Star Citizen Discussion Thread v11

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I nor anyone here or the internet has the full picture. Not sure if any of your ever worked at a game company but no one in the outside really understands or knows what is going on the inside. There are internal matters that aren't public. Even at the projects where we shared a lot it was still only a small percentage of what we knew internally.

To me from the outside things might seem one way but if you don't have the full picture, can anything you assume from the outside ever be 100% correct? Nope.

Which makes it doubly confusing why so many people speak out on behalf of CIG providing information that they cannot possibly have.
 
It is a shame but that is the whole thing about scope creep people warned CI and CR about. If you change scope then you change delivery dates, promises miss the dates, other issues happen. It is a double-edged sword with CIG because they put themselves in this position when they didn't stop taking crowdfunding money in. They set themselves up to; Oh more money! Promise more! Let us increase production scope! Now Hire more! Damn now it takes longer! and on it goes.

I think that pledges page won't be revised and CIG has moved on from it. They also abandoned most of the earlier backers who didn't get the game they pledged for but got this different game as an Alpha.

At least now funding is somewhat stable and they will average around 600 devs. Overall their promises have decreased except for unreasonable ship concepts like mine-layer but hey if the whales are going to fund the game I enjoy then let them. All that stuff won't make it's way to the game until after the soft-launch anyway. Who cares? Personally I haven't bought a ship since 2015 except for cheap starter packages to be gifted to my friends who wanted to check it out.

It's interesting to hear that you're fine with all of this. Monies being taken for things that won't be delivered. Purchased launch products being pushed beyond the launch window (or potentially suffering the same fate of non-delivery). Ongoing scope creep, and its implications for more of the above.

Because, although the days of 10ftC extreme dreamscaping have died down, the continual addition of new ship functionalities is still continued scope creep, as you acknowledge.

How are owners of the Hull C [ship-to-station docking, 2013, $250], Endeavour [Science gameplay, 2014, $350], Polaris [Capital Ship, 2016, $750], Pioneer [Base building, 2017, $850], etc etc, meant to feel about their gameplay-laden ships being seemingly stuck in limbo as the conveyor belt continues? (Not to mention the apparent clash with other revenue streams / scope creeps, in terms of the land claim system & the Pioneer).

How are the owners of released ships with none of their USP functionality to feel? The Reclaimer, the Caterpillar, the Starfarer, the Constellation etc? How should all of these pre-purchasers feel about the odds of their ships getting completed? Given you've noted that CIG have dumped old pledges to favour new additions and directions of travel...

(I didn't even mention the enormous, tech-challenging, Javelin [2014, $3,000]. Go me :D)

It makes me wonder what they would have to cull from the launch package to make you consider those whales, and the nature of CIG's dealings with them.
 
It's interesting to hear that you're fine with all of this. Monies being taken for things that won't be delivered. Purchased launch products being pushed beyond the launch window (or potentially suffering the same fate of non-delivery). Ongoing scope creep, and its implications for more of the above.

Because, although the days of 10ftC extreme dreamscaping have died down, the continual addition of new ship functionalities is still continued scope creep, as you acknowledge.

How are owners of the Hull C [ship-to-station docking, 2013, $250], Endeavour [Science gameplay, 2014, $350], Polaris [Capital Ship, 2016, $750], Pioneer [Base building, 2017, $850], etc etc, meant to feel about their gameplay-laden ships being seemingly stuck in limbo as the conveyor belt continues? (Not to mention the apparent clash with other revenue streams / scope creeps, in terms of the land claim system & the Pioneer).

How are the owners of released ships with none of their USP functionality to feel? The Reclaimer, the Caterpillar, the Starfarer, the Constellation etc? How should all of these pre-purchasers feel about the odds of their ships getting completed? Given you've noted that CIG have dumped old pledges to favour new additions and directions of travel...

(I didn't even mention the enormous, tech-challenging, Javelin [2014, $3,000]. Go me :D)

It makes me wonder what they would have to cull from the launch package to make you consider those whales, and the nature of CIG's dealings with them.
I do think that American law provides for some customer protection that would prevent such happening.
 
A new official community hub for new players to get help.

https://massivelyop.com/2019/11/21/...n-plans-new-community-hub-and-free-fly-event/

Looks like you might be able to help in a more organized way Mole.....

Finally, there’s a new community hub launching tomorrow. Remember that thing we were saying more games needed on this week’s podcast? This would kinda be that.

“For those new to Star Citizen, Cloud Imperium will debut a Welcome Hub that includes all-new tutorials and a Guide System that matches new players with Star Citizen Community veterans that are willing to teach new players the ropes. The Welcome Hub and Guide System will both launch on November 22 and can be found at www.PlayStarCitizen.com.

And another pretty long free flight.

https://robertsspaceindustries.com/comm-link//17351-Anniversary-Promotion-Free-Fly-Details

https://robertsspaceindustries.com/comm-link/transmission/17360-IAE-2949-Free-Fly-Jaxs-Picks
 
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What would you rather have, them not take money and close?

Personally speaking, and what i think they should have done, from a project management perspective, is to deliver on what they initially promised, made a game (that even back then was being marketed as the best damn space sim ever), taken perhaps 5-10 years to deliver that (because that is my rough estimate of what it would have taken to deliver the initial scope), and then, expanded on that if the game did well enough so they had funds for it.

Instead, what they did, was take an already massive proposition, and then multiplied the required work to meet delivery manyfold, thereby requiring backers to keep funding the game, not to achieve a full release of a first version, but to possible release a barebones MVP, that will be much less that the initially promised scope.
 

That addresses one of the biggest complaints about last years expo.

Super excited for it!
 
I nor anyone here or the internet has the full picture. Not sure if any of your ever worked at a game company but no one in the outside really understands or knows what is going on the inside. There are internal matters that aren't public. Even at the projects where we shared a lot it was still only a small percentage of what we knew internally.

To me from the outside things might seem one way but if you don't have the full picture, can anything you assume from the outside ever be 100% correct? Nope.
“You don’t understand game development.” %eats a cookie%

The thing is, I didn’t need to be a game industry insider to come to the conclusion that something isn’t kosher with Star Citizen’s development. I just needed enough information, and a basic understanding on how any kind of development project works. Software development in general, and game development in particular, isn’t so alien that the fundamentals of project management doesn’t apply.

Way back in 2012, I backed three games on Kickstarter, all of which had an estimated release date of 2014.

One released on time, with the features I expected it to have.

One released three years late, with only its “core” gameplay in place, thanks to needing a rewrite of one if its core game mechanics, in order accommodate actual player behavior, rather than anticipated player behavior. Due to poor sales, the developer reluctantly had to leave the one stretch goal unfulfilled a year after release. Nether-the-less, I feel the developer made an honest attempt at delivering what they promised, so I don’t feel ripped off... especially since the game was in a playable, though extremely primitive, state around the estimated time of release.

And then there’s Star Citizen. A game that is five years behind schedule, and systemically can’t meet their modest targets. A game that’s busy producing highly detailed art assets, but still doesn’t have key core mechanics in place, let alone its promised gameplay. A game whose Kickstarter pitch turned out to include several lies. A game around which dozens of shell companies have been created to evade granting players refunds, enrich Roberts and Friends, and ensure that backers can’t follow the money. A game that continually adds to its already considerable technical debt.

What provoked me to get a refund, successfully thank goodness, was all the shell companies. There’s no ethical reason to have dozens of them. That isn’t in any way good game development. It is, however, a way to hide money, to disguise money, and to remove money from a project, in order to evade paying people what was promised. It’s a common practice in Hollywood, so the studios don’t have to play their talent what they earned. It’s used by publishers so they don’t have to pay developers what they earned.

My question is: Who, exactly, is the target of Chris Robert’s “Hollywood Accounting?”
 
It's great to see that CIG have taken the inspiration of Frontier and replicated Elite's official Galactic Academy mentor community for use in Star Citizen.
https://community.elitedangerous.com/en/thegalacticacademy

It does look like CIG is doing a bit more then putting a link to a discord server on a web page.

More akin to what FDev tried to do with multicrew.

JnNajS0.jpg


Welcome-Hub_Play.jpg


WelcomeHub_Guide.jpg
 
It does look like CIG is doing a bit more then putting a link to a discord server on a web page.

More akin to what FDev tried to do with multicrew.

JnNajS0.jpg


Welcome-Hub_Play.jpg


WelcomeHub_Guide.jpg
Elite's multicrew requests are in-game. Star Citizen's guide requests are on their website and look to send private messages (forum/Spectrum?). So, like Discord then ;)
 
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