we need more module storage then 120 modules to keep players long term.
I'd like to see the logic that connects current storage space with how long people play the game for.
I can think of a bazillion other factors that affect how long people might play ED for that have a greater impact on it.
I really struggle to imagine even a single person would say "oh, not enough storage space, i quit". Even when we had zero storage space i can't recall anyone saying they quit becuase of it.
XScribeX - apparently still at FD but no longer working on ED.
You can buy module storage Dropships for 9 million a pop right now...
I'm at roughly 40 engineered ships and 90 modules in storage.Yea that's the standard workaround right now. But it's still a workaround.
We can have 40 ships at each station. There are multiple thousands of stations with shipyards.
Yet we can only have 120 stored modules total.
eealy. You don't say?we need more module storage then 120 modules to keep players long term.
eealy. You don't say?
Define "long term". I have nearly 2300 hours in game and have been playing since 2015. Am I "long term"? I must not be because I have not had an issue with module storage.
The game has many, many issues but storage is not one of them IMO.
we need more module storage then 120 modules to keep players long term.