Star Citizen Discussion Thread v11

Status
Thread Closed: Not open for further replies.
Thinking about Cyberpunk 2077's gameplay video from 2018. CDPR will have spent almost 2 more years on the game prior to its release and then I look at the SQ42 trailer which does not appear to be anywhere near the same level of completion and can only wonder how many more years they are talking here?
 
Haven't "played" for a while (not that there was ever much to actually play), and having just built a new system I thought I'd install 3.8 and give it a spin.

Got a disconnect within 30 seconds.

Second time was better stability-wise, but geez - it's still awful. Control system is terrible (really? 'F' key to interact, and then left mouse click? For everything? And people criticise X4?), graphics just annoying (why is there a big shiny background in the middle of what they are still calling the 'star map' so you can't actually see it?) and not particularly impressive to be honest. The planets look awful from a distance, and then you land on them, and they are worse.

And there's still basically nothing to do... after nearly six years.

What are they spending all that money on?

Paying an in-house barista.
 
After 7 years of development CIG released a visual teaser without any gameplay. In 2018, CIG spent $56 million on development with $7 million left in the bank. The $46 million that was intended for marketing was spent on development. Meanwhile Roberts and other senior staff at CIG cash out millions of dollars for an unfinished game per year. SC will flop if the first episode of Squadron 42 doesn't live up to expectations, gets bad reviews and most importantly if it doesn't sell enough copies to make profit. There won't be additional big investors to bail out CIG to continue development of Star Citizen.
 
Last edited:
New vid from SQ42!

Whilst it looks very impressive i have to bring up CIG's habit of using smoke and mirror techniques to grease the wheels somewhat.
It's just a happy coincidence they're trying to shift a $35000 ship package at the moment.
I don't trust them and i have good reason,lets not forget SQ42 has been claimed to be all but complete years ago,i have to conclude they literally lied about it to grease the wheels and secure more funding by giving the community the impression they are a bonafide games developer.
This is what a fan can produce.
Source: https://www.youtube.com/watch?v=BLUR7m3aBC8
 
It's... really, really bad. And then it manages to get worse with the space tractor... 🤦‍♂️

Really, actors performance is what I consider B-class movie, boring to the bone, nothing sparks, not a yota. Bad choice of actors too, totally unconvincing really. Music is so so, but all right, Stargate was much better though. I've seen much better low budget productions.

Cake is finished.
 
After 7 years of development CIG released a visual teaser without any gameplay. In 2018, CIG spent $56 million on development with $7 million left in the bank. The $46 million that was intended for marketing was spent on development. Meanwhile Roberts and other senior staff at CIG cash out millions of dollars for an unfinished game per year. SC will flop if the first episode of Squadron 42 doesn't live up to expectations, gets bad reviews and most importantly if it doesn't sell enough copies to make profit. There won't be additional big investors to bail out CIG to continue development of Star Citizen.

Good summary and my impression as well so far. Amazing amount of cash burned, I am sure he had a lot of fun, other folks not so much I'd guess.
 
Greetings,

I must admit, this entire story was never on my radar until this morning, when I coincidently stumbled across an SC video by Obsidian Ant and found it interesting enough to look deeper, tried to find more informations and slowly fragments of a picture came together. There will be many people reading/writing here that know much more about SC than I do.

When I read some background stories, Sandi Gardiner, ex-employees, actors etc. about the history of SC one particular thought started to come up over and over again.

When I came to EDH first, I was posting something about people purchasing virtual paint jobs and cosmetic kits for real money, and that I would find that quite unbelievable, and regardless how much I enjoyed Elite to date, I still do find that a very strange aspect indeed.

Then I learned that Roberts sells virtual ships for real money, up to 27,000 real US dollar ....gasping...Say what?... for a bundle of virtual ships and kits and had fundraised something in the region of a quarter billion USD to date. By spending thousand bucks, you earn the title iof a high admiral and concierge, if I got that right. Oooh, really now?

The question that keeps coming up in my mind is not meant to offend anyone here who might have backed this development or who finds nothing strange about it at all, it is just a genuine thought that came up while reading about this.

I seriously wonder whether Scientology is in any way involved, Roberts or other driving forces behind SC. While I think this to be a fascinating story indeed, worthy of an evening filling film, at the same time it most certainly is in the Top 3 of the utmost craziest Internet related stories in my little world. Wow!

That being said, stunning graphics from what I saw, but well, that's getting better and better anyways.

Welcome to the rabbit hole friend :)

The Scientology analogy is a bit far (understandable as it is that you jumped to it). They don’t quite get fans to film their darkest secrets and then hold them on file ;). They just sell perpetual dreams instead...

So yes you can buy ships for thousands of dollars. Ships that don’t exist in the pre-alpha, and haven’t done for years. It is all true.

You can meet proud Idris owners in this very thread. Guys with more modest ‘Concierge’ collections too. Some burn bright with the belief flame and speak of future glories in the present tense. Others see their cash as more of a lavish offering to the jank gods, and just enjoy shuffling their fleet and enjoying those times when the alpha works ;)

And arrayed around them, like a gaggle of gawpers, are the salty refundians, the perplexed perusers, and some who claim to understand game development...

It’s a proper circus ;)

Enjoy the show :)

NaughtyNastyKittiwake-max-14mb.gif


Disclaimer: The 890J costs $950 and is quantity limited...
 
Whilst it looks very impressive i have to bring up CIG's habit of using smoke and mirror techniques to grease the wheels somewhat.
It's just a happy coincidence they're trying to shift a $35000 ship package at the moment.
I don't trust them and i have good reason,lets not forget SQ42 has been claimed to be all but complete years ago,i have to conclude they literally lied about it to grease the wheels and secure more funding by giving the community the impression they are a bonafide games developer.
This is what a fan can produce.
Source: https://www.youtube.com/watch?v=BLUR7m3aBC8
ED should hire that guy.
 
Speaking of which, everything related to these was silently buried, was it ? Never seen any other mention of Space Hello Kitty...
Some of it was quietly dropped. Some of it ended up with them paying the licensing fees and royalties. Some infected related projects but was eventually fixed. And some of it — mostly old promotional material — can still be found if you dig deep enough in the archives, but no-one really cares any more.

There's a reason why Ryan Archer become a bit of a meme after all. :D

ED should hire that guy.
No real need. The whole point of the exercise is to demonstrate that it's pretty trivial to do since there are ready-made plugins for it (hence why none of SC's ooh-ahh-look-at-us stuff is ever particularly ooh-aah-worthy: it's all built into the engine or just a quick purchase button away on the closest middleware site).
 
Last edited:
No real need. The whole point of the exercise is to demonstrate that it's pretty trivial to do since there are ready-made plugins for it (hence why none of SC's ooh-ahh-look-at-us stuff is ever particularly ooh-aah-worthy: it's all built into the engine or just a quick purchase button away on the closest middleware site).
Jup, but for some reason a lot of companies refuse to do that. Although they should.
 
Jup, but for some reason a lot of companies refuse to do that. Although they should.

Depends really. I kinda find the ‘Earth like’ nature of CIG’s flora a bit daft, and it probably stems from the third party tools they’re using. A bespoke variant which had more ‘alien’ flora would be better right? But takes more time etc.

Similarly any cloud & liquid tech would have to work with the in-house tech at scale. (CIG’s water looks a lot more meh than that UE build, but it’s kinda understandable given the scale etc)

The biggest reason not to just slap in 3rd party ‘atmospherics’ tech is the gameplay side though. The rainy canopies are lovely and that, but without wind sheer, or storm damage, or volumetric clouds to juke around, it’s all just cosmetic. I know some guys want that, but I don’t really get the appeal of that alone personally.



PS, what was the answer to this K? Inquiring minds want to know ;)

Same way me and my friend put our ingame money together to get a caterpillar and then we put our money into buy cargo for it.
Did you and your friend earn the caterpillar you mention from starter ships incidentally, with no cred purchases? That would be the true test of there being no paywall ;)
 
PS, what was the answer to this K? Inquiring minds want to know ;)

Already answered it, we got it using in game money.
I didn't even know you could use real money to buy in game money. Would love to get a link to it because that would be crazy.

Similarly any cloud & liquid tech would have to work with the in-house tech at scale. (CIG’s water looks a lot more meh than that UE build, but it’s kinda understandable given the scale etc)

Exactly, more customizable and works perfectly with the rest of systems the dev has crated. Plugin is general not custom tailored.
 
Jup, but for some reason a lot of companies refuse to do that. Although they should.
I don't know about that. The middleware market is a market for a reason. Watching any splash screen (to say nothing of credits list) of any modern game will plaster their names all over the place. The reason any particular use or implementation doesn't show up is almost always the same: because it serves no purpose and because companies tend to have competent designers and project managers that scope out and budget what is needed and worth-while. The rest gets jettisoned.

Similarly any cloud & liquid tech would have to work with the in-house tech at scale. (CIG’s water looks a lot more meh than that UE build, but it’s kinda understandable given the scale etc)
It's just a surface shader. Scale shouldn't even be a factor unless it's really badly done (which of course still explains the SC implementation). The rest is usually just customisations of the plugin — or even its code if the license allows for it — and should be almost equally trivial to tweak since there wouldn't be much of a product if that didn't exist.
 
Last edited:
I don't know about that. The middleware market is a market for a reason. Watching any splash screen (to say nothing of credits list) of any modern game will plaster their names all over the place. The reason any particular use or implementation doesn't show up is almost always the same: because it serves no purpose and because companies tend to have competent designers and project managers that scope out and budget what is needed and worth-while. The rest gets jettisoned.
Most of them do use middlewares that also work closely with them and help them optimize it to their game. A plugin from UE4 market place is better suited for a small dev company or a indie team.
 
Most of them do use middlewares that also work closely with them and help them optimize it to their game. A plugin from UE4 market place is better suited for a small dev company or a indie team.
Only in the sense that such a small company has fewer manhours at their disposal to tweak things. A large company will still use those plugins — just with more tweaks. Again, that's why (and how) the whole market exist.
 

Well, this is clearly tier 0 eleveators. Once CIG get the elevator pipelines completed things will work better.

EDIT: Checked comments. Should have guessed. They are defending this as being fine, the elevators just need to stay empty. I'm sorry, what happened to everthing being high fidelity, the dream they were sold? No cheaty dev hacks to make things works!

Amazing the compromises they will accept once CIG actually implement something and modify their dreams to accomodate reality.

Some people think if CIG releases at best a standard space sim at the end of all this a lot of backers will be dissapointed. I don't think so. I think they will celebrate it as being the best game ever and all their dreams that were not fulfilled will be filed under "well, we never really expected any of that anyway"
 
Last edited:
Already answered it, we got it using in game money.
I didn't even know you could use real money to buy in game money. Would love to get a link to it because that would be crazy.

Ah ok, can’t see that, but fair play! How much do you guys play per week? That seems like a wodge of creds.

Yeah UEC is purchasable, and planned to remain so post-launch. Check the Store Extras

There’s a daily cap of 25k UEC (approx $30 I think), and there used to be a total cap on how much you could hold but it seems that was removed:

Kvdh7GL.png
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom