Guests on staff paths (still)

Just curious if there's been any word on a fix for this? because quite frankly, so long as the staff buildings create a negative attitude, this is the most game breaking of the bugs. I can deal with animals walking through habitat walls and false escapes because, but this means I can't even play this zoo until its fixed.
1575763952773.png
 
I dont know if it helps but guests don't use my staff paths as where the paths go alongside habitats i made that part of the habitat walled so no one can see the animals there
 
Apparently they still need to "confirm" this :rolleyes:

Yall bomb this tracker with reports https://issues.frontierstore.net/issue-detail/10897

They also confirmed it, on the tacker : https://issues.frontierstore.net/issue-detail/10447

There are a lot of double reporting of issues, which actually doesn't help at all..
The title name is very similar, so ofc they don't bother confirming the same issue.. That would make the confirmed page messy..

And there are way too many people reporting stuff as an issue, while it's not.
  • Keeper don't fill the feeders (Ensure your animals are hungry, otherwise your Zookeepers will find that feeding them is not needed when they visit the habitat)
  • People only have 200cc when they start a new franchise/zoo: Yeah , the extra from the beta was a 1-time gift.

Atm, can't blame them for missing out on some issues - a lot of them are just features made by design and aren't an issue
 
excellent thanks for the confirmed portion of the tracker, the whole tracker set up is bad and search doesn't operate very well. That was very useful.

You passive aggressively rambling on about something unrelated, implying guests on staff paths is a feature by design and product of user error, not even close to helpful.
 
This happens because you use guest paths on the connection points with the facilities, you can see on the picture because they have a different color.

Replace those with staff paths and it should be fixed.

They ignore the staff paths and move to that piece of normal path to get closer to the animals. (At least that was how I fixed this issue, (also making staff paths heading to facilities lead to a dead end))
 
Interesttting.... I wonder if this started up because the UI now uses the quests paths as default for buildings regardless of what path you have selected or they are being connected too... I justc hanged all of those now we'll see what happens!

Update: Sadly no dice, immediately hopped back on it. Gonna try removing them all and restarting the game...

Nope. sadly that didn't help at all. >.< was worth a try. Hope we get an update soon. I havent been able to play for a like a week now? kinda sucks.
 
Last edited:
Interesttting.... I wonder if this started up because the UI now uses the quests paths as default for buildings regardless of what path you have selected or they are being connected too... I justc hanged all of those now we'll see what happens!

Update: Sadly no dice, immediately hopped back on it. Gonna try removing them all and restarting the game...

Nope. sadly that didn't help at all. >.< was worth a try. Hope we get an update soon. I havent been able to play for a like a week now? kinda sucks.

Strange, Haven't had this issue in a long time once I realized what the problem was.
 
Back
Top Bottom