Star Citizen Discussion Thread v11

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I need to archer this nasty ebil goon post because it's just so good…
Scruffpuff said:
Quavers said:
New Features
Locations

Added MicroTech Planet

Known Issues
If a player dies in the vicinity of Microtech, the server will crash. Work around: Please avoid Microtech for now.
Quavers said:
New Features
Players now have the ability to select their initial spawn location when it is their first time logging into the game.

Known Issues
Spawning logic is currently not functioning correctly and as such logging out at locations that should persist the player, including the bed, are temporarily not working.
Quavers said:
New Features
Added new Rest Stop interior variants.

Known Issues
Rest stop shops have no purchasable display items.

discoursechef.png
That's one truly impressive patch list. :D
 
That reads as:

Here is a patch with new content.
Notes: New content does not work. Workaround: don’t play it.
Ach, Evocati is always the same. Folks tend to think Evocati are just getting early doors on a workable patch to play. They're not, sometimes they have to update their client twice a day to incorporate a quick fix, the instructions focus them to one particular game function to test over and over and over again until it doesn't break no more...

That's why I've no interest in joining their ranks...first wave PTU will do for me, I can still test a somewhat more stable build than they get, still send in reports to the issue council but it's not quite as tiresome or repetitive. Generally, the Evocati do a fairly decent job with what they're given and the time they've got to test.

It always amuses me when the self styled goon squad focus on leaked Evocati builds to demonstrate to the great unwashed how bad Star Citizen is...we all know even by the time patches go live, they still tend to be broken in some ways (and Ci¬G aren't the only devs to release broken crap by any stretch of the imagination) but as a rule, by the time a patch gets to first wave PTU, most of the stuff works...some stuff even works as intended... even though Ci¬G's focus of late seems to be rushing builds through the early testing phases to get that release date fixed...broken or not. For 3.8 however, I suspect Evocati will have it for a bit longer than has been the norm since 3.5.

It also saddens me that the usual residents on here, whether they be casual observers or not, tend to ignore the stuff that does work and always seem to possess an intent to portray a purely negative picture of anything Ci¬G do rather than seek a balanced and objective view.

I've been asked how I can possibly enjoy playing SC with all that's wrong with it...just as a matter of balance, even though I despise comparisons...I enjoy playing E-D just as much even though some bugs there have recurring birthdays.
 
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It always amuses me when the self styled goon squad focus on leaked Evocati builds to demonstrate how bad Star Citizen is...we know even by the time patches go live they still tend to be broken in some ways (and Ci¬G aren't the only devs to release broken crap by any stretch of the imagination) but as a rule, by the time a patch gets to first wave PTU, most of the stuff works.
It's not that things are broken in the patch that is the funny part — that's to be expected.
It's what is broken that is funny since it reveals a fair amount of what actually matters for CIG.

They need to be able to spin the idea that “high profile feature X, Y and Z is in!” so they add them as new features, when in reality, they're not only not in because they don't work but their being not-in breaks the rest of the game. They are literally and very deliberately reducing the ability to actually do any testing in their first testing layer just so they can score an ultimately untrue PR victory.

This tells you everything you need to know as far as CIG's development focus goes, and explains why their testing schemes are so completely meaningless as well as why progress is glacial. It's because they are so desperate to be able to tell the citizens that things are moving forward that they are willing to cripple their ability to move forward.

The objective view is that, not only is CIG thoroughly incompetent as far as game development goes, but that it has now gone so far that PR victories are more important to them than any actual development progress.
 
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Ach, Evocati is always the same. Folks tend to think Evocati are just getting early doors on a workable patch to play. They're not, sometimes they have to update their client twice a day to incorporate a quick fix, the instructions focus them to one particular game function to test over and over and over again until it doesn't break no more...

That's why I've no interest in joining their ranks...first wave PTU will do for me, I can still test a somewhat more stable build than they get, still send in reports to the issue council but it's not quite as tiresome or repetitive. Generally, the Evocati do a fairly decent job with what they're given and the time they've got to test.

It always amuses me when the self styled goon squad focus on leaked Evocati builds to demonstrate to the great unwashed how bad Star Citizen is...we all know even by the time patches go live, they still tend to be broken in some ways (and Ci¬G aren't the only devs to release broken crap by any stretch of the imagination) but as a rule, by the time a patch gets to first wave PTU, most of the stuff works...some stuff even works as intended... even though Ci¬G's focus of late seems to be rushing builds through the early testing phases to get that release date fixed...broken or not. For 3.8 however, I suspect Evocati will have it for a bit longer than has been the norm since 3.5.

It also saddens me that the usual residents on here, whether they be casual observers or not, tend to ignore the stuff that does work and always seem to possess an intent to portray a purely negative picture of anything Ci¬G do rather than seek a balanced and objective view.

I've been asked how I can possibly enjoy playing SC with all that's wrong with it...just as a matter of balance, even though I despise comparisons...I enjoy playing E-D just as much even though some bugs there have recurring birthdays.

Perhaps the Evocati shouldn't be so eager to leak the broken stuff then?

Hmm... perhaps there are goons among the Evocati!

GOOOOOOONS!
 
It's not that things are broken in the patch that is the funny part — that's to be expected.
It's what is broken that is funny since it reveals a fair amount of what actually matters for CIG.

They need to be able to spin the idea that “high profile feature X, Y and Z is in!” so they add them as new features, when in reality, they're not only not in because they don't work but their being not-in breaks the rest of the game. They are literally and very deliberately reducing the ability to actually do any testing in their first testing layer just so they can score an ultimately untrue PR victory.

This tells you everything you need to know as far as CIG's development focus goes, and explains why their testing schemes are so completely meaningless as well as why progress is glacial. It's because they are so desperate to be able to tell the citizens that things are moving forward that they are willing to cripple their ability to move forward.

The objective view is that, not only is CIG thoroughly incompetent as far as game development goes, but that it has now gone so far that PR victories are more important to them than any actual development progress.
Indeed, and I'll not argue with that point...but that's a broken top management and marketing issue. All in all, it still amazes me how Ci¬G devs manage to get anything even resembling a working build past the idiot that's running the ship. The devs certainly aren't incompetent...not by any measure, the management is crippled by incompetence at the highest level, but we all know that already since that was general knowledge way before Star Citizen even registered as a project.

Star Citizen is failing, Ci¬G are running out of money and still the master idiot continues interference tying up limited resources with pointless visual trivia more appropriate to film production than game production.
 
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Indeed, and I'll not argue with that point...but that's a broken top management and marketing issue. All in all, it still amazes me how Ci¬G devs manage to get anything even resembling a working build past the idiot that's running the ship.
At least CR in my eyes managed to have folks paying for that project. I often ask myself what another company could have done with all that money.

Star Citizen is failing...
I wouldn´t say that. Apparently there are still so many people out there buying new ships to keep the boat afloat. I wonder how long that will last though. As long as they adding new stuff I´m happy. Meanwhile I enjoy other games.
 
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Indeed, and I'll not argue with that point...but that's a broken top management and marketing issue. All in all, it still amazes me how Ci¬G devs manage to get anything even resembling a working build past the idiot that's running the ship. The devs certainly aren't incompetent...not by any measure, the management is crippled by incompetence at the highest level, but we all know that already since that was general knowledge way before Star Citizen even registered as a project.

Star Citizen is failing, Ci¬G are running out of money and still the master idiot continues interference tying up limited resources with pointless visual trivia more appropriate to film production than game production.
Please don't call visionary game-developer Chris Roberts an idiot and incompetent.

#IStandWithChris
 
Please don't call visionary game-developer Chris Roberts an idiot and incompetent.

#IStandWithChris
It's a bit of a stretch of imagination to call him a game developer...since he hasn't actually developed anything...ever. All he's done is wave his arms around like a self obsessed TV chef, annoyed practically everyone he's ever worked with and generally waffled a load of rubbish.

According to my wife, with those traits I also qualify as a game developer ;)
 
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Viajero

Volunteer Moderator
They need to be able to spin the idea that “high profile feature X, Y and Z is in!” so they add them as new features, when in reality, they're not only not in because they don't work but their being not-in breaks the rest of the game. They are literally and very deliberately reducing the ability to actually do any testing in their first testing layer just so they can score an ultimately untrue PR victory.

Indeed. I understand @Mole HD, but the above is what I was also really aluding to.

And it is not anecdotal. This has been basically, in different shapes or forms, CIG´s philosphy and strategy since day 1 and their original SQ42 video pitch. Whereas you can forgive that a bit in a crowdfund initial pitch, 8 years on it becomes a bit of a fair joke already.
 
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CitCon was a blast. Met so many cool people and mingled with the devs. Gotta say insanely passionate community. I have been to my share of game conventions and events but this was a few steps up in enthusiasm from those. The journey was well worth it and I also observed how drunk Brits can get... :D

About the Evo stuff. If any studio did Evo level testing with their community it would also be halfway broken just because of the fact that the features are halfway implemented and are at a very early state. Majority of the games don't do it precisely because some of the comments here and that is also why EVO is behind NDA. They will get most of the stuff running at an Alpha state for the LIVE patch as they did with most patches. No news there.
 
CitCon was a blast. Met so many cool people and mingled with the devs. Gotta say insanely passionate community. I have been to my share of game conventions and events but this was a few steps up in enthusiasm from those. The journey was well worth it and I also observed how drunk Brits can get... :D

About the Evo stuff. If any studio did Evo level testing with their community it would also be halfway broken just because of the fact that the features are halfway implemented and are at a very early state. Majority of the games don't do it precisely because some of the comments here and that is also why EVO is behind NDA. They will get most of the stuff running at an Alpha state for the LIVE patch as they did with most patches. No news there.

Majority of the games don't do it because it's pointless to do any testing with players at that stage, it's only time and dev sink and sends out wrong messages, not "we're transparent".
 
Majority of the games don't do it precisely because some of the comments here
Lolno. Majority of the games don't do it precisely because it is harmful to the pace of development since it cripples focused testing. CIG is doing it because they have no idea how to make game development happen properly. Actual game companies don't do it because that's just not how things are done if you're even remotely sane or professional.

This is not a matter of half-way broken, half-way implemented, or in a very early state. It's a matter of deciding to include a feature that not only flat out does not work, but does not work in such a way that it breaks all other things connected to it. Being that incompetent in what you roll out to testers is indeed newsworthy.
 
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