Let us switch off that beams...

Hello,

beams.jpg
 
Those are most likely the lines telling you where you can jump with your current jump range and target settings.

I started giggling when I saw this. Sorry. But it was funny at first. All been there. Done that.
 
Its where you can reach with your range and fuel. You can see them pop up whike youre fuel scooping, and im pretty sure you can turn them off
 
Hello,

thanks to all! :)
But i still don't see any use for that.
Or does anyone out there use that?
In the second tab you have your route and jump options like "Economical routes" , "Fastest Routes" and "FSD boost".
There's yellow dot indicating which one is selected.
Select another, or uncheck.
 
Hello,

thanks to all! :)
But i still don't see any use for that.
Or does anyone out there use that?
I guess we all use that in one way or another.
Those lines show you where your ship can jump.
When you select some more distant target your route to that target will be plotted according to those settings, which can be usefull.

f.ex "Economical route" will force you to make more short distance jumps (you will jump more, but you will get further on the same amount of fuel)
"Fastest routes" with "Use Jet-cone boost" checked will plot a route using any neutron stars along the way (there are better ways to use neutron highway utilising 3rd party tools, but still that's an option).
 
Hello,

thanks to all! :)
But i still don't see any use for that.
Or does anyone out there use that?

All the time, specially where stars are thinnest, you can plot your route by following the blue lines. Some stars are unreachable by normal jumping and the blue lines clearly indicate this. That star directly in front of you might be 97ly away, but can you reach it without using Jumponium? Without the lines it's impossible to tell and if you are low on Jumponium it might lead you to abandoning your current objective. So yes, out in the black they are useful, but there is an option to not have them show.
 
What info do the blue beams give that is not otherwise available? They are only active in the system of origin.
They'll go much further than that, to give places four or five jumps ahead. Longer than that, if you switch to economic mode.

The problem is that most experienced players nowadays have jump ranges way larger than the distance between systems (especially in the bubble), and it isn't useful for them. But for beginners and people with lower jump ranges - or out on the fringes of the galaxy - they can be very useful.

When I was picking my way along about 800 LY above the bubble in a 20 LY Python they were great for telling where could and couldn't be reached. Similarly back when I started out and was trying to get a 10 LY Sidewinder out of the Eravate region.
 
You've not done a lot of exploring on the edge of the galaxy then?
I haven't done any, although i'm not sure that is relevant in this case. I ask out of interest.I'm always learning things about the game i didn't know or hadn't figured out, like the tip about switching them off.
If there is more to them than 'x ly this way' i should be grateful for the enlightenment.
 
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What info do the blue beams give that is not otherwise available? They are only active in the system of origin.
Where they become absolutely invaluable is when plotting routes at the edge of the galaxy, using neutron boosts. Given that your range under those circumstances is over 200LY, it can become very hard to visually find stars, and they won't pop up in local navigation as they're too far away.

And you can't use EDDB to find them because, well, nobody else has generally been there, so you can't "search" for systems within X LY of your current location.

Part of the problem the OP is having is that they won't have "Apply filter to route plotting" on, or whatever it's called. They've got "None" governments (i.e unpopulated systems) filtered out, but a bunch of those beams are going to those "None" systems.
 
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