I was really apprehensive about the market before I started playing, but it hasn't been too bad. There's a handful of people gaming to build up their CC bank, but I don't really understand the point of it. Frontier did their own price fixing by setting an upper limit on what you can charge fro an animal, so, in my experience, it's not that hard to get enough CC to get any animal you might want. I've not even been focusing on it, and I've got more than 70,000.
I'm not sure I understand what goal Frontier had when they had the idea for the market. Like, what was the design goal behind creating the market? You only have to look at any other game with a market to see that this inflation is inevitable. If there is a market in a game, some players will try and manipulate it. The difference is that those other markets have a much larger item base for trading. I come from playing Path of Exile, where there are many more item bases than we have species, and each item base has between 0-6 different stats. In that case, item stats are very important, but here, unless you're actively trying to breed 100% animals, animal stats don't seem to matter all that much to the day to day play of the game. i.e. a 0% fertility animal will still produce an offspring.
I totally understand why more and more breeders are tired of it and prefere to release their animals to the wild instead.
I've been doing this. Seems like most of the time when i put an animal on the market it doesnt sell anyway. The market is so laggy any way, I only ever go on when I need something.
Anyway, to the point that people are trying to sell old and sick animals for a premium, it is annoying that all of the information in the main list shows up in the animal detail pane EXCEPT the age. They should change that, it seems like incomplete design to me.