Make fleet carriers rentable

Fleet Carriers will be the pinnacle ship for very rich commanders. At this level, we have every ship we want and a couple of billion credits. Just adding another big ship to the list seems a missed opportunity as game credits are almost meaningless.

So make fleet carriers expensive and rentable – say one billion credits for six months, and the period can be extended by weekly blocks. This gives some meaning back to credits at the top level of the game as they will once again become a necessity.

As a rented asset it should also mean we do not have to continually pay to maintain the carrier and the rental should cover the salaries of the staff I presume will be required to operate the fleet services.

Additionally if operated by “neutral” leasing companies it might be less of a provocation than having fifty private fanatical imperial fleet carriers arrive at Sol.
 
No thanks. I want to own mine. I have pretty much all the ships I want (a grand total of 10, which may get reduced again), and I pretty much ignore credit accumulation now. I'd like to keep it that way - earn enough for repairs, ammo, and rebuys as I play, but no pressure to quickly grind a billion credits to pay my rent.
 
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I've forgotten - when are these supposed to be coming?

Now due second quarter of 2020 - so end of June 2020?

No thanks. I want to own mine. I have pretty much all the ships I want (a grand total of 10, which may get reduced again), and I pretty much ignore credit accumulation now. I'd like to keep it that way - earn enough for repairs, ammo, and rebuys as I play, but no pressure to quickly grind a billion credits to pay my rent.

I understand, of course you could "buy" yours - for 10 billion credits, payable in 1 billion credit instalments, due every six months for five years:)
 
if you're renting a Carrier, and you have a dozen ships onboard, and you're way out in the middle of nowhere when you run out of cash to pay the next instalment... what would happen?
 

Robert Maynard

Volunteer Moderator
Nor sure that a credit sink albatross around the neck of Carriers would be appreciated very much by those who have been waiting for them for quite some time already....
 
if you're renting a Carrier, and you have a dozen ships onboard, and you're way out in the middle of nowhere when you run out of cash to pay the next instalment... what would happen?
I'm sure terms & conditions would apply, but I would envisage that the carrier would head back to it's home system and the fleet would be “de-carriered” at this location.

Nor sure that a credit sink albatross around the neck of Carriers would be appreciated very much by those who have been waiting for them for quite some time already....

You may be correct. There should be a better mechanism for credit realignment and I may be addressing an issue that is unimportant to others. Given the wait, lets get it right.

We do know that when fleet carriers arrive they will be expensive (but less than 20 billion). I believe that they should be expensive, and as such commanders can either grind for the credits and then buy it or have a more “realistic” rental or hire/purchase model to pay it off as we play.

A rental system would be less of a credit hurdle for poorer (newer?) players and as carriers are presumably aimed at regular players, and as almost all game activity is rewarded with credits I think this rental option more sensible. Hard to imagine not earning 1 billion over six months (for example).

If carriers are going to be “cheap”, it's pretty meaningless and will just become another big ship to own.

In practice, I think it all but certain that they will be available simply to buy; but hey, that what this forum is for right?:)
 

Robert Maynard

Volunteer Moderator
You may be correct. There should be a better mechanism for credit realignment and I may be addressing an issue that is unimportant to others. Given the wait, lets get it right.
There's no "us" in getting it right - it's Frontier's call.
We do know that when fleet carriers arrive they will be expensive (but less than 20 billion). I believe that they should be expensive, and as such commanders can either grind for the credits and then buy it or have a more “realistic” rental or hire/purchase model to pay it off as we play.
As I remember it, the support response indicated that 20B Cr. would be "more than enough" to buy a Carrier.
A rental system would be less of a credit hurdle for poorer (newer?) players and as carriers are presumably aimed at regular players, and as almost all game activity is rewarded with credits I think this rental option more sensible. Hard to imagine not earning 1 billion over six months (for example).
It would be more expensive, in the long run, than outright purchase - as rentals are (because the entity renting out the product make a profit from the endeavour).
If carriers are going to be “cheap”, it's pretty meaningless and will just become another big ship to own.
That rather depends on ones opinion.
In practice, I think it all but certain that they will be available simply to buy; but hey, that what this forum is for right?:)
Indeed.
I suspect they'll be much cheaper than people expect. FD won't want to lock most players out of the content.
Indeed - as mentioned above - and Frontier have access to the in-game analytics that will likely lead them to set an appropriate price.
 

Deleted member 38366

D
urgs

Mid 2020 : "Rent-a-Carrier" Service introduced.
Take to the skies in the brand new and impressive Titans of Space. Only 800 ARX per week - and you can enjoy total freedom and dominate the Galaxy with your mobile fleet!

:D
 
Do we even know the prices yet?


No, people are just speculating, and it is quite possible that FDev have not decided on the price yet...
And the more peole stockpile credits, it could actually make them more expensive... as if I where to decide the price I would look at the top x% richest players and use that as a guideline for what the costs should be.... but that is just me, I also want to test out a new priority control for elevators, it is quite simple change, the more you push the call button, the more you have to wait for the elevator to actually arrive... so any stressed out people hammering the call button have to get lucky that anyone actually wants to get off on their floor, otherwise, they have to wait a really long time...
 
Renting won't be a logical concept in this case. What I think Devs should do is Scale the Carriers to every level of players. No, not Entry level. But from Mid Level.
like, a basic Fleet-Carrier should cost 500 Million, with 4 Ship Storage (2 Medium and 2 Small, no Large in this price range), 100 LY jump range, and Minimum Storage Capacity for Mining ones.
I didn't understand the Combat class carriers. it's not like they can fight by themselves, but maybe they would've defences and patrols like starports, so the Storage capacity can be replaced with Defence in case of Combat class, maybe.
But my point is, from exploration perspective it's too late to just lock Fleet Carriers behind a huge Multi-Billion wall.. First Exploration was to easy all these years. I still don't get how a CMDR can survive months in space without any food or water. there was no Survival mechanics at all. So even without Fleet Carriers CMDRs were doing just fine. So if you want to implement the Fleet Carrier Now, then making it exclusive will only make most of the CMDRs hate it.
Basic Carrier = 500 Million, 4 Ship Storage (2 Medium, 2 Small), Mining and Trading Carriers should've Storage and Less Jump Range (like 50LY) and Combat ones will replace it with Defence, and Exploration ones won't have any Storage or Defence but will get 100 LY Jump.
After that, make it progressive. you can upgrade the Carrier step by step, which will obviously cost huge amount of Credits. and the Final Output should be 500 LY Jump, 16 Ship Storage etc etc, which is reasonable to cost a 100 Billion easily. so this 500 Million to Billions journey would be remarkable.. and also most CMDRs will be happy with it. then it'll be logical to say "You get what you pay for".
 
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