About the new proposal on how the FSS should show more efficiently info about planet POI's

I would be most happy if they'd fix the scan scope bouncing away from objects I'm trying to scan and the spontaneous rotation of the overlay while I'm moving the scope to a object.
Having it tell me the results of the scan faster, cool, but if I'm fighting with random rotation and bouncy scope 'faster resolution' isn't going to make it better. All 3 would be just perfect.
I haven't experienced this much,but on the odd occasion that it does occur i have found that zooming out sometimes cures the problem.I'm not sure about quitting ,moving and re-entering the FSS,but it might be worth a try.
 
While we can quibble about the details, overall I like it.

......

One big thing I DON'T want to see though is even more popup message spam. Maybe an icon lights up if something interesting has been found, and briefly flashes if something new has been found, but NO MORE POPUP MESSAGES!!! Those must all die!

Fair comment.

Definitely not keen on the big pop-up messages that appear in the middle of the screen.
Don't really mind the little ones that scroll up through the message-window in the top-right of the HUD.

To digress, it'd be nice if there was a way to review those messages.
I often find myself scanning a heap of things and then I'll think "Hang on! Did that just give me MEF???" but the relevant message has already scrolled up off the top of the HUD, never to be seen again.
Dunno if there's a way to review those messages but if there isn't, there should be.

In my head, it'd work a bit like when you arrive in a system and you get messages telling you asteroid belts have been scanned.

You do your FSSing to initiate the scans and then, as the game obtains ALL the data from a given planet, you'd get a little message saying "LHS 20 A1 scan complete" then "LHS20 A2 scan complete" etc.
If the scan reveals something interesting, perhaps there could be a simple audio message saying something like "Surface Signal Detected".

Thing is, if you use the FSS quickly, zooming in on each planet as quickly as you can and not waiting for the scan to complete, you can then go back to a previously scanned planet and any surface POIs will be listed, regardless of whether you waited for the scan to complete when you originally scanned the planet.
Obviously the game is completing the scans in the background, and then updating the info' about each planet, regardless of whether you wait to see the results as they arrive.

Just seems like the most elegant solution would be to take advantage of that to make carrying out the scans and reviewing the results into two separate activities.
 
To digress, it'd be nice if there was a way to review those messages.
Agreed. Just like we can review comms messages, we should be able to review notification messages.

Whether that's by accessing the top-right panel and scrolling there directly, or by opening some larger message panel (eg, from the right-side hud panel?) which has the complete notification message history.
 
There is an overall issue with keeping track and having player feedback, in the cockpit and FSS/DSS of what has been scanned via:
1)Discovery scanner honk
2)FSS
2)DSS probed
And by who
1) devs
2) another player
3) yourself.

Again it’s having consistency between:
-Helms external panel.
-Galaxy map
-System map (normal and orrery)
-Planetary map
-FSS
-DSS

Having suspect-able poi’s on a planet, requiring a further mapping, giving the DSS the job to generate the actual poi is a good idea. I would also add the percentage of minerals.
Until the planet is DSS’s.

For me, my head cannon is the
Discovery scanner sends out a “frame-shift-pulse-wave”
That acts as a echo location.
So we get the rough scope of the gravity wells and their orbits.
But the total mass is unresolved.

The FSS is used to distinguish the the individual planet from the rough gravity wells (some moons might be hidden) as well as it he
planetary types,
suspect signs of interest,
and get a picture of the planet in the system map.
DSS gets the surface details of poi’s and exact proportions of mineral content.

However - a caveat to alleviate DSS’ing everything.

Once after the honk and FSS has resolved all the specific planetary bodies and the distribution of mass of the system.
Then the FSS scanner can back-track orbits and their masses and determine mineral content.
Without the need for a DSS.
 
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