Change supercruise!

you can adjust your heading and elevation in orbit. While orbiting slow down and change direction to what ever direction you want to go in, whether with or against the planets rotation, it does have a lower limit to elevation but it does get you pretty close to the drop zone if you want it to, you simply have to place yourself manually where you want to be in the orbit and then adjust speed back to blue.

That does sound useful, I don't use SCA and have never therefore tried the orbit facility, thing is can I have that without the rest of the SCA junk, failing that I will give it a miss.
 
Change supercruise to a toggle that automatically aims and moves to the target at hand. Make the toggle turn the function off and give it a shortcut key option. This could also be applied to other systems and warp. This allows it to circle a sun and scoop or follow a route while auto scooping. This would speed up travel times but remove the ability to detail scan unless present to use the basic scan and stopping for more.
It needs to take into account ship heating abilities and warping without frying or damaging the ship.

As is supercruise assist does not take into account rings and runs into them when trying to orbit such bodies.

No. Star Citizen has this in Quantum Drive and its boring as hell to just sit there for 5 to 10 minutes as you move between planets and stations.
 
Honestly just being able to manually set an orbit distance for Supercruise assist would help solve OP's problem and keep all the people happy who are whining that it makes bots more powerful.
 
Honestly just being able to manually set an orbit distance for Supercruise assist would help solve OP's problem and keep all the people happy who are whining that it makes bots more powerful.
Honestly, I don't understand why setting orbit or "keep fixed distance" isn't a feature already - it doesn't have to be perfect, still requiring pilot input from time to time, but it should be possible to allow maintaining rough distance/orbit. It's the future, we travel the galaxy but orbiting a celestial object using pilot input by setting parameters is impossible?

I'm really missing a lot of those tiny features that other games have implemented. If they are designed properly, they can't be exploited either.
 
Change supercruise to a toggle that automatically aims and moves to the target at hand 1. Make the toggle turn the function off and give it a shortcut key option. This could also be applied to other systems and warp. 2 This allows it to circle a sun and scoop or 3 follow a route while auto scooping. This would speed up travel times but remove the ability to detail scan unless present to use the basic scan and stopping for more.
4 It needs to take into account ship heating abilities and warping without frying or damaging the ship.

As is supercruise assist does not take into account rings and runs into them when trying to orbit such bodies.
1: Not an autopilot.
2: I could get behind the scooping because it already "orbits" planets.
3: Not an autopilot.
4: Not an autopilot.
 
Honestly, I don't understand why setting orbit or "keep fixed distance" isn't a feature already - it doesn't have to be perfect, still requiring pilot input from time to time, but it should be possible to allow maintaining rough distance/orbit. It's the future, we travel the galaxy but orbiting a celestial object using pilot input by setting parameters is impossible?

I'm really missing a lot of those tiny features that other games have implemented. If they are designed properly, they can't be exploited either.

There are a number of functions that I think would be handy but that are tied to other functions that I would never touch. This is not a comment on other players wanting other functions, but why are these tied together, why is orbiting a body tied to SCA?
 
Personally I would welcome a scoop and jump according to rout function. Preferably as a crew member order.
Going 30 jumps from A to B is something a crew member should be able to perform. A highly ranked crew member would do it well, and and an aimless one would probably get stuck at every third star.
 
I had supercruise assist on, approaching the Space Station where I was supposed to dock at, and had to press ESC to go do something and when I came back my Cutter was pounding the Station side.

I propose we change this behavior of the supercruise assist, so that if it drop out of supercruise, it's speed is set to 0.
 
I had supercruise assist on, approaching the Space Station where I was supposed to dock at, and had to press ESC to go do something and when I came back my Cutter was pounding the Station side.

I propose we change this behavior of the supercruise assist, so that if it drop out of supercruise, it's speed is set to 0.
it has that feature. I think you access it in ship panel on the right hand interface. Set super cruise assist to auto throttle.
 
it has that feature. I think you access it in ship panel on the right hand interface. Set super cruise assist to auto throttle.
I checked inside the terminal now. On my right panel I see that the supercruise assist: auto throttle was already 'on'. So then it means that it still didn't put speed to 0 when I dropped from supercruise at the station?
Is it then a bug? I am confused, and a bit scared my cutter will get destroyed eventually because of it.
 
I checked inside the terminal now. On my right panel I see that the supercruise assist: auto throttle was already 'on'. So then it means that it still didn't put speed to 0 when I dropped from supercruise at the station?
Is it then a bug? I am confused, and a bit scared my cutter will get destroyed eventually because of it.
It drops throttle to 0 on hyperspce exit so you dont crash into a star. Just have to pay attention on supercruise drop out
 
I checked inside the terminal now. On my right panel I see that the supercruise assist: auto throttle was already 'on'. So then it means that it still didn't put speed to 0 when I dropped from supercruise at the station?
Is it then a bug? I am confused, and a bit scared my cutter will get destroyed eventually because of it.
I never paid attention to if it actually stops you on drop out at a station to be honest. I does drop you to 0 when jumping to a star. I might be mistaken there in that regard.
 
I never paid attention to if it actually stops you on drop out at a station to be honest. I does drop you to 0 when jumping to a star. I might be mistaken there in that regard.
My PTSD ain't gonna like that answer. Now I am worried.

Edit:
I tested it out:

A) Leaving station. Putting target on station. Enabling cruise assist at 50% speed:
Trial 1: let cruise assist lead me back in, but press the 0% thrust key to make sure.
result: Cruise assist dropped and speed was set to 0. - Success!

Trial 2: let cruise assist lead me back in, press the 0% thrust key to make sure and press ESC to go to menu.
result: Cruise assist dropped, menu dropped and speed was set to 0. - Success!

Trial 3: let cruise assist lead me back in, but now don't press the 0% key and thus let it still be in 50%.
result: Cruise assist dropped and speed was set to 50%. - Crashing into station if I did not manually take evasive measures while being on the toilet (which was not possible at the time). - Fail!

Conclusion: auto throttle 'on' for cruise assist does not set speed to 0 when dropping out of supercruise in front of a Space station, with potential catastrophic results just waiting to jump on my nerves.

Solution: Always press 0% button once cruise assist has aligned and has started, even if you don't see any indication of such being set. Result will be 0 speed when supercruise drops automatically.
 
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Change supercruise to a toggle that automatically aims and moves to the target at hand. Make the toggle turn the function off and give it a shortcut key option. This could also be applied to other systems and warp. This allows it to circle a sun and scoop or follow a route while auto scooping. This would speed up travel times but remove the ability to detail scan unless present to use the basic scan and stopping for more.
It needs to take into account ship heating abilities and warping without frying or damaging the ship.

As is supercruise assist does not take into account rings and runs into them when trying to orbit such bodies.

The official obstacle is boting, although that is already in the game and the devs cant seem to do anything about it, so not sure what the big deal is. The real main reason is peoples pride, apparently hand flying in cruise is hardcore.

Find it kinda funny that my old Piper Archer was capable of fully automated cruise, and basically every commercial and military aircraft and spaceship over the past 70+ can fully automate the cruise phase and most other phases, pretty much all desktop gam... cough* desktop sims also simulate that ancient elusive technology ;)

I enjoy parts of supercruise, dive bombing stars or flying high speed shadow mass braking approaches, apart from that, it's just hand flying a boring cruise phase, something mankind thankfully eliminated in reality.

Flying in ED for me is disconnecting flight assist and engaging in combat, disconnecting the DC and flying an interesting approach to a surface port, or low level through a canyon, A-B stuff is just that, travelling from A to B, nothing hardcore about it, and no reason not to automate it.

Anyway, if you are a non VR user, crude autopilots for ED have been around since early Beta.
 

Ozric

Volunteer Moderator
The Auto Throttle also doesn't work if you're using a HOTAS. It doesn't override the throttles input.

As for OP, no thanks.
 
Then I propose the option to link the advanced docking computer with the cruise assist module.
Allowing my ship to automatically go toward station and request docking and then when it acquire permission, the cruise assist leaves it to the docking computer to continue the process.
 
Then I propose the option to link the advanced docking computer with the cruise assist module.
Allowing my ship to automatically go toward station and request docking and then when it acquire permission, the cruise assist leaves it to the docking computer to continue the process.

That is one of the ideas I had at one point. Then you, "balance," with module use. You could also do auto pilot over long distances with route plotting. I have both supercruise and autodocking on my exploraconda because I need to get up sometimes and because I only turn shields on for planet landings usually(for power settings and time/sanity) and it allows docking without worrying about bumps(besides it hitting the docking surface slightly.).

But, yea, advanced combo features would be nice. Just make them in the ship sections to toggle on and off. You could even be mean and attach it to auto vs manual for Supercruise assist so it can't be undone until destination without toggling stuff. Could add more to the game. Fly to a star or fly to a station. Stars don't get interdicted as quickly. Although I haven't stayed near one long enough to test that. But point to point is safe up to the star unless you stop. Could be fantastic for long range deep space travel. If you could plot semi long routes and watch something while it flies for 20minutes to an hour, I would actually go visit colonia!! 8)

If it auto travels I would hope it doesn't burn you up or considers the engine/fuel scoop combo so it doesn't kill you accidentally. Although I guess you could put a warning in the ship screen saying that turning on the route plot auto pilot could destroy your ship without sufficient cooling or something. Then it just needs to make sure it can't destroy your stuff from overheating and neutron stars etc. Although they could add an ability to ignore neutron type stars if it gets buggy.
 
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And more importantly: Those with disability can play the game with less worries.

I would love it because my PTSD(disability) kicks in when under social stress (getting blocked or chased down the street for my belief and opinions in truth and freedom). Then such things as hypercruise assist, supercruise assist and docking computer (not necessarily advanced), all connected without me stressing out about it, is a great relief for my nerves.

We still have manual elements that is more important for the game balance: Combat, Interdiction, Route selection and mission procedures, that are still as is.
It would not inflict any player versus player imbalances, unless hindering disability persons from playing without worries count.
 
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