ANNOUNCEMENT January Update - Beta Announcement

I'd like to thank the developers for their recognition and focus on bug fixes, definitely the right choice! Specifically PS4 CQC crashes, which are an extremely common issue to encounter (I'm on the PS4 and the 50-60 people I play with on rotation all experience this collectively) we all appreciate that this has been officially recognised as a significant issue and can't wait to see the efforts of your work. This game is amazing and I know a lot of the guys in CQC are excited for your announcement. Thanks!
 
Anyone know how much Exploration Data needs to be sold/week to get my 400 free Arx, 'cos that's all I'll be doing for the foreseeable future............& playing Space Engineers.

And for those who signed the open letter to FD.......👏👏👏👏
 
In September I had to push '4' twice to clear a single softlock YMMV. 1.3 was bad for me, but that was actually just my connection.

I'm not against devs catering to their customer base, its good sense to do exactly that. The issue I have is which customers do they base their estimates on since very few of us actually agree on much at all and its too easy to mistake loud for right or popular.

We might end up with a mandatory optional PVP MMO offline Newtonian spitfires in space game which would just star citizen things right up.

I like the stuff FDEV make, I'm extremely dubious about the design abilities of an internet committee.

In August I was playing quite happily.

In September my playtime went to practically zero, because ED went from being mostly reliable to being a total basketcase. Network issues, softlocks, black screens, little niggles, big niggles, the lot. That, and features like Powerplay still having bugs and issues, BGS murder issues, planetary murder issues, CZ issues (one of which is being looked at), SLF issues, silly NPC rubberbanding (again thankfully being looked at), POI issues and so on.

Yes not everyone shoots things like me, or plays Powerplay- however that does not mean the problems have gone away just because less people have experienced them. And quite often problems left in find thier way into other problems until its all rotten.
 
[snip]


Hi @Henoch
We have an amazing audio department filled with talented audio specialists. They are really good at deciding what voice to use, so it is up to them! We've passed your suggestion on, though.
[snip]

Thank you very much, Stephen! It is really great, that you responded!! Many greetings to your audio specialists! It is not that we would like to get special treatment but many over here are not happy with the only male voice in Covas because it sounds a bit like a sarge. A softer female voice would very welcomed by the German speaking community. Thank you again and keep on with your good work!
 
Anyone know how much Exploration Data needs to be sold/week to get my 400 free Arx, 'cos that's all I'll be doing for the foreseeable future............& playing Space Engineers.

And for those who signed the open letter to FD.......👏👏👏👏
Around 30 million in exploration data caps out weekly Arx (I have to say 'around' as I haven't been scientific enough to be precise :) )
 
In August I was playing quite happily.

In September my playtime went to practically zero, because ED went from being mostly reliable to being a total basketcase. Network issues, softlocks, black screens, little niggles, big niggles, the lot. That, and features like Powerplay still having bugs and issues, BGS murder issues, planetary murder issues, CZ issues (one of which is being looked at), SLF issues, silly NPC rubberbanding (again thankfully being looked at), POI issues and so on.

Yes not everyone shoots things like me, or plays Powerplay- however that does not mean the problems have gone away just because less people have experienced them. And quite often problems left in find thier way into other problems until its all rotten.

Eqaully just because you experience an issue and think its game breaking doesn't mean everyone else does.
 
In August I was playing quite happily.

In September my playtime went to practically zero, because ED went from being mostly reliable to being a total basketcase. Network issues, softlocks, black screens, little niggles, big niggles, the lot. That, and features like Powerplay still having bugs and issues, BGS murder issues, planetary murder issues, CZ issues (one of which is being looked at), SLF issues, silly NPC rubberbanding (again thankfully being looked at), POI issues and so on.

Yes not everyone shoots things like me, or plays Powerplay- however that does not mean the problems have gone away just because less people have experienced them. And quite often problems left in find thier way into other problems until its all rotten.
I'd think the variety in your play would serve to 'catch' far more bugs than my own :) I see very little - but since the September update have been doing limited activities with both accounts, nothing along the lines of you :)
 
Eqaully just because you experience an issue and think its game breaking doesn't mean everyone else does.

The only game-breaking issue I had in the last 4 years has been my Hotas refusing to work and even so I can clearly state it was because of ED I did not fill a bug report...
 
I'd think the variety in your play would serve to 'catch' far more bugs than my own :) I see very little - but since the September update have been doing limited activities with both accounts, nothing along the lines of you :)

There are so, so many problems now. Aside from the network and boot / exit issues/ black screens, rubberbanding, hitching, sound issues (sometimes), shop issues (fixed? Cant log on to see easily), stability issues I have found:

BGS exploits, potential BGS exploits, stupid NPCs, bodged NPCs, bodged bases, wing missions falling apart in wings (like- duh!), security NPC AI issues, not to mention balance problems, inconsistencies all over (C + P, PP), PP bugs and inconsistencies, asset problems (embarrassing clipping issues, weapons firing through ships, station models having gaps)- not to mention MC being a total mess. Not all of these are from September and date back months and even years.

I'm frankly tired of wading through these things. And the way the bug tracker works they'll never get fixed because they are perpetually stuck at the back.
 
There are so, so many problems now. Aside from the network and boot / exit issues/ black screens, rubberbanding, hitching, sound issues (sometimes), shop issues (fixed? Cant log on to see easily), stability issues I have found:

BGS exploits, potential BGS exploits, stupid NPCs, bodged NPCs, bodged bases, wing missions falling apart in wings (like- duh!), security NPC AI issues, not to mention balance problems, inconsistencies all over (C + P, PP), PP bugs and inconsistencies, asset problems (embarrassing clipping issues, weapons firing through ships, station models having gaps)- not to mention MC being a total mess. Not all of these are from September and date back months and even years.

I'm frankly tired of wading through these things. And the way the bug tracker works they'll never get fixed because they are perpetually stuck at the back.

Maybe after a few thousand hours you just get a bit jaded.
 

FSS: Long delay when scanning planets with geological sites
  • As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible). This can take tens of seconds.
  • As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
  • It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
  • As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
  • Please note: this will not affect Thargoid or Guardian sites, which will show up instantaneously.

Interesting approach - I sort of like the idea of dealing in probabilities with the FSS, and needing to actually explore a system to confirm the presence of biologicals and geological sites.

However - the biggest problem I have with the FSS currently (apart from the fact that it is completely separated from my cockpit experience - I really really hate that), is that none of the data it discovers gets transferred to our other navigation systems. I'll be honest - I hate using the FSS. Its by far the worst GUI you have added to the game so far in my opinion. Once I've scanned a system I don't want to have to jump back into it again.

I want prospective finds to be shown on my system map and in my navigation panel. At the moment that does not happen until we surface map a planet. If I forget which moon I want to check next, I have to go trawling through the damn FSS again looking for it, because that information has not been added to the other navigation systems.

Transferring this data would also mean we would not actually have to wait for planetary scans to resolve. We could start them and move on with scanning the next stellar object, and then check one of our other navigation systems for an overview on what we found in the system once that is complete. And if you add a POI tab to either the system map or the navigation panel that would make this information even easier to access.

I'll chuck these ideas into your feed back forum too once its up and running. I would love to have a more functional navigation suite than what we are currently using.
 
FSS Scanner Change

The proposed solution for the FSS Scanner taking a long time potentially could make a worse user experience if the probabilities give too many false positives for bio sites. Leading to time wasted mapping bodies that have no sites.

I have been working on EDMC plugins that use the FSS journal events and have observed that the journal event is generated with a flag for volcanism almost immediately. This means that prescence of volcanism could be displayed immediately ( but not the count of sites ) Indeed the EDMC canonn plugin displays an Icon to show volcanism as soon as the scan starts and long before the scan has completed.

My proposal is that you simply do away with the count of signals on the FSS scan.

90% of the time only geological signals are present so and we know you could display the presence immediately without a count. This would massively improve scan times even if you continues the full scans for other types.

Bio sites and other sites generally scan quicker so if you simply displayed Biological without the count when the first site is resolved then I think that would be acceptable. The fact that the scan was taking longer would actually indicate that there might be something worth sticking around for and the wait would not be as annoying as it is now
 
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