TLDR: Probably not :/
But the tech is still improving rapidly. So thought I'd have an annual (amateur) snuffle through the possibilities
On FDev's Interest in Synth Voices:
Some Current Trends:
Source: https://www.youtube.com/watch?v=0sR1rU3gLzQ&t=40s
What Tech Would ED Need?
If they were looking to voice mission NPCs and the like, probably a fair bit (I suspect)...
Which kiiiiinda rules out all of the above solutions
The mission video from the files also seems to use placeholder bespoke audio. (The flat tone does actually make me wonder if it could be TTS
. But the incidental background noise makes me think probably not, unless it was test audio which had assimilated some noise. Probably a stretch :/)
Ultimately I'm guessing synth voices are still a pipe dream. (Galnet robo-speak aside). I'd still be well up for it though
EDIT:
Possible Option?
The MelGAN system by Lyrebird seems interesting. Can generate voices from source audio, sounds great, and... is possibly useable at runtime on domestic machines?
But the tech is still improving rapidly. So thought I'd have an annual (amateur) snuffle through the possibilities
On FDev's Interest in Synth Voices:
- The audio team suggested synth voices were desirable back in September 2015, but that the tech wasn't there yet.
- (If Lavecon dev chats prove accurate, then the 2020 update will continue to focus on proc gen missions over bespoke ones, suggesting synth voices would still be apt.)
- (As some bonus history, Braben was on the board of Phonetic Arts, a gaming voice synth company which Google absorbed in 2010. So some obvious historical interest from the CEO on display there.)
- In fact Braben's interest in synthetic voices, and complementary tech, dates at least as far back as 2001!
Some Current Trends:
- Some ingenious stuff going on in academia. Mimicking voices from 5 seconds of source material, and check out the 'Fictitious Speakers' section for some great dialled up voices. (All cool, but doubtless not ready for prime time yet).
- Ubisoft are merrily R&Ding their own tech with giant open worlds particularly in mind. (Although they're generating 14 'sentences' of audio per second, they're currently using a 1080ti at full capacity to do so, so obviously early days. And their 'dial up a voice' investigations are at an earlier stage still.)
- Start ups like this one are specifically targeting the games market. (Their output isn't the greatest, but their Homer Simpson is alright I guess).
- Google's cloud-text-to-speech service has upped its multilingual support further, including 95 voices for its 'premium' Wavenet variant. (But still only a few voices per language, and cloud streamed, so not a great fit for an ED use case).
What Tech Would ED Need?
If they were looking to voice mission NPCs and the like, probably a fair bit (I suspect)...
- A broad spread of distinct voices. (Ideally 'dialled up' ones, leading to massive variety).
- Passable intonation, 'prosody', pronunciation etc. (And hey, any oddities can be put down to future speech
)
- Low-ish generation costs on client machines. (I kinda doubt they'd go with cloud streaming, given the likely bandwidth requirements & costs).
- Multi-language support ideally.
Which kiiiiinda rules out all of the above solutions
The mission video from the files also seems to use placeholder bespoke audio. (The flat tone does actually make me wonder if it could be TTS
Ultimately I'm guessing synth voices are still a pipe dream. (Galnet robo-speak aside). I'd still be well up for it though
EDIT:
Possible Option?
The MelGAN system by Lyrebird seems interesting. Can generate voices from source audio, sounds great, and... is possibly useable at runtime on domestic machines?
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