Tionisla Graveyard in Beyond?

If only everything was about you, as you so clearly assume. Did you have a point, or were you just not getting enough attention?

i did, it was clearly spelled out, but you obviously failed (or didn't want) to acknowledge it, so ... everything fine, i guess! 🤷‍♂️
 
Drew was never an Fdev employee and thus his feelings are not valid to cancel all of Elite Dangerous lore.

It's true I am not was never an Fdev employee, I have had contracts with them though. I'd say the lack of lore since 2017 and the various retcons of established lore prior to that point were more of an observation than a feeling. ;)

He wrote a great deal of the lore along with FD. If memory serves he was the originator of the Graveyard so he's in a good position to know.

Plus, its a bit hard to argue against it when FD have killed off the incidental and ongoing lore of the game.

Ah... no. The graveyard was created by the late great Robert Holdstock in the original Elite Novella - The Dark Wheel. I've only referenced it reverently, given its (to me at least) huge significance to, what was, the lore of Elite.

Then I stand corrected, thanks for filling that in.

The problem still stands though that FD don't see lore as an essential ingredient of the game, or, at least the old lore which has been forgotten, and current lore that was established when ED began. 2020 might be a faint hope though.

A faint hope indeed. It's not impossible of course, but I suspect the original lore is so far down the requirements list that it will never resurface. We must be content with what we do have, which is considerable. The Cobra itself, the planets from the original game, the Jameson wreck, the generation ships and so on. Even Raxxla and the Dark Wheel have mentions in the game. I've been privileged to have added many of my own contributions alongside the grand masters of Braben, Bell and Holdstock.

I no longer have regrets, just a wistful sadness for the greatness that was within grasp.

Cheers,

Drew.
 
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Do you think "this isn't about me!" a point? Because it's not.

indeed it never was, that's just what you just made up too. you seem very fond of making gratuitous assumptions and elevating them to gospel. you we're the one making generalizations on player behavior, i just pointed out your generalization was in contradiction with the first subject i even considered, namely, me. that's all.

now you can keep pretending you know people's intentions and are in position to oversee all their statements (of all of them?), just so you can disparage a whole collective. that's just a ridiculous and really old whiteknighting trope, but i'll leave you at it.
 
I no longer have regrets, just a wistful sadness for the greatness that was within grasp.

LOL.

I too, put in a lot of effort collating and summarising Elite lore. Alliance lore in my case. Sifting through the alternate endings from the FFE in-game journals, matching up what the player groups had done, reading through the turgid slog that is Elite fiction. (not a lot of the caliber of Ian Banks or William Gibson, apologies to present company).
Trying to make plausible timelines out of in-game stories that were produced in a fairly ad-hoc manner.

Creating linkages to current events, yadda yadda.

I'm often reminded of how much difference a single person can make. Both positively as in the case of folks like Michael Brookes and Dav Stott; and negatively as in the case of the Elite Dangerous "Narrative Lead".

Frontier should invest in some top quality writers again.

There is a lot of this game that happens in our heads. The back story of a system is often invisible within game. You have to make an effort to follow the breadscrumbs, and the reward in terms of content and assets is pretty minimal, but well executed lore can be terrific.

The Tionisla graveyard could be made with existing assets.
A big field of wreckage with a few scannable markers and some sad audio logs.
 
Why yes, people do take everything as a promise.

No matter what FD does, people are going to whine about it. People whined about bugs, and when they fix the bugs they whine that they weren't doing other things instead of fixing bugs. People on these forums are determined to complain, the subject varies but the outcome is predetermined.

And some people just come to the forum to complain about the complainers. 🤷‍♂️

It's the circle of (forum) life.
 

rootsrat

Volunteer Moderator
LOL.

I too, put in a lot of effort collating and summarising Elite lore. Alliance lore in my case. Sifting through the alternate endings from the FFE in-game journals, matching up what the player groups had done, reading through the turgid slog that is Elite fiction. (not a lot of the caliber of Ian Banks or William Gibson, apologies to present company).
Trying to make plausible timelines out of in-game stories that were produced in a fairly ad-hoc manner.

Creating linkages to current events, yadda yadda.

I'm often reminded of how much difference a single person can make. Both positively as in the case of folks like Michael Brookes and Dav Stott; and negatively as in the case of the Elite Dangerous "Narrative Lead".

Frontier should invest in some top quality writers again.

There is a lot of this game that happens in our heads. The back story of a system is often invisible within game. You have to make an effort to follow the breadscrumbs, and the reward in terms of content and assets is pretty minimal, but well executed lore can be terrific.

The Tionisla graveyard could be made with existing assets.
A big field of wreckage with a few scannable markers and some sad audio logs.

The Interstellar Initiatives are quite good IMO, from story point of view. The first one was a complete fiasco, but Enclave set the bar very high indeed, The Scourge wasn't too bad overall and this current Golconda got my attention, I hope it will be just as interesting as the last ones!
 
The Interstellar Initiatives are quite good IMO, from story point of view. The first one was a complete fiasco, but Enclave set the bar very high indeed, The Scourge wasn't too bad overall and this current Golconda got my attention, I hope it will be just as interesting as the last ones!

But thats the thing- how does it advance the galaxy or characters in it? IIs are large isolated community events and situations. Galnet fluff changed existing characters and evolved the background path the game was taking. What did ALD or Hudson have to say? Winters or Mahon?
 
I'm just wondering now... why would we want to hang out at the Tonsillitis Graveyard, or whatever it's called, in the first place? I suppose if there were materials to salvage there it might make for a good relog site, like Dav's, but in space. Otherwise.... I know Necromancers are just healers with bad timing, but it's not like we can resurrect a dead ship or anything...
 
I'm just wondering now... why would we want to hang out at the Tonsillitis Graveyard, or whatever it's called, in the first place? I suppose if there were materials to salvage there it might make for a good relog site, like Dav's, but in space. Otherwise.... I know Necromancers are just healers with bad timing, but it's not like we can resurrect a dead ship or anything...

I guess because (some) people like lore and and it would be nice to see something other than a tourism beacon when going sight seeing for a change.

It's by no means a must-have feature.
 

rootsrat

Volunteer Moderator
But thats the thing- how does it advance the galaxy or characters in it? IIs are large isolated community events and situations. Galnet fluff changed existing characters and evolved the background path the game was taking. What did ALD or Hudson have to say? Winters or Mahon?

Yes, there was supposed to be more articles on this from galaxy leader, but there are not. From what I remember, they were looking for more galnet writers... maybe they've not found anyone yet.
 
I'm just wondering now... why would we want to hang out at the Tonsillitis Graveyard, or whatever it's called, in the first place? I suppose if there were materials to salvage there it might make for a good relog site, like Dav's, but in space. Otherwise.... I know Necromancers are just healers with bad timing, but it's not like we can resurrect a dead ship or anything...
I imagine it would be a great destination to hunt pirates who are trying to strip it of parts and also at the same time strip it for parts yourself - in the current game implementation that would be materials, but lore wise proper ship equipement as well as salvagable ships themselves can be stolen from there so in the future there is potentially a lot more that could be done.

I am really stretching my memory now back to my younger years, but.... wasnt our ship in Elite originally salvaged - aka stolen - from there? (dont hold me to that it is possible i am wrong)
 
I'm just wondering now... why would we want to hang out at the Tonsillitis Graveyard, or whatever it's called, in the first place? I suppose if there were materials to salvage there it might make for a good relog site, like Dav's, but in space. Otherwise.... I know Necromancers are just healers with bad timing, but it's not like we can resurrect a dead ship or anything...
Imagine a place where all of the fallen commanders, fictitious and not could be remembered? Where the stories of the fallen can be heard. There are wrecks of ships across the galaxy, there are players we have lost since the game has started. Tionisla Orbital Graveyard would be more than just a nod to some fringe fans. The TOGY could be a love letter to the entire player base, from a company that has had such dedicated fans. Imagine the ceremonies that would happen here. This wouldn’t be just a tourist beacon or some floating ships, this could be one of the most endearing features of the game that could live in people’s hearts for a lifetime. The Orbital graveyard would be legacy-making.
 
I guess because (some) people like lore and and it would be nice to see something other than a tourism beacon when going sight seeing for a change.

It's by no means a must-have feature.

I like lore, but I'm not about to go search out some obscure paperback to find it. Get it into the game. Make it part of the game, forget there were previous games. Assume this is the first Elite title anyone has ever seen and incorporate it into the game in a meaningful manner.

And I don't disagree - something to see other than a tourist beacon, ruined base, ruined civilization, abandoned bio-tech growth, crashed space ship, ancient space probe, derelict starship, or starship full of derelicts would be great to see.

I imagine it would be a great destination to hunt pirates who are trying to strip it of parts and also at the same time strip it for parts yourself - in the current game implementation that would be materials, but lore wise proper ship equipement as well as salvagable ships themselves can be stolen from there so in the future there is potentially a lot more that could be done.

I am really stretching my memory now back to my younger years, but.... wasnt our ship in Elite originally salvaged - aka stolen - from there? (dont hold me to that it is possible i am wrong)

Sort of like those Wreckage sites, only bigger. I could deal with that.

Imagine a place where all of the fallen commanders, fictitious and not could be remembered? Where the stories of the fallen can be heard. There are wrecks of ships across the galaxy, there are players we have lost since the game has started. Tionisla Orbital Graveyard would be more than just a nod to some fringe fans. The TOGY could be a love letter to the entire player base, from a company that has had such dedicated fans. Imagine the ceremonies that would happen here. This wouldn’t be just a tourist beacon or some floating ships, this could be one of the most endearing features of the game that could live in people’s hearts for a lifetime. The Orbital graveyard would be legacy-making.

The Elite Memorial... that could be quite cool. How many Arx to buy a namespace on the Memorial Wall?

I could also get behind this too - we've had quite a few requests over the years from friends and family of the dearly departed to have something named for someone - so this would be a rather natural extension there, and as long as the price were commensurate with the work involved (aka a few bucks, how long does it really take to type a name into a database?), I could see this being a huge feature that would get a bit more usage than anyone might think.

I just have a hard time seeing Frontier doing this, given their track record, but I'd be glad to be proven wrong.
 
I imagine it would be a great destination to hunt pirates who are trying to strip it of parts and also at the same time strip it for parts yourself - in the current game implementation that would be materials, but lore wise proper ship equipement as well as salvagable ships themselves can be stolen from there so in the future there is potentially a lot more that could be done.

I am really stretching my memory now back to my younger years, but.... wasnt our ship in Elite originally salvaged - aka stolen - from there? (dont hold me to that it is possible i am wrong)

You could do all sorts: have the graveyard patrolled so you have to sneak in, have logs scattered all over with maybe some clues to places (for more treasure / traps).

This is not crazy stuff and easily achievable in game.
 
You could do all sorts: have the graveyard patrolled so you have to sneak in, have logs scattered all over with maybe some clues to places (for more treasure / traps).

This is not crazy stuff and easily achievable in game.
It doesn't do anything for the narratives in Elite as they are. It's just a nod to previous books, but it doesn't really benefit the game as much as something that would matter to what's going on in the game now.

Just putting it into the game doesn't do much for anyone. It would need to matter to the game state, and it's more going backwards than pushing a narrative forward. You could work it into the current environment, but that's more of a detour.
 
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