From 3million copies sold you have 3500-4000 avg. playerbase from steam charts and lets say in best scenario twice as much from FD store.....so at best 10 000-20 000 active players.
So where are those 2980000 players, i guess majority quit after 50-300h when novelty wore off, leaving only space addicts and grinders.
So i think his argument weights a lot more than yours!
6 ppl i know quited after 50h mostly cos of grind game design and sterile space enviroment, saying they will get back when KS goals being achieved.
Elite is good game but gets boring quickly for a sandbox, but still it's a good game and worth money, hopefully New Era will be gamechanger.
If not, no regrets from my side, 300h were more than enough fun for 50€.
OP: Very nice and polite thread with some constructive criticism.
I stopped playing over a year ago (300h ingame) but with option to get back when New era pops in, depending on content.
Elite could gain much higher numbers if there wasn't grind design combined with 100% predictable and repetitive gameplay in non-dangerous enviroment.
Adding arcade MC and FSS popup screen minigame did brake immersion and drift away game from cockpit space "simulation".
Imo much better design would be if they implemeted survival features like other sandboxses have, when you die you start from scratch and build up faster than now avoiding grinding.
That way goal would be to survive in galaxy not farming money and buy yourself new life and high-end ship when dead.
On survival design i mean:
-you never know when enemy is going to jump you no matter what you carry in your ship and no matter where are you in galaxy so you need to run or fight.
-when ship damaged you need to find planet to land and gather materials to fix it and resupply (abandoned outposts and stations in orbit as well on planets could be also source of material.
-space enviroment itself representing danger and damaging your ship and it's systems, as well random ship malfunctions.
All this would bring excitement and struggle for explorers aswell to everybody else.
And if space legs are valid leak than even better regarding survival element, also add basic atmos and you have best game ever.
Gameplay and space enviroment shouldn't be 100% predictable with given decision to player will he engage into something or not.
Imagine every other game that enemy doesn't shoot at you if you don't shoot first or provoke him to do so.....pretty much boring.
Also engineers did ruined pvp for casuals, now pvp is grindmaster game.
Regarding FC, i find it meh with those landing pads, would be much better if they had huge entrance and hangar with ships laying next to each other and maybe animated maintenance on them.
Small chances i'll see this in ED but anyway when new things arrive i'll try them for novelty, i guess.