ObsidianAnt: 3305 Elite Dangerous - New Player Minor Factions, Frontier's AGM, Scourge Decal

With 'considerable' time developing New Era already it is possible that 'modules' have been completed - wouldn't it be nice to get 'optimised' code inserted over the next year?

I can't help but think that the September update was actually the first release of the new code base !!
 
Exactly right. FD have the odd way of only developing popular features- but they are in danger of not developing newer things because the cutting edge expansions are not as popular as the base game.

I recall, back in the 1980's, Sinclair developed an accessory for the Spectrum (the Interface 2) that allowed you to load games from a cartridge, instead of loading them from tapes.
It was noticed, almost immediately, that most of the games available on cartridge were kind of crappy.
The Spectrum was available with 16k or 48k RAM and it turned out that Sinclair had limited the Interface 2 to handling 16k games because they wanted it to work with every Spectrum.

Seems like there's a similar possibility in ED.
 
It seems a waste of time if the desk next to you is doing the very same job though. Since our branch is now 'frozen' and nothing new is going to be added, I'm thinking FD have or will swap in improvements from the 2020 branch.
Maybe, maybe not. It's impossible to tell. Parts of the new stuff might not be compatible with the current codebase. Or it isn't fully developed yet. Who knows?
 
I know.

Who knows?

Not really. I don't know.

I'm pretty excited about the idea of a code overhaul though, the Journal needs feeding into the codex. (I'd like to be able to look back in ship log to see what trait of Brain Tree I just scanned, and forgot)
 
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Maybe, maybe not. It's impossible to tell. Parts of the new stuff might not be compatible with the current codebase. Or it isn't fully developed yet. Who knows?

True, but its wasted effort if you are simply applying plasters to an old, soon to be retired build. It really is maintenance mode until 2020 pops up- or, FD start early on the core aspects and switch off or leave empty the hooks the new stuff adds.
 
AFAIK nobody ever said that. The quote I remember was that they started full production some time before August 2018.

Just prior to that, Sandro had said that "the next thing is already in pre-production" on a livestream.
At the time, people were joking that "pre-production" could mean almost anything - hiring staff, talking about it in the pub, making doodles on napkins, whatever.
Regardless of what "pre-production" actually entailed, if we're to believe what was said we know "The New Era" changed (allegedly) from "pre-production" to "full production" sometime in the middle of 2018 and not before.

+EDIT+

Also, let's not forget that Beyond had been in "full production" for at least a year when they decided to defer Fleet Carriers.
FCs, themselves, remained an intended milestone and have now been delayed again, for a development cycle of getting on for 30 months - assuming they do actually arrive next year.

If we're considering what FDev is capable of delivering within a 2 year development period, the palaver surrounding FC's does not make for an encouraging barometer.
 
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True, but its wasted effort if you are simply applying plasters to an old, soon to be retired build. It really is maintenance mode until 2020 pops up- or, FD start early on the core aspects and switch off or leave empty the hooks the new stuff adds.
True, but sometimes wasting time is a necessity. My local government regularly does that, fixing roads even though they are going to be completely renewed in a few years. The same is true when I build a house. Electricity will only be finished when the house is done, but in the meantime I'll need electricity for my machines. Let's say for some reason they can't add new code into the live game, would it make sense to keep all current bugs in game for an entire year? And as I said above, some of the bug fixes might even be beneficial to the 2020 expansion.
 
Just prior to that, Sandro had said that "the next thing is already in pre-production" on a livestream.
At the time, people were joking that "pre-production" could mean almost anything - hiring staff, talking about it in the pub, making doodles on napkins, whatever.
Regardless of what "pre-production" actually entailed, if we're to believe what was said we know "The New Era" changed (allegedly) from "pre-production" to "full production" sometime in the middle of 2018 and not before.
That just confirms what I said unless you assume that pre production doesn't involve work.
 
"The codebase will be renewed with a paid expansion"
Uhmm... Eh?

He's not talking about the requested improvement for this year, he's talking about the New Era I guess.
So if you don't pay you stay with the Italian mess? (I'm Italian, I can say so) 🤷‍♂️
And what about Legs, Atmospheric Planets.... ah yes... they're not ready to talk about the interesting part... 🤦‍♂️
You always see everything negative. I think it is time to change the chip and at least become neutral, to talk about the base code is more important than the legs, it is the best they can do for the future of the Elite Dangerous to improve their base of AI. the other thing can come later without so many mistakes
 
True, but sometimes wasting time is a necessity. My local government regularly does that, fixing roads even though they are going to be completely renewed in a few years. The same is true when I build a house. Electricity will only be finished when the house is done, but in the meantime I'll need electricity for my machines. Let's say for some reason they can't add new code into the live game, would it make sense to keep all current bugs in game for an entire year? And as I said above, some of the bug fixes might even be beneficial to the 2020 expansion.

What I mean is, why keep a build alive when you can start using the 2020 cleaned codebase now? It gives FD a whole year and several betas of testing for free leaving 2020 betas clear for testing features rather than looking for bugs.
 
Renewed does not mean rewritten. If the code is a mess as many are suggesting then there's no rewriting it without changing some underlying philosophies that have caused the problem, but hopefully they can pull off something great with the existing code and re-write some important parts like planet generation leading to life / vegetation / atmospheres / water etc, server side instances rather than this p2p thing we have going on for more people per instance, a better concept of security for new players and traders, like weapons controlled systems where you can't deploy at all, or only within hasres and more analysis functions to report on discoveries to the codex.

I think a better way through would be to make Elite : Deadly. Lots of ideas to put in from day one, they know what works and what doesn't by now, redevelop the engine with next gen lighting and effects while will be available by release (imagine - light from TWO suns!), decent servers etc. Now they know the interest is there for a game like that. I think in this regard, SC has done a lot of the research and shows that people are continually willing to pay for a second existence in space. I'd buy Elite II, and I'm a LEP holder.
 
The most accurate to my understanding, is that when DLC is available, all those who do not have it or do not want to have to download Elite Base and Elite Horizon again with the new code, but will not have access to DLC. Possible??
 
I'd buy Elite II, and I'm a LEP holder.
Given DB said as a hook to get people to buy the LEP that this would be the last Elite game but that it would instead continue to grow and evolve, whilst i personally would embrace an Elite Dangerous 2 or what ever, i would expect the LEP to roll over to that game too - and indeed it is as good as already confirmed that what ever happens this will be the case.

on that i am personally not worried.
 
You always see everything negative. I think it is time to change the chip and at least become neutral, to talk about the base code is more important than the legs, it is the best they can do for the future of the Elite Dangerous to improve their base of AI. the other thing can come later without so many mistakes
NEVER!
People here get happy very easily! This forum needs someone who shows them the two sides of the coin.
 
This may have been said, but as someone that has worked within software development, any renewal of code base will most likely (but I don't know, obviously) hit everyone. I do not see a Destiny 1/2 both-online- but- different- games approach, or an Overwatch 1/2 "sharing is caring" system either. What the DLC will do, much like Horizons, is "switch on" a bunch of shiny.

The question I see here is; initially we had been led to believe the code will hit late in 2020. Now, with Carriers pushed back, and the liklihood that the new code is.. or should be... changing the way instancing works (i.e. it has to change to support new features) are we going to see Carriers hit in the New Era? Still free, but requiring new code? I do - but I also see this New Era being a 2021 thing as well... interesting stuff.
 
What I mean is, why keep a build alive when you can start using the 2020 cleaned codebase now? It gives FD a whole year and several betas of testing for free leaving 2020 betas clear for testing features rather than looking for bugs.
Sure, if the 2020 codebase is ready.
 
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