Slavery?

From role-playing point of view, doesn't want to trade slaves, It could be biowaste, doesn't matter - but not slaves. I know there is limitation in my case, but at the moment I have fun playing with BGS and see how my play affect this small virtual world. Want to see here, far away for other gamers and big civilisations - some kind of democracy. Haha.



Nearby, how did you found?
EDDB.io

Very useful website. Knowing the population and that it's a anarchy system with colony economy is enough to find this out.
 
From role-playing point of view, doesn't want to trade slaves, It could be biowaste, doesn't matter - but not slaves. I know there is limitation in my case, but at the moment I have fun playing with BGS and see how my play affect this small virtual world. Want to see here, far away for other gamers and big civilisations - some kind of democracy. Haha.



Nearby, how did you found?
EDSM, searched for anarchy and filtered by population :)
 
Why not? I want in some way to make slavery illegal in my system, it used to be anarchy, but it will be co-operative with some my effort soon. My question if in BGS is it possible?

To change the controlling faction? That's pretty much what the BGS exists to do. If there isn't an anti-slavery faction in the system already for you to work up to take control, then you'll have to herd one in from another system by forcing them to expand, and hope they go the right direction, or you could be in for a long game of chase-the-faction-around-the-galmap.
 
egypt-cairo-pyramids-of-giza-and%20camels-2.jpg


Slavery - It Gets Things Done.
Well...no. The pyramids were not built with slave labour; that's a common modern misconception.

To the OP: I get the idea totally. When I was working on the Sea Dogs 2 Build Mod (one of about 15 people) we had a huge argument about the inclusion of slaves as a commodity. I was passionately against the idea - having served in some parts of the world where slavery happens, I've seen it firsthand. I was voted down based on historical accuracy and the same arguments Hooplah gives in his response.
They're good arguments and correct; I just don't like it. At all.
Also, when I return I want to get a Cutter; the one of the Big Three I don't own yet. Dealing with the Empire means holding your nose and dealing with crap you don't agree with.
Go with Hooplah's approach - it's just a game commodity. Do what you need to and get it over with.
If you CAN play within the BGS to make slavery illegal in a system, go for it!
It sounds like a good personal goal.
 
Now... As much as I'm wanting to head on over there and cause as much trouble for the OP as possible so the system stays an anarchy, I think flipping the system could be a good lesson for them for why you shouldn't.

1. You will lose the interstellar factors. This is a very useful facility for redeeming bounties or clearing you own should you do any illegal missions.

2. Slavery is the only profitable commodity in this system. Turn the system lawful, you're hauling biowaste to make a profit.

3. Anarchy nav beacons are a useful source of materials. Blow up anything and scoop up the bits. No system security to bother you.

1. Wrong. IF depend only on the system security state, not on the political affiliation.

2. Wrong. Check eddb. Plenty of stuff to sell at a good margin, lots of stuff to buy cheap.

3. Not everyone is a criminal. RES work at least as well, kill missions even better and often give you big ships you rarely see otherwise.
 
And @OP: maybe let your sight wander over to the passenger mission board. If you rep up, there are often a lot of high INF passenger missions around.
 
It is a game. Slavery is just a label for a commodity to make a profit with. The game doesn't care what a player trades in. If it bothers a player call it trading in strawberry ice cream with better profits than others. If one emotionally wants to free the slaves then Frontier hasn't added that to the game yet. It could be an interesting battle between the Federation and the Empire. Note that Asling Duval doesn't deal in slaves. Other Empire systems not so much.

Of course this is just a game. Nobody thinks anyone actually condones slavery. But as a sandbox game where people choose their own path, some people out there want to rid the galaxy of slavery. A few years back I did a few anti-slaver operations. It's reasonable to assume there'd still be a few pilots out there with the same mentality. This big objective stuff is what makes this game worth playing.
 
1. Wrong. IF depend only on the system security state, not on the political affiliation.

2. Wrong. Check eddb. Plenty of stuff to sell at a good margin, lots of stuff to buy cheap.

3. Not everyone is a criminal. RES work at least as well, kill missions even better and often give you big ships you rarely see otherwise.
1. Nope. Granted, I should have said 'may'. Equally however, you can't guarantee that security won't go to medium. An anarchy controlling faction is the only guarantee of this staying though.

2. Nope. We seem have different views on a good margin and EDDB.io is out of date here. I used Inara, as this tends to be slightly better updated. Either way all the incoming trade has Slaves and personal weapons at the top of the list. Export profits are trash, again your information is out of date. Supplies for profitable exports will be exhausted quickly anyway. Not something to rely on.

3. Well they should be! :p. Equivalent anarchy kill missions pay better anyway.

And @OP: maybe let your sight wander over to the passenger mission board. If you rep up, there are often a lot of high INF passenger missions around.
Again, check your source. In reality the faction the OP is supporting has more influence that the controlling faction, so building more influence will only compound the issue.
 
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Well...no. The pyramids were not built with slave labour; that's a common modern misconception.
It was more tasteful than a mid 1800's Plantation, and facetious.
Apologies if this sounds pompous, but there's no way to make slavery sound tasteful or amusing. Instead of the distant ancient Egyptians, think of the Burmese Railway (that some players relations may have been forced to have a part in), or cannabis farms, or trafficked labour.
I've always considered FD's attitude to this subject rather glib.
 
Apologies if this sounds pompous, but there's no way to make slavery sound tasteful or amusing. Instead of the distant ancient Egyptians, think of the Burmese Railway (that some players relations may have been forced to have a part in), or cannabis farms, or trafficked labour.
I've always considered FD's attitude to this subject rather glib.
Such conversations have their place, but perhaps this is being a bit serious for a video game forum.
 
Apologies if this sounds pompous, but there's no way to make slavery sound tasteful or amusing. Instead of the distant ancient Egyptians, think of the Burmese Railway (that some players relations may have been forced to have a part in), or cannabis farms, or trafficked labour.
I've always considered FD's attitude to this subject rather glib.


This is a game, pixels and stuff, there's no one really being slaved or anything and just so you know Epstein didn't kill himself
 
Such conversations have their place, but perhaps this is being a bit serious for a video game forum.
FD brought the subject to the table, so it's open for discussion on the forum. The game element dilutes reality.
But I accept this may be a personal issue: I don't find it easy to take a different moral stance in the game other than the one I would in RL, even if I am only pushing electrons. I appreciate others don't face these restrictions.
 
FD brought the subject to the table, so it's open for discussion on the forum. The game element dilutes reality.
But I accept this may be a personal issue: I don't find it easy to take a different moral stance in the game other than the one I would in RL, even if I am only pushing electrons. I appreciate others don't face these restrictions.

I think it's good that there are people in game who take a moral stance. Personally, I'm playing a game where I am a mixture of captain kirk and malcolm reynolds, so whilst I think slavers are the scum of the galaxy, it aint up to me to put a stop to their legal business practices. I'm no politician. I will not deal in slaves though, imperial or otherwise. Profit be damned!

It IS a game though and so long as people keep it in the game that's fine. What's not fine is when people try to have things removed from the game entirely due to their own moral outrage. FD are not condoning slavery by including it in the game. It's a part of the lore of the galaxy that slavery exists. It's not a nice galaxy full of Jean Luc Picard's. If people wanna put a stop to slavery, they should do so with politics and diplomacy like the OP, in game, ya know? Embrace the inner Picard!
 
I think it's good that there are people in game who take a moral stance. Personally, I'm playing a game where I am a mixture of captain kirk and malcolm reynolds, so whilst I think slavers are the scum of the galaxy, it aint up to me to put a stop to their legal business practices. I'm no politician. I will not deal in slaves though, imperial or otherwise. Profit be damned!

It IS a game though and so long as people keep it in the game that's fine. What's not fine is when people try to have things removed from the game entirely due to their own moral outrage. FD are not condoning slavery by including it in the game. It's a part of the lore of the galaxy that slavery exists. It's not a nice galaxy full of Jean Luc Picard's. If people wanna put a stop to slavery, they should do so with politics and diplomacy like the OP, in game, ya know? Embrace the inner Picard!
Or you can embrace your inner Jayne and introduce them slavers to yer li'l friend Vera... ;)
 
Apologies if this sounds pompous, but there's no way to make slavery sound tasteful or amusing. Instead of the distant ancient Egyptians, think of the Burmese Railway (that some players relations may have been forced to have a part in), or cannabis farms, or trafficked labour.
I've always considered FD's attitude to this subject rather glib.

Oh, sure there is - a talented entertainer can make a good joke about any subject. What matters is the audience. Thin-skinned over-sensitives will never appreciate this kind of humor. More sensible individuals who realize when a joke is actually a joke can, and frequently do. But this is not the format for debating the finer points of things like satire or comedic theory.
 
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