Will the time problem be fixed beyond the aging slider? Question to devs

@Crea_TivELA I find it very easy to just blank out things that I don't like, so for me it's a non-issue because I completely ignore the actual game-year, season passing part of the game. I'm so good at this that I sometimes forget it is even part of the game. (On a similiar note, I do this in irl with things that bother me sometimes and it really annoys people I am close to because I forget things that they would rather I didn't...)

Thank you for your response, it totally makes sense to me. It's a non-issue for me personally, but I understand why it matters to some people now.
 
@Crea_TivELA I find it very easy to just blank out things that I don't like, so for me it's a non-issue because I completely ignore the actual game-year, season passing part of the game. I'm so good at this that I sometimes forget it is even part of the game. (On a similiar note, I do this in irl with things that bother me sometimes and it really annoys people I am close to because I forget things that they would rather I didn't...)

Thank you for your response, it totally makes sense to me. It's a non-issue for me personally, but I understand why it matters to some people now.
😂 great 👍
 
@Jaggid Edje I'm pretty much the same. I never pay attention to the date or year down there in the corner. If an update made it disappear I would never notice.

@Crea_TivELA I always find myself neutral in these game speed discussions. I can play the game fine right now but if the entire game speed system were to slow down, it wouldn't bother me at all. I can see where those who want the speed to slow down are coming from as there are times I don't notice that an animal was pregnant until I see a little one running about the habitat. For me, the problem isn't related to how fast things happen or how well the alert system is working, just some inattentive ADHD.
 
Do you have an issue with the fact you can carry an elephant around in a small box?
Actually yes this does bother me. Any game is going to have concessions to reality. In ZT2 animals just appeared where you placed them; that was the producers choice for that game - and I was fine with that. But in PZ having every animal shrink down to the same size box that can be carried in the hand of the keeper, that is just ridiculous. I don't understand the point of adding these extra steps of "realism" if they are just going to smack of ridiculousness. Even in ZT2 animals were boxed in different (i.e. appropriately) sized crates. Why not give keepers carts, like in real life? This could also solve their terrible laziness and apparent inability to walk anywhere.
 
@VetGirl330...but the boxes aren't the "same size". Different animals get much larger boxes than other animals. :D

(Think there are like 3 or 4 size of boxes, small, medium, large and maybe extra large. but ...a juvenile of the same species gets the same size box as an adult, so you aren't totally wrong.)
 
Last edited:
Back
Top Bottom