Star Citizen Discussion Thread v11

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That is the reason why nothing like Star Citizen exists. It's insanely difficult, costly and risky to do a first person universe like this. The closest game that I found is Dual Universe but they lack the lore and sense of place that drives the art for locations in SC. But they really embrace the sandbox and player-driven aspect and that is their strength.

No man's sky has planets that, apart from style, are better than SC. There are detailed flora and fauna, you can modify terrain and build things on them and it has been made by 20 people in far less time and money than SC and even if it has not be intended to be a space sim, I find combat more fun than SC. Ah, it even have VR support.
Please stop with your absurd narrative that CIG is the best, honestly it is pathetic.
 
Welp...after having the Expanse bug revitalised post my season 4 binge...I watched it from the beginning of season 1 all over again. Got to S3 ep2 before my head hit the keyboard...had weird dreams of being a Belter as I slept... as crew on an ice hauler just doing what Belters do.

Owkwa Beltalowda, ando du livit da livit da Belta....and all that. Love the Belter creole used in the series. I think when you get a TV series that uses 'hard' sci-fi with very little handwavium involved, it's way more inviting and immersive than traditional sci-fi tropes...as for a computer game set in the imaginary world of the Expanse...sold :)


I tried to watch the Expanse. I couldn’t get past a few episodes, horrible. But, luckily not everyone has the same taste, as life would be dull!

How Is 3.8 Holding up for you? I’m tempted not to do PTU wave 2 this time and just wait for live.
 
I tried to watch the Expanse. I couldn’t get past a few episodes, horrible. But, luckily not everyone has the same taste, as life would be dull!

How Is 3.8 Holding up for you? I’m tempted not to do PTU wave 2 this time and just wait for live.
It's plagued with 30K errors at the moment...almost impossible to do anything except lose credits. I'd wait for a couple more patch updates to the PTU unless you really like filling in ICC reports :D
 
No man's sky has planets that, apart from style, are better than SC. There are detailed flora and fauna, you can modify terrain and build things on them and it has been made by 20 people in far less timeand money than SC. Ah, you even have VR support and even if it has not be intended to be a space sim, I find combat more fun than SC.
Please stop with your absurd narrative that CIG is the best, honestly it is pathetic.

I would be interested in some visuals to compare. What narrative? Look below that is Battlefield on top vs Star Citizen

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Here is a screen from NMS.

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Yea PTU is in stress test mode. It's very unstable due to SOCS testing

In the next 30 minutes or so (~0135 UTC), we'll be opening up 3.8 PTU Wave 1 for all concierge and subscribers to test our current 3.8 build. Please note that this is not going to be a normal PTU experience, this is a stress test for Server-side OCS.

Before you jump on in, take a minute of your time to check out what that means for you and your testing experience.

  • We are collecting data here on how SOCS performs when under the stress of a higher concurrent user-base. We need as many of you as possible to log on and play so we can monitor when and how things break. We know they will break, but we're specifically looking for when and how they break.
  • This will be rougher than a normal PTU build. We know this and we do not plan to go live with the variety of issues we expect to see during this stress test. Expect critical issues and crashes.
  • There's a chance we will be bringing PTU back down at any time if we've collected the data we need and the experience is not enjoyable.
We're looking forward to seeing all the ways you stress test SOCS and the clever ways you break our build. We'll be keeping a close eye on you this weekend. Totally not creepy, totally for science (and to make a better game)!

As always, thank you so much for helping us test our latest build and create a better gameplay experience for live servers. If things go well, or if we need more stress testers, there is a chance we may open up PTU to everyone, so keep your eyes peeled for more news this weekend.

See ya in the 'verse.

 
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I'd love one day some stop comparing what SC has with what others don't, and compare everything that's missing, bugged, badly forethought and implemented from SC to the whole load of other games that have those done right, and for some even in early access or alpha.
Thank you.

Sure we know it's as pretty as a supermodel, but a braindead supermodel.
 
The CIG scammers concentrate on making visuals (because they have artists to do that and they're using existing technology). Then the SC scammers post screenshots. But there's no MMO.
 
Just because certain things are missing doesn't mean that things that aren't don't exist or shouldn't be highlighted. You take both the pros and cons. The community that is actually playing the game is much more vocal about what is needed for the LIVE builds and CIG does a good job of listening to feedback and implementing them. Paying fines, high-reward coop missions and different spawn locations along with faster QT is driven straight by community feedback.

It all doesn't change what is missing like refueling and salvaging. Community is eager to see news on those. I am glad that multi-crew mining is coming with Mole and with the several updates on the feature it feels at a good state.
 
I'd love one day some stop comparing what SC has with what others don't, and compare everything that's missing, bugged, badly forethought and implemented from SC to the whole load of other games that have those done right, and for some even in early access or alpha.
Thank you.

Sure we know it's as pretty as a supermodel, but a braindead supermodel.

And my Daughters would both love a unicorn!

And what’s wrong with a supermodel that’s not intelligent?

With a supermodel, I can use her money to back the best space game going! Buy the $27K package of SC!!!
 
You take both the pros and cons.

Pros: Fidelity matching games from 2013. About ten more years and we'll reach fidelity of the games from 2019!

Cons: It's not a game, because the moment you start to somewhat play, you encounter a bug or a crash.

I know I forgot something, so I'll go buy an Idris to repent.
 
Pros: Fidelity matching games from 2013. About ten more years and we'll reach fidelity of the games from 2019!

Cons: It's not a game, because the moment you start to somewhat play, you encounter a bug or a crash.

I know I forgot something, so I'll go buy an Idris to repent.

2013? Keep telling yourself that I guess?

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I guess you never played Alpha's then? No one said there were no bugs nor no crashes. I haven't crashed since 3.6 but bugs I did encounter. Nothing that disrupted my game session though.
 
Expanse vs Star Citizen Detail. Pretty cool what they can achieve now.

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I didn't really get this comparison when it rocked up on Reddit. The Expanse render looks super meh. It's not a very heroic compare and contrast is it. (That would have been a comparison with Flight Simulator 2019 ;))
 
I would be interested in some visuals to compare. What narrative? Look below that is Battlefield on top vs Star Citizen

t3lt6az9fw441.png


Here is a screen from NMS.

maxresdefault.jpg


Yea PTU is in stress test mode. It's very unstable due to SOCS testing



Aye, unlike a fair few who just pile into a PTU first wave and expect the stabilty of the PU...I read the notes and got to filling in IC reports. This stress test is more like an evocati build and not quite as near finalised as a normal PTU...a bit like how it used to be before Ci¬G mistakenly opened up wave 1 to subscribers as well as concierge. All they did was increase the numbers of pointless whiners per square inch. " This game is crap...it doesn't work!" etc. It gets tiring after a day or so reminding those that jump in expecting nothing but early access to goodies with loads of credits and never fill in a single IC report, that's what a PTU build is...
 
I didn't really get this comparison when it rocked up on Reddit. The Expanse render looks super meh. It's not a very heroic compare and contrast is it. (That would have been a comparison with Flight Simulator 2019 ;))
Let's compare SC with The Expanse for other topics then: writing, directing, actors performances, episodes delivery dates, production funds management, actors not phasing through ships or sit on desks, crash to desktop, jpeg costs... :)
 
2013? Keep telling yourself that I guess?

I guess you never played Alpha's then? No one said there were no bugs nor no crashes. I haven't crashed since 3.6 but bugs I did encounter. Nothing that disrupted my game session though.

Sure, you do you as well. IMO this graphic is comparable with stuff like Killzone, C3 or Metro: LL. So yes, the top of 2013, but not the top of today.

Also lol at the classic: "I have no crashes, so nobody does," and: "It's an alphaaaaaaa." Why compare it with released games, then? Maybe release first, then we'll talk about what games actually have on release (like stability, which, you see, games usually prefer over visual fidelity - any gamedev studio can create 200 GB of assets that will look nice, but crash all the time).
 
Pros: Fidelity matching games from 2013. About ten more years and we'll reach fidelity of the games from 2019!

Cons: It's not a game, because the moment you start to somewhat play, you encounter a bug or a crash.

I know I forgot something, so I'll go buy an Idris to repent.
Not quite accurate since the PU builds are generally very stable..even comparitively so with other games/titles. I think Mr Nowak pointed out correctly that those of us who play Star Citizen are generally more critical of the lack of gameplay and features than those who don't....and I'm not referring to the brain dead idiots who deal in dreams here but backers who like to play rather than dream.

Folks who don't play tend to focus on well worn tropes read from other sources and pointlessly rehash them on here and elsewhere...those of us who play direct the critical commentary to Ci¬G instead of posting nonsense on forums for da lulz ;)

Comparisons I don't do...Star Citizen is it's own animal with little relevance to any other title out there..not because it's better or worse, just because comparisons are used as a persistent and pointless argument for every discussion on Star Citizen anywhere from one side of the trenches or t'other. If Ci¬G get something right or do something that looks pretty good I'll give them props for it.

The planetary tech and graphically in general, SC holds it's own neither better nor worse than anything else...it's the lack of gameplay that's crippling SC from a players perspective..not how it looks which is entirely subjective.
 
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Also lol at the classic: "I have no crashes, so nobody does," and: "It's an alphaaaaaaa." Why compare it with released games, then?

Never said nobody crashes. I used to crash more between 3.3 and 3.6 but it hasn't happened to me for a while. Might catch some with 3.8 LIVE. SOCS is changing a few things under the hood. And you can't deny that it is an Alpha. That doesn't mean we can't talk about other games too. SC has a lot to learn from Elite exploration for example. Why does it always have to be negative?

Elite could learn from Atmo planets in SC too. I don't understand this weird release first then we talk? Games are very connected. They also learn a lot from each other.

Aye, unlike a fair few who just pile into a PTU first wave and expect the stabilty of the PU...I read the notes and got to filling in IC reports. This stress test is more like an evocati build and not quite as near finalised as a normal PTU...a bit like how it used to be before Ci¬G mistakenly opened up wave 1 to subscribers as well as concierge. All they did was increase the numbers of pointless whiners per square inch. " This game is crap...it doesn't work!" etc. It gets tiring after a day or so reminding those that jump in expecting nothing but early access to goodies with loads of credits and never fill in a single IC report, that's what a PTU build is...

Truer words haven't been spoken. Oh wow that is some dedication on the IC reports there bud. Thanks for the contributions. Yea people see new shiny and look past the oh this is a stress test and stability is crap btw post. :ROFLMAO:

Here is some flight from MicroTech!

Source: https://www.reddit.com/r/starcitizen/comments/eb0y2j/38_microtech_love_the_snow_biome_low_flyby/
 
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