Monday's announcement by Will was an interesting one because it's unclear what's changed since the last iteration of PMF and Group applications went live. Our group has had a minor faction in game since 2015, for example. We continue to see new player minor factions added to the game on a roughly quarterly basis (and sometimes more frequently).
Here are links to the announcement and application I'm talking about:
https://forums.frontier.co.uk/threads/register-for-a-minor-faction.529123/
and
https://tools.elitedangerous.com/en/factions
Specifically, I would like ot know more about a few statements:
From #1: "Player group names must be Elite Related, Lore related, or large long-standing related groups. "
I'm sure there are other things players want to see addressed and hopefully this thread gets some notice.
Here are links to the announcement and application I'm talking about:
https://forums.frontier.co.uk/threads/register-for-a-minor-faction.529123/
and
https://tools.elitedangerous.com/en/factions
Specifically, I would like ot know more about a few statements:
From #1: "Player group names must be Elite Related, Lore related, or large long-standing related groups. "
How is this going to be decided and what of their in-game descriptions? For example, I play down in Imperial space most of the time and there are several player minor factions who state in their system descriptions that they were once the elite bodyguards of some Emperor or another. On one hand that's tied to lore and gives the group some reason for existing in ED's universe. On the other hand, how many special former elite Emperor's bodyguard units can there be? Especially if some of these Emperors have been dead for centuries. Surely these aren't the same pilots. My point isn't to shade these groups so much as to ask how FD is going to think about the lore and story of groups when assessing applications.
"2) Next, we need to know the type of Player Group/Squadron that you are." PvP, PvE, BothSince BGS is something every player can engage in through any game mode, what purpose is this question serving? What difference does it make if a group is PvP and applying for a PMF? Are they going to be turned down because it is assumed PvPers don't want to actually work the BGS of their factions? (Again, not saying that's the case. Only wanting clarification.)
"3) We now need to know how many members are in your player group."What about Alts? Most player groups fluctuate in membership, especially as Elite's slow development cycle means they can safely leave and return months later to pick up right where they left off. And let's not get started on all the abandoned PMFs that litter the galaxy. Actually, let's...
From the group application page "All "addon" minor factions that have been confirmed as a squatting minor faction will be removed in addition to the main minor faction being removed. "Typically we think of squatting in ways similar to people registering web domains. Someone might take the PMF name "Mahon's Mayhem" and not actually be from the group Mahon's Mayhem - i.e. they are squatting on the name (I totally made these names up right now, apologies if they're real). Is this the only case? What about abandoned PMFs that have been in game ages after their players abandoned ED for greener pastures? Some still see player support but many float around at single digits of influence taking up space and occupying system descriptions with their delusions of grandeur. Are these squatters?
Also, let's clarify removal since a big faction placing a squatting faction facing removal could be a very disruptive deletion. If I have a faction in 14 systems and am found to have produced a squatting faction for some nefarious purpose, that's it? The whole thing is deleted? The knock-on effects could be enormous.
Another question: Will FD be sorting out the mismatched requirements between Superpower alignment, Power allegiance, and government type?PMF allegiances are often confusingly tied to Powerplay and sometimes PMFs are forced to pick between joining a superpower or actually having a faction that's good for their intended Power. Sometimes PMFs are added under the assumption that they are good for their power but are actually bad for their power. For example, the Celestial Light Brigade is a cooperative faction present in 66 star systems. When this group went about picking their government type (4 years ago!) they picked Cooperative because that is one of the three government types that Aisling Duval needs for lower fortification triggers (the other two being communist and confederacy). Cooperative, Communist, and Confederacy minor factions cannot be Imperial because FD says so. Therefore, the squadron cannot pledge support to both its PMF and its Power because the Power (Aisling Duval) is Imperial but the PMF is independent. This is something that is also true for other powers (Zachary Hudson is another good example). This is something that should, at the very least, be explained to players when they apply for a PMF so that they do not mistakenly pick a PMF government type that hamstrings their squadron's ability to properly align itself.
I'm sure there are other things players want to see addressed and hopefully this thread gets some notice.
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