I don't agree with numerical target shield indicator.
Not everything should be known to player - especially that this information wouldn't be easily available.
I think it's fine as it is now in that regard.
On the other hand I wouldn't mind being able to tell exactly how many hitpoints (or MJ or whatever) my shields have at any given moment in battle, although I can't say that I ever needed that particular information.
You mean percentage then?Same applies to hull values that for some reason are known exactly![]()
I have no interest in either - seems like they would needlessly complicate the HUD for no value![]()