As probably everyone with a Zoo of a certain size knows, this game has one major design flaw... and this major design flaws plus the 1000 minor design flaws and bugs are goading each other so that the game gets more and more unplayable, the bigger your zoo gets.
The major design flaw is the amount of micromanagement that's getting out of control. The bigger your zoo gets, the more time you have to spend in Pause in order to fix all the stuff that goes berserk. Currently I'd say I spend 95% or more of my playtime in pause mode (zoo with about 30 habitats).
Now the thing is: Even if you try to manage everything in a way so that it's as self-sustainable as possible, it still doesn't work.
Mainly because of two reasons:
1. Bugs - there are so many bugs afflicting this game, that a major part of your playtime is simply consumed by "micromanaging" the consequences of different bugs
2. Things aren't meant to be in balance/mechanics don't allow balance
Like this the game becomes more and more unplayable.
Just a couple of "issues" that currently consume most of my playtime:
- Checking on dozens of messages about hungry animals... I almost never had a hungry animal for like 70 ingame years... but a few days ago it started all over the zoo... I have no idea why... I always hired new employees to keep up with the growth of the zoo... and now I hired an extra-ton of new employees... it doesn't help. No matter how much employees I put in my Zoo... after some point they just stopped to manage what they managed for 70 ingame hours: Feeding my animals. Now I constantly have messages about hungry animals and manually deploy employees there. Just started from one day to the next. Probably after some "patch" or what do I know...
- Updating the toys in every habitat because recently (again: after 70 years without issues) the toy-ratings in every habitat just started dropping from 100% to like 20%... all of a sudden... yay
- Uboxing animals that suddenly somehow get mass-boxed constantly (again: had the problem with mysteriously auto-boxed animals almost never... until recently where in a couple of habitats the animals constantly started to get auto-boxed
- Tediously selecting fresh adults of a certain species which I breed for CP in order to get them to the market... why tediously? Because the filters in the animal list stopped working! Yes, you heard me. The filters always worked... until today (or yesterday or so)... if I filter for the species among my animals, I get an empty list even if I have a ton of those in my zoo... now good luck hand-picking them among my 250 animals without filters.
- Constantly "balancing" the animals in the habitats because when you have 30 habitats, every minute of unpaused gameplay will give you a new situation in a habitat where some youngsters become adults and the habitat starts riotting or whatever...
etc. etc. etc.
IMHO if those issues aren't adressed quickly, the game will die. I want a game to be fun. I want to build something great. I don't want to spend 95% of my playtime "micromanaging" your bugs & design flaws.
The major design flaw is the amount of micromanagement that's getting out of control. The bigger your zoo gets, the more time you have to spend in Pause in order to fix all the stuff that goes berserk. Currently I'd say I spend 95% or more of my playtime in pause mode (zoo with about 30 habitats).
Now the thing is: Even if you try to manage everything in a way so that it's as self-sustainable as possible, it still doesn't work.
Mainly because of two reasons:
1. Bugs - there are so many bugs afflicting this game, that a major part of your playtime is simply consumed by "micromanaging" the consequences of different bugs
2. Things aren't meant to be in balance/mechanics don't allow balance
Like this the game becomes more and more unplayable.
Just a couple of "issues" that currently consume most of my playtime:
- Checking on dozens of messages about hungry animals... I almost never had a hungry animal for like 70 ingame years... but a few days ago it started all over the zoo... I have no idea why... I always hired new employees to keep up with the growth of the zoo... and now I hired an extra-ton of new employees... it doesn't help. No matter how much employees I put in my Zoo... after some point they just stopped to manage what they managed for 70 ingame hours: Feeding my animals. Now I constantly have messages about hungry animals and manually deploy employees there. Just started from one day to the next. Probably after some "patch" or what do I know...
- Updating the toys in every habitat because recently (again: after 70 years without issues) the toy-ratings in every habitat just started dropping from 100% to like 20%... all of a sudden... yay
- Uboxing animals that suddenly somehow get mass-boxed constantly (again: had the problem with mysteriously auto-boxed animals almost never... until recently where in a couple of habitats the animals constantly started to get auto-boxed
- Tediously selecting fresh adults of a certain species which I breed for CP in order to get them to the market... why tediously? Because the filters in the animal list stopped working! Yes, you heard me. The filters always worked... until today (or yesterday or so)... if I filter for the species among my animals, I get an empty list even if I have a ton of those in my zoo... now good luck hand-picking them among my 250 animals without filters.
- Constantly "balancing" the animals in the habitats because when you have 30 habitats, every minute of unpaused gameplay will give you a new situation in a habitat where some youngsters become adults and the habitat starts riotting or whatever...
etc. etc. etc.
IMHO if those issues aren't adressed quickly, the game will die. I want a game to be fun. I want to build something great. I don't want to spend 95% of my playtime "micromanaging" your bugs & design flaws.