About the new proposal on how the FSS should show more efficiently info about planet POI's

The FSS currently scans a planet and counts the number of Geo/Bio POIs, if present.
Presumably, this can take some time as a result of the FSS actually having to "scan" some kind of database which holds a planet's data.

It's not looking up in a database, the stellar forge is procedurally generating each planet everytime we use the FSS to scan one. It's actually generating and locating every surface POI when the FSS sits there for 10-20 seconds spinning its wheels.

That's why FD is proposing this new probability table lookup mechanic, so they can skip procedurally generating the planet in the FSS.

I'd rather they optimized the code to simply generate the POI tally totals faster. It doesn't need to physically locate the POI's on the surface, the FSS just needs to count them all up. The probes can do the physical location part if we choose to fly there based on the FSS findings.
 
It's not looking up in a database, the stellar forge is procedurally generating each planet everytime we use the FSS to scan one. It's actually generating and locating every surface POI when the FSS sits there for 10-20 seconds spinning its wheels.

The information procedurally generated by the Stellar Forge creates a "database" of the planet's details, though.

The FSS isn't looking at a visual representation of a planet with a honking great magnifying glass and counting up the number of weird sticky-outy things on it.
It's looking at the data linked to that planet, procedurally generated by the Stellar Forge, which'll contain information about it's size, weight, temperature and composition etc.

Presumably, a planet's surface is divided into segments and the FSS accesses the data for each segment in turn.

I'm just saying that process could end as soon as it gets a "hit" and report it to the player rather than continuing and counting up all the POIs.
 
I was fine waiting; but not sure what to make of a ‘Unlikely’, ‘Likely’, or ‘Very Likely’ reading.

Will sites be on 'Unlikely' Planets
Will sites not be on 'Very likely' planets

Is the ‘Unlikely’, ‘Likely’, or ‘Very Likely’ reading just telling us what we could work out from the Star type, planet vital statistics etc, already

I'd rather a 'Yes' , 'No' if I cannot wait to get a definitive scan.

Or a further timed scan mini game to turn a ‘Unlikely’, ‘Likely’, or ‘Very Likely’ into a 'Yes' 'No'
Something like an Energy pulse that needs to be charged and released at the right level to reveal Geo and Bio, kinda like the Sub Surface Mining Missiles
 
I think space needs to have a sense of scale. ED is quite good in this way but sometimes I find planets looking like marbles in my perception. I understand VR helps but I don't have that. Within the game and ignoring my display hardware there are really only two ways to convey scale: spending time traversing space and not seeing it all at once. This proposed change gives us an increment in both of these features.
 
I should add that it would also benefit us greatly if the map of the selected system also had markings (symbols next to each planet/moon, perhaps?) that indicated what sort of POIs there were, geological/biological et cetera, after the FSS scan has been performed and the generation process has been completed, preferably without the player having to scan the planet again with the FSS after starting the generation process. Use color-coding to best effect.
 
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It's fine the way it is. Make it as fast as it can be if there's any scope to speed it up at all, but don't proceed with your proposal.

Indeed.

It's kind of worrying that FDev's default solution to problems is usually to bodge some kind of workaround, these days, rather than just fixing the problem.

Personally, I suggest leaving it as it is (complete with extended delays) rather than bodging in yet another halfassed, pointless, mechanic.
 
Indeed.

It's kind of worrying that FDev's default solution to problems is usually to bodge some kind of workaround, these days, rather than just fixing the problem.

Personally, I suggest leaving it as it is (complete with extended delays) rather than bodging in yet another halfassed, pointless, mechanic.
I'm even afraid that FDEV is suggesting something worse intentionally, so that we just give up and accept the current situation without further complains...
 
Because a lot of it is really good and even more of it has the potential to be really, really good... which is why it's especially disappointing when the dev's propose absurd changes as a result of, apparently, not understanding the game they - or those who came before them - created.
Its more the idea of being played. I'm not really a man of principles, but when I found out what Hello Games pulled of, I removed the crap never to return to it again. If I had the idea I was being lied to or being manipulated the way matty described, I would be gone.
 
Its more the idea of being played. I'm not really a man of principles, but when I found out what Hello Games pulled of, I removed the crap never to return to it again. If I had the idea I was being lied to or being manipulated the way matty described, I would be gone.
I feel Hello Games was less the whole company, and more one person very enthusiastically talking about what he wanted and not what there was. To their credit they've made a lot of strides to make good on promises and continue development.

For Frontier, I know they're not offered with a good, effective solution and decided to just go with something else. I can imagine other solutions created different problems.

A faster solution would be better, but I doubt this was Frontier's first choice. I don't think they're aiming for a sub-optimal solution, but they're working with background factors that affect what can be done.
 
I don't get it, those volcanic and biological POIs are everywhere anyway, and they look all the same. They'd need to get to the issue, that is Beyond season of updates was too low quality.
 
The loading time for geo and bio sites only really is a problem when you are looking for Thargoid or guardian sites and have to wait until the whole scan resolves before you can get any information about them. In that regard the proposed alternative is perfectly fine.
 
The loading time for geo and bio sites only really is a problem when you are looking for Thargoid or guardian sites and have to wait until the whole scan resolves before you can get any information about them. In that regard the proposed alternative is perfectly fine.
If I recall correctly, don't those sites (Thargoid and Guardian) resolve immediately anyway?
 
If I recall correctly, don't those sites (Thargoid and Guardian) resolve immediately anyway?
Yes. But they're not shown on the FSS scan until the whole planet resolves. Unless I missed a different location where I can find the information, too.
 
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