Idea how to prevent players to farm CC with animal farms.

Animals with a few 0's on their stats are not bad. The real culprits are the people who sell animals which are about to die in a few months and are already infertile.
Anybody who pays 10K for an animal with bad stats deserves what he gets.
I have been there, many times I have bought in hurry because I only looked at the stats and the animal died just after putting it in habitat.
 
Why would I want to stop other players from playing the game the way they want?
Yes I agree here. There is no point in stopping other players to do what they want. And it is not like people are cheating to get CC or even getting any large advantage over other players playing online. There is no point in preventing others.
 
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I have been there, many times I have bought in hurry because I only looked at the stats and the animal died just after putting it in habitat.
Check out the ages and the prices of these to animals. The sellers are just hoping someone will click on them hastily. Well, if people do that, I feel no pity on them. When you have 7000 CC to burn, you should know to be careful. Still strange there is no warning on that animal.
old.jpg


These animals are milked for what they are worth, and now discarded.
 
Well, all these prices are absurd. An almost 16 year old, normal-rated zebra for 7.000 CCs? 😂
But yeah... challenge time...
 
Well, all these prices are absurd. An almost 16 year old, normal-rated zebra for 7.000 CCs? 😂
But yeah... challenge time...

Even with the challenge...it makes no sense. Why would anyone pay even close to that? I bought just basic zebras for $ instead of CC to have 2 breeding habitats when the challenge started and was getting gold ones and had 4 habitats for breeding them within the first day.

well macaque release for like 80, and sell for 2-6k ... whats going to happen when all people do is make buildings? where are you going to get your animals?

From the market. If you watch the market for any specific animal you'll eventually find some for sale with the source "Frontier Zoo". That's what I do whenever the market has nothing but stupidly priced animals that I"m looking for. Today, for example, I needed a female Giant Panda and literally all of the ones on the market were priced at 10,000 cc....garbage ones, old ones, didn't matter. All from the same seller too, so I think they just bought up all the female pandas.

Anywho, I checked the market every 10-15 minutes and in less than an hour several female pandas from "Frontier Zoo" showed up for ~300 CC. I bought one. The other two were gone within minutes as well, but that doesn't matter. I got the one I needed.
 
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i guess if all you want is an animal to stick in a zoo, that's fine, but I enjoy breeding high quality animals, and that is becoming a lot less possible in a lot of cases, or I have to spend a lot more time with the game paused, staring at the market screen, which is annoying.
 
i guess if all you want is an animal to stick in a zoo, that's fine, but I enjoy breeding high quality animals, and that is becoming a lot less possible in a lot of cases, or I have to spend a lot more time with the game paused, staring at the market screen, which is annoying.
Cup of coffee in one hand, mouse in the other hand. Wife brings pretzels and music on the background. I can keep that up for weeks :)
 
@Jaggid Edje Yeah, of course it doesn't make any sense. But apparently some people are trying to fool players who may not paying attention ... or who are clicking on the wrong animal before hitting the "adobt" button. I have no idea.
But to be fair, there are still 4-5 zebras up for cash, and bronze rated ones are sold for 30 CC, silver for 40 CCs and I saw some golden ones for 70 CCs.

@azmundai
Well, I think that's the disadvantage when we are trying to breed high quality animals. For me, the main reason why it can be so annoying is that the entire UI of the Animal Market is inconvenient to use and it can be a pain in the... backside. You waste so much time while buying / selling animals that the game is paused more than being played. It takes several minutes just to check the current prices. Most of the time, the buttons don't respond on mouse clicks, so you have to press the ENTER key additionally. When you close the "compare mates" window, the animal you just selected is no longer be marked, so you have to write down the animal's name on a sheet of paper when you wanna buy more than one. After you have sorted out and written down 5 animal names, a few minutes have passed and half of the animals are no longer available. So you can start all over again. Some animal species - especially the Deluxe Pack animals - can't be filtered, otherwise the servers respond with a simple "None" - after deactivating the filters there are miraculously 20 of them on the market ... and the list goes on.

I totally understand why more and more breeders are tired of it and prefere to release their animals to the wild instead.
 
I play both ways, I spend a lot of time paused, building out my zoo, I especially love the terrain features ... and other times I spend a lot of time trading animals, i like the variety the game offers in that respect. Until recently I didn't have to spend all that much time trading animals to keep up 10-15 species at high quality, but with the quantity of quality animals tanking recently, its become way more time consuming. I'm just worried that this aspect of the game is going to become too tedious at the current rate. I have a few animals at times that I just buy and don't breed, but .. I guess I like to play all aspects of the game.
 
I was really apprehensive about the market before I started playing, but it hasn't been too bad. There's a handful of people gaming to build up their CC bank, but I don't really understand the point of it. Frontier did their own price fixing by setting an upper limit on what you can charge fro an animal, so, in my experience, it's not that hard to get enough CC to get any animal you might want. I've not even been focusing on it, and I've got more than 70,000.

I'm not sure I understand what goal Frontier had when they had the idea for the market. Like, what was the design goal behind creating the market? You only have to look at any other game with a market to see that this inflation is inevitable. If there is a market in a game, some players will try and manipulate it. The difference is that those other markets have a much larger item base for trading. I come from playing Path of Exile, where there are many more item bases than we have species, and each item base has between 0-6 different stats. In that case, item stats are very important, but here, unless you're actively trying to breed 100% animals, animal stats don't seem to matter all that much to the day to day play of the game. i.e. a 0% fertility animal will still produce an offspring.

I totally understand why more and more breeders are tired of it and prefere to release their animals to the wild instead.

I've been doing this. Seems like most of the time when i put an animal on the market it doesnt sell anyway. The market is so laggy any way, I only ever go on when I need something.

Anyway, to the point that people are trying to sell old and sick animals for a premium, it is annoying that all of the information in the main list shows up in the animal detail pane EXCEPT the age. They should change that, it seems like incomplete design to me.
 
I doubt anyone breeding animals is in negative cash. I have 7.5m and over 400k CC. Why do you want to stop people farming CC? For some the player market and breeding is the enjoyement.

When it ruins the game for people who want to play properly as the dev's intended, it is a problem. I don't want to play sandbox. I want to play franchise, however now i am virtually forced to farm just to get CC to play. it makes the game unappealing. Hence I've stopped playing.
 
I have 1 breeding zoo that is meant just to compete in the weekly community challenges. My main zoo is already having FPS issues so adding more animals there isn’t feasible. My breeding zoo has 4 enclosures with just zebras and a few other animals to bring in guests (6 exhibits, lions, gorillas, and tortoises). I don’t inbreed and focus on putting great quality animals (zebras currently) on the market for the frontier (fair) suggested price. I don’t really care if someone resells them because if that helps them out, I’m happy. My breeding zoo has over $1.5m dollars and just under 100k CC. It helps me add some high quality, fairly priced animals to the market and have enough CC to get the animals I want for a future zoo. :)
 
Just saying. I try to sell the offspring I don’t want to the market( they are really good quality) and often my more expensive animals don’t sell for the price They are worth, I often have to post them several times and lower the price. I release to the wild my older animals. I think a piece of the problem is the breed and release challenges. But I always try to help out the community and put 1/4 of my animals on the market especially the animals that are low quality in the market, I hope to help the quality of animals in the market
 
When it ruins the game for people who want to play properly as the dev's intended, it is a problem. I don't want to play sandbox. I want to play franchise, however now i am virtually forced to farm just to get CC to play. it makes the game unappealing. Hence I've stopped playing.
I don't mean to be abrasive, but .. can you explain how exactly the devs intended us to play? I mean if you are referring specifically to inbred puppy farms, I guess I am with you, but .. otherwise, the market was designed pretty wide open, and even with inbred puppy farms, if that is not intended, the onus really is on the devs to fix it.
 
I don't mean to be abrasive, but .. can you explain how exactly the devs intended us to play? I mean if you are referring specifically to inbred puppy farms, I guess I am with you, but .. otherwise, the market was designed pretty wide open, and even with inbred puppy farms, if that is not intended, the onus really is on the devs to fix it.
I can imagine they want us to play competitive :)
 
I do feel the market needs an overhaul, and perhaps some better rules to it. Right now it is serviceable, if a bit clunky, and a bit of a free-for-all. I release most of my animals into the wild, but I wouldn't mind having a separate trading instead if it was a Little more user-friendly, and I could list the animals for a little longer (perhaps even six hours or so, against a fee if needed), so I could put the ones I'd like to sell up, get my sleep or workday done, then get back to it.
 
I think the release/trade system needs .. something, like ... something that better defines when something should be released vs, when something should be sold. Right now I think the only reason to release something is to not have it take up storage space. This works at a fundamental level, but .. I feel like releasing animals should be more rewarding, while at the same time it should be possible to sell a lot more animals. I think one of the real issues boils down to people reselling, which .. I am not completely against, but I think there should be a negative aspect to reselling. A fee perhaps where if you buy an animal, there is a posting fee (this might just drive prices higher, but .. something negative for reselling .. maybe it ages 10%?), whereas if you breed an animal there is no posting fee. Beyond that, maybe a Gold++ (like with at least (1) 100 and the rest >75) animal for releasing 20 silver animals? Something like that (numbers would need balancing, obviously).
 
The only good way to calculate a price for an animal is by looking at the genes, appeal and age of the animal. It is perfectly possible for a computer to do that if the programmer makes an algorithm for that.Take the deciding for a max price out of the hands of the player, unless the seller wants to sell it less. Let the computer calculate a highest auction price and see if the seller and buyer wants to make a deal withing those restrictions.

Putting a cap of 10K on every animal, weak or strong, old or young, is just being lazy.
 
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Putting a cap of 10K on every animal, weak or strong, old or young, is just being lazy.

Gotta disagree with you there. It's not laziness, it's just taking a free market approach. Caveat Emptor and all that.
It's a completely viable way to do it and as much as it pains me when I accidentally buy an animal that walks with a cane and is staring death from old age in the face, I don't agree that it's Frontier's responsibility to control the market.
 
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