FSS: Long delay when scanning planets with geological sites
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible). This can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
- As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
- Please note: this will not affect Thargoid or Guardian sites, which will show up instantaneously.
Here is my feedback and alternate proposals:
Fly to a planet without being sure of what we'll find is a step back @Stephen Benedetti, the FSS was introduced to avoid loss of time and players are now complaining about the long loading time, so a solution the forces us to go to such planets and maybe find out that there's nothing interesting is an even bigger waste of time.
We need a solution that allows the system to take the time to generate info and at the same time the player is not forced to watch the screen and can continue to scan the star system or do something else like fuel scooping for example.
FDEV proposed solution is not complete garbage.. I would rework it as one of the following alternative solutions suggested by me and other CMDR's that gave their feedback to this thread:
ALTERNATIVE 1:
1. Immediately show if it's ‘Unlikely’, ‘Likely’ or ‘Very Likely’ (as you presented)
2. Only when the CMDR has completed the scan of the system and the game has generated all planets surface info, the ship computer sends a message in the COMM panel (Up-Left UI) with a list of the planets with confirmed surface POI's. If no planet has POI's the message will inform about the negative result.
This message should be generated only when there is at least a ‘Likely’ or ‘Very Likely’ planet in the system. If they are all unlikely no message should be generated.
ALTERNATIVE 2:
1. Immediately show if it's ‘Unlikely’, ‘Likely’ or ‘Very Likely’ (as you presented)
2. Create a new tab in the navigation menu (left UI) where all ‘Likely’ or ‘Very Likely’ planets are listed. This page is very simple... Body name and type of surface POI. If no POI, the planet is removed from the list and not shown anymore.
3. So the CMDR can continue the scan with the FSS and review this information later while the game generates the surface data required.
4. When the generation of the planets is complete, the information about Geo/Biological POI's is updated in this new navigation tab for the CMDR to be reviewed, so we don't need to go back into the FSS and remember which planet we have to check again.
ALTERNATIVE 3: Suggested by @Kzak
Keep the current system with the loading time, but the FSS should mark and highlight planets that likely have geo/biological signals. So during the surface generation loading time the player can continue the system scan in the FSS and go back to check these planets again later without the need to memorize all of them.
ALTERNATIVE 4: Suggested by @Drelthar
Keep the basic scanning as it is and add a new simple game mechanic that takes place when a planet is likely to have POI's. This new game loop gives the time to the FSS to generate the planet information and allow the players to discover by themselves if the planet has or not POI's and what type.
ALTERNATIVE 5: Suggested by @Gauntlet
Keep the current system and add a graphical identification to all planets that have bio/gelological POI's in the system map once they have been scanned and resolved. Something similar to the blue circle that identifies the landable planet. It could be a specific symbol for the biological POI and another one for the geological one.
Last edited: