Will the time problem be fixed beyond the aging slider? Question to devs

The new aging slider is great for what it is, and makes the game much more fun. But it disconnects the animals from the game time.

I wondered if this is only a temporary solution until an actual time slowing will come, or if this is the permanent solution?
 
The new aging slider is great for what it is, and makes the game much more fun. But it disconnects the animals from the game time.

I wondered if this is only a temporary solution until an actual time slowing will come, or if this is the permanent solution?

Based on what the developers have said about how game speed is tied into so many parts of the game, combined with what @Swjosdotschka said about player preferences, you can bet it's the permanent solution.

Why do you actually care that the animal ages aren't tied to the base game time anyway? I can't think of a single aspect where this actually matters, so am genuinely curious what I'm not thinking of.
 
I'm a player who disagrees with the time changes - I LIKE the base game time as I tend to go for more long living animals. An felt that once you have the zoo running properly then you have time to watch animals. slowing time to me was a "cheat" and not needed..

That said I feel the slider is ok as a fix if you want a bit of a breathing space. I wont be using it but find their solution meets my needs as a happy player as well as those that want to breathe some more
 
So a more proper slider would be for game time which affects everything, so everyone can choose their speed.
I'm with @Jaggid Edje on this one. I can't think on the top of my head on why we need this. And I'm a player that set the speed to 5 times slower. Care to enlighten be why the current solution is not okay for you and just a temporary solution?
 
I'm with @Jaggid Edje on this one. I can't think on the top of my head on why we need this. And I'm a player that set the speed to 5 times slower. Care to enlighten be why the current solution is not okay for you and just a temporary solution?
Because the game time still feels kinda ridiculous. By the time you have 6 jabitats, your zoo will be hundred years old.

Guests stay for years in the park. Even if only the date counter could change it would be much better.
 
Because the game time still feels kinda ridiculous. By the time you have 6 jabitats, your zoo will be hundred years old.

Guests stay for years in the park. Even if only the date counter could change it would be much better.

I get that those things you mention don't make sense....what I'm asking is....why does it matter? The zoo being 100 years old has no effect, on anything...other than what is displayed in the bottom right corner of the screen does it? So what I'm not understanding is why it matters, not whether it makes total sense or not.
 
I get that those things you mention don't make sense....what I'm asking is....why does it matter? The zoo being 100 years old has no effect, on anything...other than what is displayed in the bottom right corner of the screen does it? So what I'm not understanding is why it matters, not whether it makes total sense or not.
From a gameplay standpoint, it doesn't.

From an immersion standpoint, for me and others it breaks the bielivability of the game, and hurts my enjoyment of it.
 
The new aging slider is great for what it is, and makes the game much more fun. But it disconnects the animals from the game time.

I wondered if this is only a temporary solution until an actual time slowing will come, or if this is the permanent solution?

Permanent.
 
So a more proper slider would be for game time which affects everything, so everyone can choose their speed.


“Which affects everything” - that exactly is the problem. If you use the existing speed adjustments going faster, the speed of everything that happens within the game is increased by the same factor and everything happens at a faster speed, resulting in guests and animals racing around. If you’d apply this system to slow everything down, you end up with guests, staff and animals moving in slow motion.

And not only that: Behind the scenes is an extremely complex balanced system of interdependent, time-dependent aspects that all influence the gameplay. Which is the reason why Frontier could not just simply isolate the aging effect and slow it down without upsetting this balance.

The solution they came up with is actually pretty darn close to perfect given the circumstances.
 
Actually most people i've seen complaining about time before the update, are satisfied with this option.
They didn't care about the time, just having more time with their animals was their main goal.

I feel that this is permanent or maybe a different solution will be made in the long run..
 
While yes, it would be cool if we could see things like "this guest is in your zoo for 30 minutes" and "this guest is in your zoo for 2 hours" that ressonate better with our own experiences when we go to a zoo, and thus more immersive, with guests having to leave the zoo if it reached closing time, staff going home (or to a staff dormitory to sleep), its pretty understandable that this is g hard to make work as a enjoyable game experience, so as it is the aging slider is a pretty good solution and I'm not really expecting much else on this front
 
I can understand how the time seems a but silly now but this is a cartoonish game so I'm okay with that. The main issue caused by the time has been addressed. Perfect solution? No. Workable solution? Yes. Maybe they could add an option to change how the years are displayed so people don't have to see that their zoos are rediculously old all the time.

For myself, I would prefer they move on from this issue and put their energy into a) making the game more stable, b) (most important to me) continuing to improve animal socializations and behaviors, and c) adding in more visible color variations for the animals.
 
For myself, I would prefer they move on from this issue and put their energy into a) making the game more stable, b) (most important to me) continuing to improve animal socializations and behaviors, and c) adding in more visible color variations for the animals.

This would be my preference as well.. focus on fixing stuff and improve existing features..
 
There is at least one other thread discussing this problem here:
https://forums.frontier.co.uk/threads/why-disconnect-animal-aging-and-time.533533/#post-8204516

I am happy for all the people that feel this problem is inconsequential. That does not mean that everyone feels that way. I think it is quite obvious that PlanetZoo has a very diverse pool of players. As a gross oversimplification I think there is a large pool of people playing this because it is a "new game" and a likely small pool of people playing because it is a "zoo simulator," the only current option in that genre. Frontier promised us realism and that's what I and some other players want. I want realistic lifespans, litter sizes, space requirements, sex ratios (not this ridiculous one male per habitat regardless of species social structure phenomenon currently going on), etc. Frontier promised realism and went to the trouble of researching and publishing accurate lifespans in the Zoopedia. Why throw that out the window? On a similar note of suspended-realism, why design an animal-centered zoo game where the animals are only fed every 6 months? Time remains at the base of many of those problems.
For everyone in the "I like it now, don't change it" camp, no one is proposing ruining your enjoyment. All we are asking for is a time slider. You can keep the slider at the current speed. Those of us who don't want to play at warp speed in a 400 year old zoo with semi-immortal animals are simply asking for a more realistic option.
 
From a gameplay standpoint, it doesn't.

From an immersion standpoint, for me and others it breaks the bielivability of the game, and hurts my enjoyment of it.
Serious question, do you get the same immersion issues with the fact you can instantly build buildings? or road? Or dig up huge amount of land? Or suddenly create water? Do you have an issue with the fact you can carry an elephant around in a small box? Just wondering.......
 
i would love for the game to have the first 4 be able to be done by woker who bring the part in or the watter or the i doint see it as so immersion when you can stop the rest from escaping as simple as see one press pause fix the issue then go tell a vet to catch it
 
Based on what the developers have said about how game speed is tied into so many parts of the game, combined with what @Swjosdotschka said about player preferences, you can bet it's the permanent solution.

Why do you actually care that the animal ages aren't tied to the base game time anyway? I can't think of a single aspect where this actually matters, so am genuinely curious what I'm not thinking of.
BEST EXPLAINATION because of this: https://forums.frontier.co.uk/threads/why-disconnect-animal-aging-and-time.533533/

One obvious example: why do we even have "seasons" when they occure suddenly, without a connection to a month and feel like a 2 Minute weather which cuts of as soon as it started?
I think this really can be deleted out of the game completly. Sometimes snow in cold areas, somtimes rain in the other areas where it's fitting... that's enought for this game. For this state of the game and if they really leave it like it is, the game would be better off without seasons, because they are just confusing, can't be planned in some way and can't be balanced by Frontier right within this time scale... I'm really wondering why they even putted time into that and I'm wondering why QM didn't already run into those confusing problems like we do.
To make it short... time effects more things then just "aging of animals" and it breaks the immersion completly right now. I understand that this is not much important to all players, probably it's okay for the most... but it's my opinion.
 
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