While we can quibble about the details, overall I like it.
......
One big thing I DON'T want to see though is even more popup message spam. Maybe an icon lights up if something interesting has been found, and briefly flashes if something new has been found, but NO MORE POPUP MESSAGES!!! Those must all die!
Fair comment.
Definitely not keen on the big pop-up messages that appear in the middle of the screen.
Don't
really mind the little ones that scroll up through the message-window in the top-right of the HUD.
To digress, it'd be nice if there was a way to review those messages.
I often find myself scanning a heap of things and then I'll think "Hang on! Did that just give me MEF???" but the relevant message has already scrolled up off the top of the HUD, never to be seen again.
Dunno if there's a way to review those messages but if there isn't, there should be.
In my head, it'd work a bit like when you arrive in a system and you get messages telling you asteroid belts have been scanned.
You do your FSSing to initiate the scans and then, as the game obtains ALL the data from a given planet, you'd get a little message saying "LHS 20 A1 scan complete" then "LHS20 A2 scan complete" etc.
If the scan reveals something interesting, perhaps there could be a simple audio message saying something like "Surface Signal Detected".
Thing is, if you use the FSS quickly, zooming in on each planet as quickly as you can and
not waiting for the scan to complete, you
can then go back to a previously scanned planet and any surface POIs
will be listed, regardless of whether you waited for the scan to complete when you originally scanned the planet.
Obviously the game
is completing the scans in the background, and then updating the info' about each planet, regardless of whether you wait to see the results as they arrive.
Just seems like the most elegant solution would be to take advantage of that to make carrying out the scans and reviewing the results into two separate activities.