My cable arrived early, so I’ve just had a quick try with ED. Some thoughts:
- easy to set up, “add headset” in the Oculus software, plug in the headset, select “link beta” in the headset menu (took me a while to find that at the bottom of a settings menu!)
- deep blacks and vibrant colours as per the Rift CV1
- Godrays as per the Rift CV1

- Tracking slightly looser than the CV1 or S, game menus shift very slightly when moving my head, looking around the cockpit is a wobblier experience
- Not as crisp as the S, better SDE than CV1, closer to the CV1 for clarity.
I couldn’t see any pseudo foveated rendering as mentioned by
@Jordan Qwent (which is quite noticeable in, say, the native Quest version of Vader Immortal), though I’d say the sweetspot wasn’t as large as the S.
Game performance was worse with a fair few stutters (I went through several training scenarios with the Quest and S on the same game settings), the frame rate monitor showed the game dropping into ASW (32fps) quite often so I’m not sure if that is working as good as it does on the S.
It’s still early days and beta software, so I’d expect improvements to be coming along.
TL;DR - the Rift S is staying on my bonce for the time being
i7 8700 & GTX 1080