Module storage is too little to keep players long term

Lestat

Banned
I don't get this dream of hoarding. Why not make separate ships with Engineered part that they need. Then you have that designated ship that you need and get rid of the Modules that you don't use. Then the 120 Module space could be used to test with.
 
You need to keep modules around for specialized builds? Buy a new ship.
You need a filter to keep groups of modules for specific purposes? Buy a new ship and give it an appropiate name.

Seriously. The module storage is good enough if you test out and balance different builds, but as soon you go beyond testing stage, you'd either sell the modules or buy a ship to keep them, and have them ready to go. Easy enough. Especially if you use Coriolis, Inara or EDShipyard to plan out your builds before even buying the first module.
 
No, that's Secondary Fire. Primary Fire is under the right foot. (I'm not letting arthritis in the trigger finger spoil my fun.)

Incidentally, I'm struggling to see how a wish for a decently designed inventory system, or a reluctance to throw away engineered modules, equates to lusting after an I-win button.
It's not an I-win button but Elite isn't Inventory and Storage Simulator 2020 either. The game has so many shortcomings, more modules and an overhauled storage system is not even on my wish list.
I really see no reason why someone needs to store 1200 modules.
 
It's not an I-win button but Elite isn't Inventory and Storage Simulator 2020 either. The game has so many shortcomings, more modules and an overhauled storage system is not even on my wish list.
I really see no reason why someone needs to store 1200 modules.
If one is 'hoarding' PP modules for future use storage can get filled quite quickly (I am guilty of such), but it only takes a few minutes to buy a couple of 'cheap' hulls to stash weaponry/shields etc.

I think I'd not bother if I had to scroll through 1157 modules to find my 'important' C8 shiny, going through my (current) 80-odd is time consuming enough!
But understand others may feel different about this :)
 
I really see no reason why someone needs to store 1200 modules.
It depends on how you play. I've just bought a second account and on that account I will eventually run a total of five ships - a Sidewinder, a Cobra, a DbX, a Vulture and aT-6. Only the Cobra is likely to see any significant need for module storage of variant engineered loadouts, though the Vulture will probably end up with several different pairs of weapons, and the T-6 will have mining and cargo-hauling loadouts. PowerPlay weapons and modules? Five Prismatic Shields, two each of the rest. I don't need multiple engineered variants because if I abandon a module or weapon build I'm not likely to return to it, and if I do want to I can just engineer it again because it's unlikely to be more than two modules. I'm not going to come anywhere close to the current limits of storage.

But on my main account? I have most of the ships in the game. I have four Pythons, four K IIs, two T-9s, two Anacondas, and two Cutters. Everything is engineered up to the hilt, and if I take an engineered module off one ship I'm going to store it because it might be handy for another build, and I do so much engineering that the thought of having to engineer a module that I could have just taken from storage is appalling. I have literally dozens of storage ships full of PowerPlay modules because I have no way of knowing whether or when I'll need them, and better to have it and not need it....

So on my alt account, meh. But on my main account, yes, I really would like - and reckon I need - more and better organized storage.

Different people play in different ways - in my case, the same person plays in different ways. Don't assume that just because you don't need something, it isn't needed.
 
If one is 'hoarding' PP modules for future use storage can get filled quite quickly (I am guilty of such), but it only takes a few minutes to buy a couple of 'cheap' hulls to stash weaponry/shields etc.

I think I'd not bother if I had to scroll through 1157 modules to find my 'important' C8 shiny, going through my (current) 80-odd is time consuming enough!
But understand others may feel different about this :)
Sure, I can do all sorts of idiotic things. That doesn't mean the game needs to cater to my hording obsession. ;)

I think it's perfectly fine to ask for more module storage, however it's also perfectly fine to ignore such requests. It's certainly not one of those 'this needs to happen ASAP things, like cockpit cats for example.
 
Hmm. Some filtering and sorting options would indeed be awesome. But on storage space limiting how long people play i have my doubts. I mean, i do play since launch. I still play. My storage is about three quarters full by now, but honestly, that's simply because i have the space.

At least half of what is there i is actually disposable. I have plenty of stuff stored along the line that it might, under very specific circumstances, sometimes and perhaps be used again. There's also many things there which were engineered a long time ago. Things changed, they don't make sense any more in present day ships, but as i still have the space and things might change again, i just stored the stuff. Very much just for the unlikely case that balancing changes swing in favour of those things again.

Most likely i could just sell them and loose nothing at all. So yes, that's of course my personal position. But based on how many of the things in my storage are actually leftovers of older times, extremely niché or even completely worthless in the current state of the game, i think that anybody who actually once a while sorts and cleans up his storage should be fine.

What we really need, in my eyes, is not more storage space. I'd rather have better tools in organizsing it, so i can sort, filter and campare them better. The current interface is very limited, it could really use an upgrade.
 

Deleted member 110222

D
I pay Zenimax Online a subscription to get more storage.

Unlimited material storage and double bank storage.

Ah haha! FD I have the solution!

Offer optional subscription that increases storage.

I mean it actually works. Look at ESO+. The #1 motivation to get ESO+ is the increased storage, as per countless polls.

Go on FD. Smell those Pound signs. They could all be yours...
 
Increasing the amount of modules in storage would only increase the mes we already have, I would rather like to see some sorting and filter options
 
Hoarding.. Why is it OK in a video game, but considered a mental illness in real life?

If you think you need 1200 module storage, you are displaying signs of Hoarding and probably want to have a think about it.
 

Deleted member 110222

D
Hoarding.. Why is it OK in a video game, but considered a mental illness in real life?

If you think you need 1200 module storage, you are displaying signs of Hoarding and probably want to have a think about it.
It's almost like many video games are about collecting gear...

Don't ever play an MMO.
 
Ahh, the glorious reactions of Hoarders. They will justify it any way they can - irrespective of reality.

"Don't ever play an MMO."

Really? Because the main point of any MMO is lug around tons and tons of crap, right? World of Warcraft is just a big "Logistics Simulator 2020", just like World of Tanks/Warships/etc.. Some people around here clearly think they are better Dev's than Frontier - I ask them a simple question, 'Where's your product?'. Oh wait, it's vapourware, which makes Frontier and DB well ahead of most of you.. Some of the "Oh, it would be so easy to add in X, Y or Z" comments display a lack of gamedev experience.

As has been mentioned, maybe the limit was set for gameplay purposes.. Maybe it's related to resource use reduction on the servers. Maybe it was a random choice. Who knows? No one that is telling. I don't understand the need for more storage and I've not seen any reasons suggested in here that changed my mind. I'm yet to come across anything that can't be bought/found/stolen again, I'm aware of the storage limit, so I don't get keeping something I'm not actually using and can acquire again if needed.
 

Deleted member 110222

D
Ahh, the glorious reactions of Hoarders. They will justify it any way they can - irrespective of reality.

"Don't ever play an MMO."

Really? Because the main point of any MMO is lug around tons and tons of crap, right? World of Warcraft is just a big "Logistics Simulator 2020", just like World of Tanks/Warships/etc.. Some people around here clearly think they are better Dev's than Frontier - I ask them a simple question, 'Where's your product?'. Oh wait, it's vapourware, which makes Frontier and DB well ahead of most of you.. Some of the "Oh, it would be so easy to add in X, Y or Z" comments display a lack of gamedev experience.

As has been mentioned, maybe the limit was set for gameplay purposes.. Maybe it's related to resource use reduction on the servers. Maybe it was a random choice. Who knows? No one that is telling. I don't understand the need for more storage and I've not seen any reasons suggested in here that changed my mind. I'm yet to come across anything that can't be bought/found/stolen again, I'm aware of the storage limit, so I don't get keeping something I'm not actually using and can acquire again if needed.
That's certainly a big part of the MMOs I play.

In fact a character without loads and and loads of gear/potions is oft' considered a bad character. Or low level. One of those two.
 
Id be satisfied if there was a way to see what mods are applied to modules stored remotely on other ships. You can see the special effect remotely, but not the primary modification. As a keen shipbuilder, thats a real pain.
 
I wouldn't need more module storage if engineering wasn't such a grind to begin with.

I also wouldn't need more module storage if elite relied more on module variety (rather than engineering variety), shifting the balance from material grinding back to credit grinding where most of the game's mechanics are focused.

Engineering was supposed to aid commanders in building their own 'unique' craft - except everyone uses the same engineering upgrades, PvP or not, because most of the engineering upgrades have no real use. Rather than just introduce an expanded availability of modules (use the whole daggum alphabet, I don't care), we introduced a system of grinding for an unrelated currency to the principal gameplay.

I'd rather grind credits doing something I like for a module 20x the cost of an A-rated class 8 that has the specs of a g5 module, than grind the materials for said g5. Why the principles for ship progression (more money = more/bigger/better ships) were abandoned for module progression, I do not understand. I'd give them a pass and say 'they were making a crafting system' but that would be an outright lie.

Back to OP...

Module storage expansion wouldn't be bad, given the current circumstances. I'd rather see the circumstances that have led us to needing module storage expanded resolved. But that's like asking for a resolution to ship transportation costs, time, and lack of remote contracting and getting one BIG ship that costs MORE than the taxi fees so you can do it yourself in an even MORE inconvenient way. (Mind you, I'm excited for Fleet Carriers, but I have a sneaking suspicion they'll be the next scapegoat for why taxing ships is still a pain).
 
It depends on how you play. I've just bought a second account and on that account I will eventually run a total of five ships - a Sidewinder, a Cobra, a DbX, a Vulture and aT-6. Only the Cobra is likely to see any significant need for module storage of variant engineered loadouts, though the Vulture will probably end up with several different pairs of weapons, and the T-6 will have mining and cargo-hauling loadouts. PowerPlay weapons and modules? Five Prismatic Shields, two each of the rest. I don't need multiple engineered variants because if I abandon a module or weapon build I'm not likely to return to it, and if I do want to I can just engineer it again because it's unlikely to be more than two modules. I'm not going to come anywhere close to the current limits of storage.

But on my main account? I have most of the ships in the game. I have four Pythons, four K IIs, two T-9s, two Anacondas, and two Cutters. Everything is engineered up to the hilt, and if I take an engineered module off one ship I'm going to store it because it might be handy for another build, and I do so much engineering that the thought of having to engineer a module that I could have just taken from storage is appalling. I have literally dozens of storage ships full of PowerPlay modules because I have no way of knowing whether or when I'll need them, and better to have it and not need it....

So on my alt account, meh. But on my main account, yes, I really would like - and reckon I need - more and better organized storage.

Different people play in different ways - in my case, the same person plays in different ways. Don't assume that just because you don't need something, it isn't needed.
Its still just a WANT though not a NEED. The game itself functions with out it. It isnt specifically NEEDED. Making it a WANT. You want things to be easier, we get it. But thats not what the game is.
 
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