Handing weapons to other crewmembers (gunner) is still buggy. Every time you land or make a jump you have to toggle the weapons control for your gunner from LIMITED to FULL in order to give him weapons you have removed from your firing group. It's a workaround, but it'd be nice if it was smoother.
FSS is very twitchy in the same way. Really needs someone to run a few missions and see.
Still a lot of rubberbanding on other ships when you fly around stations multicrew.
Suggestions:
Ships:
TYPE-7 Q-Boat: Based on the Type-7 in the same spirit as the KEELBACK and TYPE-10, a Type-7 Q-Boat with a 2 fighter hangar and gunner capabilities. I would sell it as the smallest ship that supports 3 crewmembers.
Mechanics:
Shares: "We need to talk about the BONUS situation..."
Under crew management, the Captain should be able to assign shares to his crew as far as dividing profits. Crewmen can accept or reject. The low end should be what it is right now, but Captains should be able to divide more evenly if they wish.
FSS is very twitchy in the same way. Really needs someone to run a few missions and see.
Still a lot of rubberbanding on other ships when you fly around stations multicrew.
Suggestions:
Ships:
TYPE-7 Q-Boat: Based on the Type-7 in the same spirit as the KEELBACK and TYPE-10, a Type-7 Q-Boat with a 2 fighter hangar and gunner capabilities. I would sell it as the smallest ship that supports 3 crewmembers.
Mechanics:
Shares: "We need to talk about the BONUS situation..."
Under crew management, the Captain should be able to assign shares to his crew as far as dividing profits. Crewmen can accept or reject. The low end should be what it is right now, but Captains should be able to divide more evenly if they wish.