They definitely changed a lot in the guest behavior and its effects, and there are some bugs - old or new, who knows - as well.
I watched a guest for a while who walked with her hands raised up in the air - presumably in despair because all her needs were low orange/red. She walked from one food/drink booth to the next (in the same food court) and kept crying that she had no money left and couldn’t affort to quench her thirst or hunger, but she still had $150 in her pocket - enough to buy a $9 drink!
She was funny to watch since she stumbled around as if drunk, turning this way, turning that way, and never going anywhere. Finally, she left the zoo.
Since then, I have seen a few angry guests complaining about lack of money when they still had plenty. And I have plenty of free ATMs all over the place.
I also watched numerous guests going into my building with 8 exhibits, looking at the animals, leaving maybe to look at another animal across the path or buy a drink nearby, and then heading straight back into the building to look at the same exhibits all over again. Rinse and repeat. They at least didn’t get upset about it, but it’s rather bizarre behavior when there are lots of animals they havent even seen yet. But I keep losing my observed groups because I have to check on one of the animals. Maybe they do get angry after a while because they didn’t see enough animals. Maybe the many attractive animals in such a relatively small space act as a magnet, although around the corner are Indian elephants, the overall favorite animal of the guests.
It definitely is quite a challenge to create the guest AI with the many options the guests can choose from and have to weigh against each other.
I watched a guest for a while who walked with her hands raised up in the air - presumably in despair because all her needs were low orange/red. She walked from one food/drink booth to the next (in the same food court) and kept crying that she had no money left and couldn’t affort to quench her thirst or hunger, but she still had $150 in her pocket - enough to buy a $9 drink!
She was funny to watch since she stumbled around as if drunk, turning this way, turning that way, and never going anywhere. Finally, she left the zoo.
Since then, I have seen a few angry guests complaining about lack of money when they still had plenty. And I have plenty of free ATMs all over the place.
I also watched numerous guests going into my building with 8 exhibits, looking at the animals, leaving maybe to look at another animal across the path or buy a drink nearby, and then heading straight back into the building to look at the same exhibits all over again. Rinse and repeat. They at least didn’t get upset about it, but it’s rather bizarre behavior when there are lots of animals they havent even seen yet. But I keep losing my observed groups because I have to check on one of the animals. Maybe they do get angry after a while because they didn’t see enough animals. Maybe the many attractive animals in such a relatively small space act as a magnet, although around the corner are Indian elephants, the overall favorite animal of the guests.
It definitely is quite a challenge to create the guest AI with the many options the guests can choose from and have to weigh against each other.