Newcomer / Intro I'm kinda lost, the galaxy is a huge place.

I didn't touch engineering for over a year, never stopped me enjoying the game. (y)

Absolutely, and I'm sure many don't bother with more than one or two. I just found the idea of chasing engineers around the bubble a really easy way to wander - no personal decisions on finding a home system needed, and no depth of reasoning regarding where to visit/explore next. Everytime I got an invitation in my inbox, it sent me somewhere new. I didn't settle on a home region for a very long time, and am pleasantly surprised every time I dock at a random station somewhere to find I am fully allied with various seemingly random factions - must have been a temporary outpost while trying to figure something out (or a CG related system).
 
The Nomad Approach! :D

Working on the Engineers is a good thing not only because of the benefits for your equipment. It also puts you through all of the main activities the game has to offer, and may help you find the one(s) you like. It also does not hurt to have at least a small insight into activities you do not plan to make your main business, every bit of experience may be a lifesaver one day.
 
Absolutely, and I'm sure many don't bother with more than one or two. I just found the idea of chasing engineers around the bubble a really easy way to wander - no personal decisions on finding a home system needed, and no depth of reasoning regarding where to visit/explore next. Everytime I got an invitation in my inbox, it sent me somewhere new. I didn't settle on a home region for a very long time, and am pleasantly surprised every time I dock at a random station somewhere to find I am fully allied with various seemingly random factions - must have been a temporary outpost while trying to figure something out (or a CG related system).

When I was searching for an anwser to my original question, I came a cross so many threads talking about fully engineered ships, and how to unlock them. It's easy for a newcomer to get the impression this is something you "have" to do.

Me, I'm in no hurry, I just got the game 2 days ago, and I got all the time in the world.
 
I'll give Diaguandri the (y) too. Spent a long time there and got allied with all factions: mission payouts became lucrative and the ship discount decent.

Of course, one doesn't actually need a "home" per se. You could get, fit and engineer (eventually) a great exploration ship and go and explore strange new worlds and seek out new civilisations etc.
 
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I'll give Diaguandri the (y) too. Spent a long time there and got allied with all factions: mission payouts became lucrative and the ship discount decent.

Of course, one doesn't actually need a "home" per se. You could get, fit and engineer (eventually) a great exploration ship and go and explore strange new worlds and seek out new worlds etc.

Home is is where the heart is, as they say...or where your spaceship parked for the time being :p
 
It's easy for a newcomer to get the impression this is something you "have" to do.

No, you definitely don't have to unless you plan to be a PvP combat pilot. But it helps a ton, and each engineer you can persuade to work for you is an achievement, a milestone you have reached.
I'd suggest to give them a go for sure.
 
No, you definitely don't have to unless you plan to be a PvP combat pilot. But it helps a ton, and each engineer you can persuade to work for you is an achievement, a milestone you have reached.
I'd suggest to give them a go for sure.

Aye, that is what I thought, Engineering is "end game" stuff from what little I know about it. I will look into it later, but it's not on my to do list right now.
 
When I was searching for an anwser to my original question, I came a cross so many threads talking about fully engineered ships, and how to unlock them. It's easy for a newcomer to get the impression this is something you "have" to do.

Me, I'm in no hurry, I just got the game 2 days ago, and I got all the time in the world.

Oh no, don't rush through anything - that way lies madness. My approach was by no means a grind rush to achieve ship perfection. I know some push through it as fast as possible, with the aid of rapid-grind tutorials in search of a meta PvP ship (that they can barely fly), but I simply used them as a nomadic raison d'etre to avoid getting caught up in PP or supporting a BGS faction before I had properly explored the different aspects ED has to offer. It took me more than a year on my main account to unlock all the engineers and gather a few PP weapons (I did get distracted by Ram Tah at one point), before I thought seriously about settling on a home region.
 
I picked my home system based on the view. The main starport looks amazing from space, as does the view of the planet it orbits. The moon of that planet also has an amazing view, with the main outpost set near a range of beautiful mountains. I also wanted a quiet system that's not too far away from the capital of Federation space, a system that I can see my influence the BGS when I'm in the mood for such things. In order to keep it quiet, I'm not sharing the location except with friends who pledge to support my minor faction.

I will share another system with you - Eranin. It's a system not to far from Sol in what used to be the original group of starter systems (though they were not locked down like today). Azeban Orbital has an amazing view of the planet it orbits, being one of the few orbitals with low enough orbit that you can actually see the planet rotate (relatively speaking) beneath you and experience multiple sunrises and sets in a 24 hour period. It's close to many other cool systems as well, including the planet Vulcan with a station named after Spock!
 
Oh no, don't rush through anything - that way lies madness. My approach was by no means a grind rush to achieve ship perfection. I know some push through it as fast as possible, with the aid of rapid-grind tutorials in search of a meta PvP ship (that they can barely flt), but I simply used them as a nomadic raison d'etre to avoid getting caught up in PP or supporting a BGS faction before I had properly explored the different aspects ED has to offer. It took me more than a year on my main account to unlock all the engineers and gather a few PP weapons (I did get distracted by Ram Tah at one point), before I thought seriously about settling on a home region.

No no, I did not read your reply that way :) I did understand your newbie travels took you all over the galaxy, and you had fun.
 
I picked my home system based on the view. The main starport looks amazing from space, as does the view of the planet it orbits. The moon of that planet also has an amazing view, with the main outpost set near a range of beautiful mountains. I also wanted a quiet system that's not too far away from the capital of Federation space, a system that I can see my influence the BGS when I'm in the mood for such things. In order to keep it quiet, I'm not sharing the location except with friends who pledge to support my minor faction.

I will share another system with you - Eranin. It's a system not to far from Sol in what used to be the original group of starter systems (though they were not locked down like today). Azeban Orbital has an amazing view of the planet it orbits, being one of the few orbitals with low enough orbit that you can actually see the planet rotate (relatively speaking) beneath you and experience multiple sunrises and sets in a 24 hour period. It's close to many other cool systems as well, including the planet Vulcan with a station named after Spock!

Style over substance, I like that. I have written down Eranin as yet another system, I will have to visit. So much to see and do, love it.

I forgot to mention, I can look up in the night sky IRL and point to my home star. This makes me happy :D

Now that is pretty awesome!
 
I picked my home system based on the view.

Lol, I tried that... too many fantastic systems to choose from. But go on, PM me your home system, I won't tell anyone and definitely won't show up uninvited and cause havoc. Oh wait, you switched platforms didn't you? Nevermind.
 
Just to give a different view point....

One of my major considerations in choosing a station to base myself out of is the controller voice.

That might sound stupid but seriously I would go mad if every time I arrived I had to listen to the "John Wayne with loose dentures" character.

You might like to just bear in mind at the start of your experience in the game that you can buy ships and modules at a discount in certain places. So the powerplay "power" that is Lee Yong-Rui sells stuff at 15% discount - you do not ned to be pledged to get this. The recommendations of Diaguandri reflect that it is a LYR system.

BTW - it is OK to put-off doing any Engineering but the advantages of being able to engineer your FSD makes the effort to do so well worthwhile as a first step.
 
While fully engineering a ship is not an essential a few grade 1 modifications can do wonders especially to jump range which is handy for most occupations in Elite but as with everything else there is no rush.
 
While fully engineering a ship is not an essential a few grade 1 modifications can do wonders especially to jump range which is handy for most occupations in Elite but as with everything else there is no rush.

Aye, no rush. I've played quite a few MMORPGs over the years, and there seem to be this obsession with reaching max level and "end game" I never understood this in any game.
 
Just to give a different view point....

One of my major considerations in choosing a station to base myself out of is the controller voice.

That might sound stupid but seriously I would go mad if every time I arrived I had to listen to the "John Wayne with loose dentures" character.

You might like to just bear in mind at the start of your experience in the game that you can buy ships and modules at a discount in certain places. So the powerplay "power" that is Lee Yong-Rui sells stuff at 15% discount - you do not ned to be pledged to get this. The recommendations of Diaguandri reflect that it is a LYR system.

BTW - it is OK to put-off doing any Engineering but the advantages of being able to engineer your FSD makes the effort to do so well worthwhile as a first step.

I only have 13 hours into the game, so I've yet to get tired of the controller voice, lol.
 
For me, I want a nice station for my home system - one of the big tourist stations, with trees growing besides the landing pads and little rivers and lakes. Those stations usually have all services (up to outfitting and shipyard), so I can have any ships or modules sent over. A bonus is an interstellar factor in the same system, otherwise you'll need to scout the neighbourhood (and park a small fast ship there, just in case...).
The downside of these tourist stations is that you'll have to do tourist missions if you want to go up in favour with the local factions (and why wouldn't you, since this is the main reason for having a home system) - the choice of other missions can be a bit limited. If you set up a tourist ship, don't put any cargo bays in there - that will let you ignore your passenger's demands for "home appliances" to "make the journey more comfortable" with a clean conscience.
 
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