Module storage is too little to keep players long term

I'd be more supportive of unlimited storage if we actually paid rent for that storage. You get your first 120 modules stored for free, and then after than you pay a fixed amount of credits per week for each additional 120 (why 120 and not 100?) lockers. Otherwise ED will devolve more and more into a simple arcade game rather than a game that has actual depth and realism. What's next, we insist on the ability to change our module loadout while in space?
My OCD compells me to ask for 100-batches.
Please, make it 100's
 
1 year, 14+ weeks of playtime, about 90 modules in storage, 42 ships out of which about 10 used as module storage.
Most of the modules that clutter my storage are PP modules, still i can clear the clutter even more, but eh... hoarding issues...

While i do agree that the limit should be increased, there is hardly any drama attached to it.
However, some are trying really hard to make it a drama.
 
1 year, 14+ weeks of playtime, about 90 modules in storage, 42 ships out of which about 10 used as module storage.
Most of the modules that clutter my storage are PP modules, still i can clear the clutter even more, but eh... hoarding issues...

While i do agree that the limit should be increased, there is hardly any drama attached to it.
However, some are trying really hard to make it a drama.
Drama is good.
Are you not entertained? ;)
 
Yesterday I got distracted and crashed out of supercruise (planet exclusion zone) while running a mission with an enemy, who dropped right in after me during my long FSD reset, and like Khan looking for the override, I'm like "Where's the chaff button, the CHAFF BUTTON!?!?!" which is currently mapped to my keyboard rather than my controller. It was pretty intense...
Ah, the joys of a Warthog with lots of buttons (shift buttons are good for even more options). I even have a macro for Ctrl-V on my joystick.

And I've bought myself a Razer Tartarus on which I'm (very, very slowly) teaching myself to touch-type one-handed.

Keyboardbegone!
 
we need more module storage then 120 modules to keep players long term.
Completely agree!

Without engineering, it wouldn't be so much of an issue...

But engineering is extremely laborious, time consuming, expensive.

If you want to even be able to try out a few fittings and gun sets on the large variety of ships available, 1,000 modules would be a hell of a lot more reasonable.
 
Most of the modules that clutter my storage are PP modules
This. I have a couple of dozen storage ships that I could be rid of if Frontier would just take the modules away from PowerPlay - where the nuisance of earning them almost certainly puts a lot more players off PowerPlay than are hooked by the experience - and make them the Tech Broker unlocks they ought to be.
 
How about just infinite everything for everyone? Eliminate any kind of thinking or planning. While we're at it, automate everything and add an I-Win button too?
 
I've just counted and I have a grand total of 1237 modules either in ships or in storage. This includes the 12 ships I have parked up in Jameson Memorial simply as storage ships.

We definitely need more storage space!
 
No, that's Secondary Fire. Primary Fire is under the right foot. (I'm not letting arthritis in the trigger finger spoil my fun.)

Incidentally, I'm struggling to see how a wish for a decently designed inventory system, or a reluctance to throw away engineered modules, equates to lusting after an I-win button.
Neat! I like it :)
 
I'm curious as to what OP means by "LONG TERM". I've been playing now since launch on the PS4, is that long enough to be considered "LONG TERM"? I don't have any issues with the amount of storage. But then I don't keep everything I've ever acquired either in the game or in real life. That's why someones GOD invented garage sales and flee markets.
 
I would be jumping for joy if FD expanded, really expanded, module storage. With about 6000 hours over three accounts in this game, I'm sure not going to rage quit over it. There are many things I just don't do tho, because of the absurdly low limit. Power play, hunt Thargoids, Guardian modules, additional Engineering. No place to put all the stuff that FD has given us. Do some simple math of all the options available and you'll see how silly the limit is. The thing that really puzzles me tho is how vocal the folks opposed to additional storage are. No One is going to force you to use it if you don't want to. It would make game play so much more enjoyable for so many and hurts who exactly? Oh My God! I have all this EXTRA module storage. WHAT AM I GOING TO DO! Give me a break.
 
2300 hours here.. And I've never used ore than about 10 storage slots, so I see no need for having such a high number. I can't imagine why you'd want so much storage, I mean, exactly what use is that module when it's 2500ly away? This argument carries about as much weight as your own..

The thing that really puzzles me is how vocal the folks supporting additional storage are. No one forcing you to do anything, except maybe listen to a dissenting opinion.

PS: I'll just throw in that it's probably best not too ask for additional features, given how bad FDev is at updates, you'd probably get the whole game broken. </sarcasm>
 
(Sigh) would be nice if player driven market would allow for module/ship selling to each other, crafting and whatnot. Would boost mining interest if minerals could be used to make stuff for profit. Oh and more storage space like OP says
 
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