficient. Release to wild is a few button presses. Removing a dead animal requires a vet to remove it. And if the inspector spots it, you pay a fine (not that it matter when you have a million in the bank, but that's another problem), so releasing to wild is always the more efficient play. I find this a bit odd, that when you put in the trade center or release to wild, it's instant, but when you put them in their exhibit it requires a staff member to carry them. Longer life span (in game time by slowing time flow, not simply adding a few years without changing time slow) and a dead animal sanctuary/graveyard would be much nicer.
 
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But then you realize that having the game at 2x speed (for all the people that like the time as it is) would also look ridiculous right?
That's why I said they should only change how fast the models move at .5 speed, Like that nothing has to change for the people prefer what is now the normal speed. I don't see why that is so difficult to see, it's almost as if you're slightly contrarian.
 
That's why I said they should only change how fast the models move at .5 speed, Like that nothing has to change for the people prefer what is now the normal speed. I don't see why that is so difficult to see, it's almost as if you're slightly contrarian.

Thats just... A weird take on a slower timescale that we want
 
Rather than complain on day 1 Ive actually you know tried playing the game.

2 Habitats 2 exhibit - money and CC are fair rolling in and no issues with game speed.

my Hint FLAMINGOS

build them a big early exhibit - and they can go to a group of 500 ie you hardly need to manage them

Lots going for them

They don't fight for dominance
They are like an Essex nightclub on a Saturday bankholiday weekend. They will go for any thing
You can walk guest through their habitat and place donations inside the habitat
all you need to do occasionally is cull a few male and add a few more and they will keep growing
people love babies - you almost always have a baby flamingo
Im on day 3 of my initial habitat of 2 I have 28 flamingos and 5 babies the money rolls in
Challenges (release 2 habitat animal) I usually do a cull of males
People also like my nice habitat

my only issue has been by zookeeper got over worked once I hit 20 flamingos and couldn't feed them enough. got another zookeeper set her to flamingo only easy

I also have komodo dragons - take 9yrs to reach maturity only just starting to worry about fights. they produce 2 babies every 3 or so tears so no realy worry there as they are producing as others are growing up and can see them when they get close to causing trouble.

2 exhibitdust tick over the money

don't have enough time? I just sit and watch my growing flock as not a lot happes I need to worry about

True this is an "early game phase" but I have a very strong and resilient zoo at the moment that doesn't need a lot of help thanks to my flamingo flock and they are a money earner too

ive written this with my zoo at slow speed and all I have to worry about is my mechanic completed some research - and guess what once acknowledged he is already onto the next lot

organise your zoo well
chose the the right animals
sit back and relax

EDIT **** btw really funny watching them stampeding the zoo keeper at feeding time. my zookeeper will want a rise I reckon when I get up to 70 or 80 flamingo

Edit 2 that's my komdo pregnant again - call in tomorrow tea time for updates on the birth
 
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Doesn’t having to have specific animals and play styles to be able to relax in the game defeat the point? Like, what if I don’t want flamingos in my tundra zoo? What if I want a small zoo? What if I don’t really enjoy having to release animals and I like to stick to family groups? What if I don’t like walk-in enclosures?

What will happen when you want to expand your zoo?
 
This is not possible, if you slow the game down like you are asking the vast majority of people are going to quit because it takes them weeks to breed their animals. This is a terrible idea and one that you must understand the vast majority of people do not want. You must understand that you are asking for frontier to basically destroy the game for you and a small minority of people. Next community event: release 20 bears....

I’m sorry, but how do you know the vast majority do not want a slightly slower timescale and they will definitely quit if it’s introduced? You keep saying that, but unless you have some proof like polls or something we aren’t aware of, I’m afraid that are very big claims you can’t sustain.

Let’s just work with what we know from the forums and Steam. Most people seems to be fine, but would like to have the time slowed ever so lightly. It’s a pretty neutral point, and there’s not much people that will quit entirely just for the time, regardless of if it’s too fast or too slow.

I’m sure there’s a sizable group that like the speed right now. That doesn’t mean you, or anybody, should asume a “vast majority” behind it.

It goes to the other side too. The real vast majority is, probably, the one that don’t even have considered the time is a mechanic at all.
 
The thing is that the bigger the zoo gets the harder it gets to manage. There are no tools for players to make things easier - like automatically moving offspring to trade center when grown up or having the game batch-comparing breeding partners and suggesting the best combo.

At this moment my Zoo has about 180 animals. All I do seems to be buying new males to prevent inbreeding, selling offspring, comparing mates and keeping them from fighting over alpha status. It is very stressful. Problems with feeding and cleaning only make things worse, as these have to be adressed asap in order to prevent animals from dying or becoming ill.

I too hope very much there will be some kind of adjustment to time flow. Just so gameplay will become a more relaxing experience.
 
Nobody on this forum, or any other forum (Steam for example) knows what a 'vast majority' of people want because only a tiny minority of players ever comment on those channels. Anybody who wants to be taken even slightly seriously should really stop saying that, about this or any other topic.
 
That doesn’t mean you, or anybody, should asume a “vast majority” behind it.

Most people seems to be fine, but would like to have the time slowed ever so lightly.

Yep....
It goes to the other side too. The real vast majority is, probably, the one that don’t even have considered the time is a mechanic at all.
Yes the ones who will complain if they go from having animals breed when they play to having no animals for weeks at a time, like I have been saying. These people who are not complaining should be considered fine with the speed. As for where do I get my number? The 85% of positive reviews. People are much more likely to come to forums and complain if they have an issue. You wont have people coming in and starting threads saying "Loving this game and just wanted to say the pace is perfect"

As for "slowed ever so lightly", how much? 5% that's ever so lightly, the most common number I see is equal to that of planet coaster or AKA 8 times slower which is by no method of using English or math "ever so lightly". As I proved before merely having a 1/2 speed etc as an opinion is not acceptable as those wanting it to move slower must also have everything moving at the correct speed so this means everyone who is happy now must fast forward and put up with animals moving faster. Those who bought the game at its current pace after watching videos etc, such as myself, must be put out. To me this comes off as very selfish, I paid for the game knowing the speed and if they ruin the game by slowing it by 8 times I will be asking for a refund and issuing a ACCC complaint against them for selling a product not as advertise.

How about 20min days, thats by no means "ever so lightly" and is a little over an 11% increase which would easily be considered a large increase. Sound good? I could support a 11% increase.


The thing is that the bigger the zoo gets the harder it gets to manage. There are no tools for players to make things easier - like automatically moving offspring to trade center when grown up or having the game batch-comparing breeding partners and suggesting the best combo.

At this moment my Zoo has about 180 animals. All I do seems to be buying new males to prevent inbreeding, selling offspring, comparing mates and keeping them from fighting over alpha status. It is very stressful. Problems with feeding and cleaning only make things worse, as these have to be adressed asap in order to prevent animals from dying or becoming ill.

I too hope very much there will be some kind of adjustment to time flow. Just so gameplay will become a more relaxing experience.

My zoo varies between 120 to 150 zoo depending on whats breeding, I can go afk for an extended periods of time and be fine (2.5hrs is the longest afk). The vast majority of issues with feeding and especially cleaning are due to poor use of the in game functions (work zones, building placement and staff). Keepers have a priority system of which cleaning is bottom, below breaks. If you find they aren't cleaning right after feeding you either need to better setup your buildings, employee more keepers or setup better work zones.Your problem can be fixed by yourself but yet you demand the game be changed... Also you are playing the "challenging mode" the relaxing mode is sandbox.
 
Yep....

Yes the ones who will complain if they go from having animals breed when they play to having no animals for weeks at a time, like I have been saying. These people who are not complaining should be considered fine with the speed. As for where do I get my number? The 85% of positive reviews. People are much more likely to come to forums and complain if they have an issue. You wont have people coming in and starting threads saying "Loving this game and just wanted to say the pace is perfect"

As for "slowed ever so lightly", how much? 5% that's ever so lightly, the most common number I see is equal to that of planet coaster or AKA 8 times slower which is by no method of using English or math "ever so lightly". As I proved before merely having a 1/2 speed etc as an opinion is not acceptable as those wanting it to move slower must also have everything moving at the correct speed so this means everyone who is happy now must fast forward and put up with animals moving faster. Those who bought the game at its current pace after watching videos etc, such as myself, must be put out. To me this comes off as very selfish, I paid for the game knowing the speed and if they ruin the game by slowing it by 8 times I will be asking for a refund and issuing a ACCC complaint against them for selling a product not as advertise.

How about 20min days, thats by no means "ever so lightly" and is a little over an 11% increase which would easily be considered a large increase. Sound good? I could support a 11% increase.




My zoo varies between 120 to 150 zoo depending on whats breeding, I can go afk for an extended periods of time and be fine (2.5hrs is the longest afk). The vast majority of issues with feeding and especially cleaning are due to poor use of the in game functions (work zones, building placement and staff). Keepers have a priority system of which cleaning is bottom, below breaks. If you find they aren't cleaning right after feeding you either need to better setup your buildings, employee more keepers or setup better work zones.Your problem can be fixed by yourself but yet you demand the game be changed... Also you are playing the "challenging mode" the relaxing mode is sandbox.

They don't have to get rid of current speeds, just add a different timescale options in settings
 
For me the only thing i would ask for with this is a slower passage of time . The animals still move around the same , They live for as many years , but those years pass more slowly , I am not asking Frontier to remove the current time passage but add another slower one for the people who want their animals to be in their zoos longer , and to be able to sit back and enjoy them ,
I have today already had to remove the vivariums from my zoo because I am spending all my time either selling the animals from them off , or if i give them contraceptives having to constantly buy new ones , because at the current speed every 15 minutes i am having to move them all from the vivariums to the trade centre to sell off the 24 spiders etc in each vivarium
 
For me the only thing i would ask for with this is a slower passage of time . The animals still move around the same , They live for as many years , but those years pass more slowly , I am not asking Frontier to remove the current time passage but add another slower one for the people who want their animals to be in their zoos longer , and to be able to sit back and enjoy them ,
I have today already had to remove the vivariums from my zoo because I am spending all my time either selling the animals from them off , or if i give them contraceptives having to constantly buy new ones , because at the current speed every 15 minutes i am having to move them all from the vivariums to the trade centre to sell off the 24 spiders etc in each vivarium

Shortest life exhibit animal is the Titan Beetle at 1 yr followed by the Goliath Beetle (2 yrs) and the Wandering Spider (4 yrs), if you don't want to micromanage these animals I would simply advise not adding them to your zoo as most of the other exhibits live over 10 yrs/3 hrs. I personally just replace the individual upon death, takes all of a minute every 3+ hours of game play. Other animals that can be bought for money are treated similar fashion so I can focus on building and breeding the animal(s) I am interested in increasing the quality.

They don't have to get rid of current speeds, just add a different timescale options in settings

Most people wouldn't have an issue with a variable year length that doesn't affect the base game rate. I highly doubt it could be implemented especially in franchise mode and those who are extending their game length in challenge mode would have to suffer the consequences of their actions as balancing should be done around the standard year length (eg. no breeding for days/weeks at a time). But this isn't what most of the threads are asking for, they are asking for a reduction of game speed by 8 times or greater and then the game to be balanced around them and everyone else, who bought the game knowing the game speed, must put up with animals zooming around.
 
Most people request 1 hour = 1 year, tho, which is slower than Planet Coaster. I guess I could go with 40 min = 1 year, which still looks too fast to me but would be half the speed there’s now, and I would consider that to be enough (still pushing for an hour, though!).

I initially wanted 2 hours = 1 year, but upon hearing people’s reasoning over breeding and pace, I agree, it can be too much. There’s people who mainly just want to breed the animals like a farm, and hey, if that’s their play style, I don’t want to completely destroy it either.

But I’m sure there’s a compromise in the middle somewhere, where most players find the speed to be, at least, not annoying. That’s what we should ask for, together! :giggle:
 
You buy the game as is, the speed was well know.

This is incorrect. The speed of the game wasn’t know until the beta, and even then it was said that was speed up for testing purposes (which ended being false, or they changed their mind). No one could know the actual speed until release, and tons of people already pre-ordered the game. And pre-ordering the Deluxe version also made refunds unavailable, so if you expected the time to be slower (as a normal thing to do as they said so), well, you’re stuck with the game anyway. This people would have the right to feel scammed too then, don’t you think?

Concerning the rest, let’s just agree to disagree, and hope the final outcome make both of us happy.
 
Thats just... A weird take on a slower timescale that we want
What I said in what you quoted, and before that (the other quoted message) you could see that if it where up to me, the gameplay went to halve a speed (food values, stress values, energy values) but not the animations at halve speed. So in fact I am asking for a slower timescale, i was thinking of a middle road solution.

But yeah, it is really weird to ask for time to be slowed down without slowing down the animations XD really really weird.
 
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