That's my favorite part of this thread; I too have a bunch of old games languishing in my library that I've either never fired up, or just not given more than a passing glance. I find fresh inspiration here to dig in again. I forget who brought it up, but someone mentioned MGV and I'm busily playing it again and enjoying the heck out of itAll this talk about Space Engineers, with me having had it in my Steam Library since 2014, I finally decided to give it another go.
Three days later...
I took me forever, processing rock for the stuff I needed to make a primitive rover so I could go looking for ore deposits in the plain below the hill. After much trial and error (mostly error) I got my base's conveyor system set up. With a proper source of iron and a source of cobalt, I was finally able to upgrade from the basic refinery and assembler.
Next Step: installing some upgrade modules on the refinery, and prettying up my base. Fortunately for me, I found silver and gold while hunting for the iron and cobalt.![]()
What I'm enjoying about SE is that it truly has a "blaze your own trail" feel to me. My pod landed in a pretty area, but devoid of any ores. I build a tiny little "base" (just the essentials, nothing more), then build the simplest of trucks to go find cobalt, which was some distance away. Using just these things mined by hand, I build that big land rover and set out for greener pastures. Finally I found a spot ripe with ores of various kinds and started work on my boring-looking but highly-functional factory. Then I build my first flying vehicle and went up and flew around my area for the first time. Just in the last couple of days I built my first spacecraft and set out to see what's up and beyond. Eventually I want to build a proper large spaceship, but I'm still figuring out exactly what I want to do with that (I use a separate creative save to experiment with). I suspect it will take me a couple more months to get to that point, then I can do some of these NPC missions until I get bored, then I can join a PvP server!All this talk about Space Engineers, with me having had it in my Steam Library since 2014, I finally decided to give it another go.
Three days later...
This Vulture is the only serious ship I've built so far, and I'm still working on it. Originally I made it out of light armor, and it just crumbled when fighting simple NPC drones. I don't want the entire thing to be heavy armor, so instead I've gone back and strategically replaced key sections of armor with heavy, thus giving me ED's equivalent of "reinforced armor". I also added some heavy armor strips along the hull, with is how I picture HRPs actually working, which also looks kinda cool. I did way better in my last battle with this modifications. Oh, and I'm using one mod - the shield mod, but I turn the power down so it's not OP.Have you tried venturing onto a public server with any of your ship builds yet?
Tried War Thunder once, years ago. The realistic mode was just too brutal. So, I have no current experience on the comparison. Sorry.
Got up this morining, and it suddenly hit me: “Why the frell am I building my main base on the side of the hill, far from my resource extraction sites?” So I decided to pop into SE quick before going to the health club, while waiting for my (microwaved) breakfast to cook, and scout out a site in the plain equidistant from the main resource sites.
Mental note: Never pop into this game in the morning again... it ain’t quick.
Hour and a half, and one cold breakfast, later, I was scrambling to get ready for work because my thought process went something like this:
For the life of me, I don’t understand why I’m having a blast with this game, but could’t stand NMS even in VR. Both games are equally grindy, SE fakes a day/night cycle like NMS does, but one I lose track of time while playing, while the other one makes me question why I’m wasting my time.
- When I neared a suitable location, my ire scanner picked up an iron and cobalt site. Sweet, I’ll have an in site mine!
- Sun’s coming up. I should put down a block so it’ll be aligned with the sun’s path in the sky.
- While I’m at it, I should plan out my rover’s garage. 5x7 floor space, with space for doors, should do,it do it.
- Better make sure it’ll fit. I’ll make the garage where my base’s batteries are located, with coveyours to accept the output from my rover and inevitable mining ship.
- Better move the rover’s connector to the back. Shouldn’t take too long to do. I’ll install a backup camera , so I don’t have to go 3rd person.
- I better layout towers for my windmills and solar panels. I still haven’t found uranium for reactors, nor ice for hydrogen.
- Now that I know how to set up a build plan, I’ll get those large batteries started in the assembler back home
- I should move my generators while I’m at it. The base’s battery is mostly charged, and I can’t move it or recovers the power cells, so I’ll keep this as a recharge point.
- Crap, I forgot about working out! And my breakfast’s cold. I’ll let the assembler fun while I eat.
- Looks I’m out of nickel. I still got some time, so I’ll go mine some and more iron while I’m nearby. I’ll get the power generators installed, along with one battery, at the new base along the way.
- Ore’s been delivered, so do I have time for something else?
- Where the frell did six o’clock go???
I can only assume that the deeper building and vehicular mechanics make all the difference.
I suspect the addiction factor is the creativity/build sandbox aspect. Which IMO NMS is on the lighter side of because of its heavier focus on the RNG world exploration component.Got up this morining, and it suddenly hit me: “Why the frell am I building my main base on the side of the hill, far from my resource extraction sites?” So I decided to pop into SE quick before going to the health club, while waiting for my (microwaved) breakfast to cook, and scout out a site in the plain equidistant from the main resource sites.
Mental note: Never pop into this game in the morning again... it ain’t quick.
Hour and a half, and one cold breakfast, later, I was scrambling to get ready for work because my thought process went something like this:
For the life of me, I don’t understand why I’m having a blast with this game, but could’t stand NMS even in VR. Both games are equally grindy, SE fakes a day/night cycle like NMS does, but one I lose track of time while playing, while the other one makes me question why I’m wasting my time.
- When I neared a suitable location, my ire scanner picked up an iron and cobalt site. Sweet, I’ll have an in site mine!
- Sun’s coming up. I should put down a block so it’ll be aligned with the sun’s path in the sky.
- While I’m at it, I should plan out my rover’s garage. 5x7 floor space, with space for doors, should do,it do it.
- Better make sure it’ll fit. I’ll make the garage where my base’s batteries are located, with coveyours to accept the output from my rover and inevitable mining ship.
- Better move the rover’s connector to the back. Shouldn’t take too long to do. I’ll install a backup camera , so I don’t have to go 3rd person.
- I better layout towers for my windmills and solar panels. I still haven’t found uranium for reactors, nor ice for hydrogen.
- Now that I know how to set up a build plan, I’ll get those large batteries started in the assembler back home
- I should move my generators while I’m at it. The base’s battery is mostly charged, and I can’t move it or recovers the power cells, so I’ll keep this as a recharge point.
- Crap, I forgot about working out! And my breakfast’s cold. I’ll let the assembler fun while I eat.
- Looks I’m out of nickel. I still got some time, so I’ll go mine some and more iron while I’m nearby. I’ll get the power generators installed, along with one battery, at the new base along the way.
- Ore’s been delivered, so do I have time for something else?
- Where the frell did six o’clock go???
I can only assume that the deeper building and vehicular mechanics make all the difference.
My next ship to try to build will probably be based on the Anaconda (a boxyish ship that should convert well to SE). That'll take some time, even in creative mode! As for PvP - do you have any recommendations for servers? How does it work - do you play in creative and just copy in your ship's blueprint?
I've yet to even try flying this Vulture in survival mode, let alone build it. I want to get whatever ship I'm planning on building all figured out before committing the time and resources of putting it together in my main game.
Just installed War Thunder.Hehe, yeah, if i had to play WT on it's hardest difficulty, i would have quit it after one try too.
It has 3 available settings though (arcade, realistic and simulator battles), so on arcade i feel it's comfortable....for a non-hardcore "sim'mer" like me.
But cool, thx for the reply.![]()
Just installed War Thunder.
Gut reactions:
It's lots prettier than World Of Everything
Looked at all the research trees...very grindy. Surprise.
Tried some dogfights. Again, very pretty. But, not as enjoyable as I might have thought. They start you out in some horrid aircraft. Even in arcade mode, it was not much fun to fly, as World Of Warplanes.
I think that the key thing is which game captures you as a customer, first. You get used to the playstyle, and the grind. I've got too much invested in World Of Everything. Their cunning plan has worked. War Thunder may, in fact, be the better product. But, a second grind isn't looking like much fun.
Fair point that.
I agree, it's either/or in this case, doing both with the same amount of engagement for each wouldn't be viable for me either.
So, i fully understand the argument made about hanging with the game you're already heavily invested in.
I'd usually follow that line of thought too, as i said, had a few thousand games in WoT myself, even managed to get into soviet Tier 10s.
I was really interested about World of Warplanes back then, could do with a break from tanks y'know, but was somewhat disappointed when it finally arrived.
That's when WT caught my attention, which had planes as their primary (and back then only) theme.
Meaning, at the time they were already as established with planes as WoT was with tanks (of course now both games cover all three military branches).
Ultimately WT convinced me and swayed me over to Gajin , and since my WoT progress would never be "lost" i thought "well, you can always go back if you want to".
Only, i never wanted to, i simply enjoyed the game enough to not even worry about what i had "left behind".
As always, it's down to preference in the end, isn't it ?
Happy hunting, and watch out for them JPs(my fav WoT vehicle)
What I was going to say before the gravitas comment below the pic.Still chugging away at Space Engineers.
Good news: I've moved my conveyors down to floor level, making my secondary base much more compact, and will probably look nicer, than it was before.
Bad news: My attempt to build a mining atmospheric ship at first seemed to go well. Test flight went as expected. Docking test went as expected. Actually using it to mine?
Did not go as expected. Not sure if it's recoverable.Curse you gravity!!!
For my first play through, I started on an Earthlike world, so I could learn the mechanics without having to worry about dying of asphyxiation. And I’m looking down into the hole it dug after I lost attitude control as I started to dig.What I was going to say before the gravitas comment below the pic.
i.e is that on the ceiling or the floor?
Then again are you in a micro G planet or earth like planetary environment? In which case, I guess it really doesn't matter![]()