KB+M works fine for me with the FSS.
Yeah, you wouldn't have been in the early days though.Should be Elite when I get to Colonia....
Everything does when you do if enough times....
Give it time. You're gonna get tired of breathing as well.I'm still breathing and I'm loving every minute of it... breathing that is!
Okay I should have said it gets monotonous more quickly than the old system.Everything does when you do if enough times. Literally nothing they could have come up with would change that. It¨s just another thing you do when you're playing the game. And one more thing to do is always good.
Well, to be fair, I do wish it was possible to use the FSS at speed (so I can look at the system WHILE traveling through it), so I'm not 100% happy with it either.Okay I should have said it gets monotonous more quickly than the old system.
With the old system you did at least spend most of your time flying your space ship, and only seconds in the system map. With the FSS it's the other way around.
I'd have liked their resources to have gone in to at least attempting to provide more stuff do do while exploring, rather than giving us the FSS which (averaging out comments on this forum) is neither better nor worse than the old system. Geo sites and probes don't do anything for me either.
Nope! I'd estimate well over half a billion so far and I ain't got the itch to stop yet!Give it time. You're gonna get tired of breathing as well.![]()
Another problem is that the game was originally targeted for HOTAS, and VR support as well... and both flew out the window for the FSS. Especially the latter is glaringly bad when compared to previous interfaces in the game. With a gamepad or KB/M, the FSS is more usable than with a joystick (and throttle). A big part of the HOTAS in Elite though is how much better it feels to fly your ship - and that of course goes straight out the window when you have to use the FSS. It's slower, to boot - which is why I switch to using the mouse to move around, so at least I can get it over with quicker. That's hardly an example of good design.KB+M works fine for me with the FSS.
"Now there are at least some things to find": most everything that there is to be found has been there for a long while. The only completely new things (as in, not palette swap variations of existing surface stuff) added in the Chapter Four update were NSPs, and ironically enough, using the FSS to find those is actually the worse way. Looking at the Navigations tab is faster, and it's much less difficult to miss NSPs there than it is on the FSS's barcode.But by and large, combined with the DSS probing and the fact that now there are at least some things to find, I still think it's rather good,
Yeah, you wouldn't have been in the early days though.
Should be Elite when I get to Colonia. I guess it helps that I didn't start any kind of exploration until after the FSS was released.
As has been mentioned: if you're just getting to Elite now having started exploring after the FSS was introduced, you wouldn't be anywhere close to Elite in terms of pre-FSS exploration.
That's 47 seconds between system arrivals vs. 44 seconds -- I guess that doesn't sound like much but it still rankles.
If I were going to improve anything about it, I'd make two changes:
1. FSS barcode appears on screen in flight the moment the honk completes, no need to open FSS unless you want a closer look
2. Instead of looking for pulses of light, all detected signals would be readily visible (maybe something like the concentric gravity rings we see in supercruise). Because hide and seek is ONLY a time sink, and exploration is already flush with time sinks.