Star Citizen Discussion Thread v11

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I believe you mean interactive, meaning more buttons to push! And it depends on the series of F-18 your talking about too. I think maybe a Garmin 3000 sim cockpit would be a decent setup. Similiar to the Cirrus Vision Jet today.

But, that would be significant overkill for most games.

Keep the ideas coming....

Virpil has also sticks for Space sims. Noobifer(?) is a huge fan of their products.

speaking for the cockpit mean something like this.


The trailer from Tippis Shows working AI and physic girds i think 😉
 
May I humbly recommend Outlander (2008), produced by our own Chris Roberts.

I watched it with mates back in the early days of streaming, and marvelled at its terribleness. Vikings meet soft sci fi in a clash of bad dialogue, lavished with slick production values. (Crob’s production house actually got some fun flicks over the line. But good lord is this amongst their ranks for all the wrong reasons :D. High fidelity, zero coherence. Spent the whole flick going ‘Who thought any this was a good idea??’ :D)
Outlanders is basically Beuowulf in a new light.

Also, The Jacket and Lord of War, and The Punisher are all good films, not to mention Lucky Number Slevin.
 
Might be a bit early... :/

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This looks alot better.

 
That‘s true. But this is true for every MP Game. Look I play some ED I play some DCS those are Sims unlike Sc wich is a demo at the best. I play them both in VR. I got my 2nd HMD an Index an I could tell you that’s a real game changer. Not like SC with „fake“ track ir or is there a way you could look 180 degrees?
I think VR will never be a thing in Sc.

I also could use my TM Warthogh + MFD + Pedals in VR. In DCS i could also play it competitive unlike Sc where some famous PvP Sq’s left the boat because the path CIg have choosen with the FM and the way they „desing“ the PvP combat at all. Looking at Mouse vs Stick debates or the new aim assist.

There are serveral ways to spend money. For me I invest in real Games or Hardware. If I look at the amount of money some people have spend I could also buy a complete f18 cockpit ready for the sim.

If you are looking for Hardware to build your own cockpit start with Virpil. They have a good quality for the price.

Calling ED a sim completely invalidates anything else you might say. :alien:
I do love me some DCS, and don't quite have all of their planes yet.
Such a learning curve though. I like it a lot.
Mig-21 bby. It's what real men fly. ;)
 
Do SC weather influence ships' behavior?
At the moment not at all, but apparently it's been in the works for some time (winds, blow-by effects of thrusters..). I wouldnt count on it too early given the workload of the two poor souls working on the whole physics of the game. That would be nice, but be prepared for the concerto of cries about crosswind landings making the game suddenly more "difficult"...
 
Imagine if they had a physics-based flight model that was affected by internal and external parameters and inputs as opposed to an input model that magically conjured out parameters that determined the nature of physics… :p

That would be really helpful when trying to make weather parameters matter.
 
Imagine if they had a physics-based flight model that was affected by internal and external parameters and inputs as opposed to an input model that magically conjured out parameters that determined the nature of physics… :p

That would be really helpful when trying to make weather parameters matter.
It's not DCS...so it doesn't really matter. As long as it improves from what we've got... eventually, it'll do for a space game.
 
Is this a matter of the frog not realizing the temperature is rising in the pot while the expectations are simultaneously being lowered? ;)
You ought to know me by now...do you honestly think I ever believed the BDSSE stuff at any point? :D

All I'm saying is that it's a space game, not a simulation ...in the same way that Elite is to be fair...and I loved the sense of flying a spaceship in Elite. Hellion or Kerbal or Space Engineers have more sim elements...and we're not going for Newtonian physics in Star Citizen here...the flight model and physics model simply have to be adequate enough to convey the illusion of the spacey WW2 flying thing to whoever is 'flying' the ship...no matter how it cheats to achieve this.

The flight model in SC as it is in this current iteration isn't as bad as it has been fer sure, it's not great but it's adequate enough that flying with my HOTAS, the big ships feel heavy-ish and the lighter ships are more maneuverable. More importantly, it's moved on from the turrets in space thing it was previously...I've no doubt it'll be changed at some point along the way, we'll see what Ci¬G come up with.
 
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I said that about NMS and yet here we are, with it being one of the best VR games to date.

They did a great job with NMS, no doubt, but it's not really apples-to-apples. NMS never had the stomach-churning transition animations, it never had wannabe CoD-style PvP, it never had the (seemingly downgraded) "fidelity" of SC (and the performance issues), or the unified animation system, or the inconsistent UI. Pretty much all of the things SC fans would cite as improvements over NMS would be prohibitive when it comes to VR. And VR support was fairly inevitable in NMS given the backing by Sony with their own PSVR headset. VR in SC has always just been another exercise in wishful thinking, box-ticking and backer-baiting by Roberts. If they ever flip the VR switch it will be tier 0, MVP like everything else in the game, and essentially unusable and only there so Roberts can say they have it.
 
This looks alot better.


Yeah it looks decent enough, some of the 'top down' footage too.

OA was lauding v4 stuff based on the citcon demo & pre-release concept art though, which was the main thing I was having a dig at ;). Better to wait til it hits the live build to judge it. (Citcon has form for side-builds and glitz-max depictions that don't always pan out for a start ;). And the PU is where we'll get to see the rubber hit the road properly)

Now seeing as it's kinda on topic, here's an existing NMS snowstorm in VR for later compare and contrast ;)

Source: https://www.youtube.com/watch?v=yUjnmQyizrY&t=1m12s
 
Star Citizen was never supposed to become Early Access as known by other titles, in Steam etc. The whole point and commercial commitment of a more than fullfilled kickstarter, Stretch Goals is to deliver a complete, final and polished game as promised in those kickstarter elements, stretch goals etc. And then continue growing from there if possible. Ironically the SC related forums are full of backers hating on about every other possible ea or half-reared game and gloating that CIG would take all the time they need to get it right and polished, quoting Miyamoto etc.

If it releases incomplete in some form of early access it would be obviously one more of the CIG broken promises. But given how things are going is probably quite a realistic possibility.

Ah yes, I remmeber the early days when backers declared "CIG are going to release a polished finished product, not a buggy mess like FD did with ED!" I think many still had the idea back then that CIG were going to have a full polished product within a few years. But the rally became "take as long as you want CIG!" to which CIG said, sure, and are doing so, very literally.

And yet, here we are, SC, released or unreleased, is sitll a very limited and buggy product, with no inidication of when it will become that finished polished product people dreamed of. Even trying to discuss that on the SC sub will get you cries for "hater", "troll" and "CIG can take as long as they want", for simply wanting to question when there might be a polished releasable product.
 
With the added advantage that they can make their finances even more opaque...


CIG and Turbulent have 'invested' in each other by swapping shares. An 'investment' that brings no new money in at all, but looks good in a press release as long as you don't actually think about it too much.

Perhaps its not so much what they are saying, but what they are not saying.

While this gives CIG some control over Turbulent, it also gives Turbulent some control over CIG.

Does CIG have a new board member now? Is there one more person on the board who can vote against Chris' crazier ideas?
 
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