So...how much of this "company" paid for by backers to produce a game that they funded has been sold off now? And I'm sure there was a vote in this most open development right?
There were rumours that Turbulent were owed a significant amount through their dealings with Ci¬G already and were extremely unhappy...rumoured enough that I had heard about it although can't remember where I read it.Couple options there:
CIG could have been owing payments to Turbulent. We do not know how much CIG has paid for the Turbulent shares (possibly more than the theoretical value of the CIG shares acquired by Turbulent) so this could be a way to satisfy them. Cash and CIG shares in exchange for Turbulent shares.
Also CIG is possibly one of Turbulent largest clients. If their revenue share is around 25% then by acquiring a similar % of Turbulent CIG would be de facto “internalising” that expense.
Or both. Either way it would seem the two Turbulent shareholders/owners may be a bit more well off now.
Normally that would be the case, but what if what you own is just ALPHA and pipeline for jpeg making will be laid only in 4.0?Because I'm on the other side of this transaction my friend. I have the camera, I make the JPGs.
CIG could have been owing payments to Turbulent. We do not know how much CIG has paid for the Turbulent shares (possibly more than the theoretical value of the CIG shares acquired by Turbulent) so this could be a way to satisfy them. Cash and CIG shares in exchange for Turbulent shares.
Also CIG is possibly one of Turbulent largest clients. If their revenue share is around 25% then by acquiring a similar % of Turbulent CIG would be de facto “internalising” that expense.
As for SC, the more I think about my mining experience, the more I realize I enjoy it.
That would be a 4K image so the resolution is good according to my Pixel to USD conversion rate.I believe that is inaccurate. How about you spend $4000 on a jpeg image of Canon 1SC? That's much more fun!![]()
That's why i like to compare kickstarters and backing games in extremely early production as high risk investment.It doesn’t really compare to those other hobbies,it would be like paying for a set of golf clubs and a membership to a club and 8 years later only the first hole is done.
You don't get shares with "crowdfunding". You're just throwing silly money at waiting sharks. Potentially. This comparison isn't close in any way. It's not investing when you waive all your rights an investor should have.That's why i like to compare kickstarters and backing games in extremely early production as high risk investment.
You literally GIVE a company money in the HOPE they will find (for example) gas, minerals, oil or similar things and you get some shares in return. If the company fails to find anything and go bankrupt you get nothing in return and just with a kickstarter and giving a company that builds a computer game money early on there is no guarantee.
There's no charity, since you are paying VAT in all countries. They are abusing crowdfunding, though, indeed.There's no legal declaration on this matter yet but it's worth to consider or debate whether or not this crowd funding project is in it's nature has been continuously abusing the crowd funding platform. Or let's rephrase the last sentence, has this project been abusing charity?
You don't get shares with "crowdfunding". You're just throwing silly money at waiting sharks. Potentially. This comparison isn't close in any way. It's not investing when you waive all your rights an investor should have.
With shares you get your shareholders rights. And that includes usually having the right to look at the books. Go to AGM and that.No, but we get a ship, and hopefully a game, that would be the equivalent of getting some value of shares. We give a company X and hope to receive Y. In both examples we can either get X or we can loose it all.
And what "rights" do you imagine someone has who throws money at a project that might have a chance of complete failure? A money back guarantee? The money is, just as a kickstarter, used during whatever project is made so in that regard both share the same drawback, ie too loose the money put into a project.
With shares you get your shareholders rights. And that includes usually having the right to look at the books. Go to AGM and that.
That's why i like to compare kickstarters and backing games in extremely early production as high risk investment.
You literally GIVE a company money in the HOPE they will find (for example) gas, minerals, oil or similar things and you get some shares in return. If the company fails to find anything and go bankrupt you get nothing in return and just with a kickstarter and giving a company that builds a computer game money early on there is no guarantee.
Also not impossible. But if that was the case that would mean that the price of 25% of Turbulent would be even less than the theoretical value of those 2340 CIG shares (roughly 1 million USD).It's not impossible.
It's also possible that Turbulent sees a possibility that Star Citizen will indeed be successful and takes the chance of getting some shares instead of payment so they can cash in on it later on.
I wonder if it's tax deductable?
If it was CIG shares I'd be looking for exit options.... just in case....Couple options there:
CIG could have been owing payments to Turbulent. We do not know how much CIG has paid for the Turbulent shares (possibly more than the theoretical value of the CIG shares acquired by Turbulent) so this could be a way to satisfy them. Cash and CIG shares in exchange for Turbulent shares.
Also CIG is possibly one of Turbulent largest clients. If their revenue share is around 25% then by acquiring a similar % of Turbulent CIG would be de facto “internalising” that expense.
Or both. Either way it would seem the two Turbulent shareholders/owners may be a bit more well off now.
My point is that scamming people off their money is harder and not that lucrative with real investment. I don't debate the money can be lost.True, but you miss the main point im making.
They are both high risk and you invest money in the HOPE of a return of investment. In both cases the money can be lost and there is no guarantee you can even get ANYTHING back.
That works in the majority of cases but can it really apply to Star Citizen?
Their KS was for low figures which puts it in high risk territory. The further they go from that figure the less risk there should be. If $23M was meant to be enough to create the game, how can it be high risk despite recieving $300M+?
My point is that scamming people off their money is harder and not that lucrative with real investment. I don't debate the money can be lost.