Tis the little things ....

I don't just mean the "headlook" to open panels or to enjoy the view, but to "track" the path of my opponent. It's much more "elegant" to follow the trace of the target when it get's "out of 2D view". In 3D you get a certain "feeling" what your oppenent, whether npc or commander, will do next, when he's "out of the front screen". It's a huge advange, as far as it conerns me. I experienced the same within DCS. I got "better" just because of the "natural" view.
I was going to post this in another thread (might still), but VR has totally changed CQC for me. I went from being rubbish to being top duck in the last two matches I tried, and it all comes down the the ability to keep my eye on my opponent and "feel" my ship move under me to track that opponent. I actually found myself enjoying CQC! It also gives me a chance to fly SLF in VR without having to equip an SLF hangar in the main game (currently the T9 is the only SLF-capable ship I own).

Now if only Frontier would give us bots in CQC so it wasn't such a ghost town...
 
i like how the ships feel different to fly not just this one is faster, this one turns quicker. It's the subtle stuff the wallow in the turn for the heavy freighters. The fact that BIG BONED BETTY my keelback will over run the pad when she is full, because i forgot i grabbed goods last fuel stop, the route plotting calculating based on the fuel you will use. Then me being 1ly short because i like topping up. Most recently i was helping one of my kids start out her CMDR so i added an ADC to betty and she waits her turn to dock while that piece of music from 2001 plays
 
Now if only Frontier would give us bots in CQC so it wasn't such a ghost town...
Either this, or that they "allow" our hard engineered ships within CQC. Might be placed in it's own "league" or something like that. Small, medium, large ships (un-)engineered, etc. think it would revive CQC. The limitation to SLF's is simply unappealing for the most, I can imagine (the fact that I don't get into CQC, to be honest. ;))
 
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I don't have VR, but I do find myself hitting my middle mouse button a lot - it's bound to Free look. I use it way more in ED than I have in other games because it adds to my awareness, I can watch targets while flying in another direction..
 

Deleted member 182079

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I upped my hardware solely to experience Elite in VR. 😂 Never thought that it would make SUCH a difference. As an old sim-racer, now I can hardly come over with the fact, that I drove in 2D for decades. 😁

I don't just mean the "headlook" to open panels or to enjoy the view, but to "track" the path of my opponent. It's much more "elegant" to follow the trace of the target when it gets "out of 2D view". In 3D you get a certain "feeling" what your opponent, whether npc or commander, will do next, when he's "out of the front screen". It's a huge advange, as far as it conerns me. I experienced the same within DCS. I got "better" just because of the "natural" view.
Even though I played, and still do play, Elite for excessive amounts, I can't quite justify spending several thousands of Euros on a new desktop plus VR set... but I am a little envious whenever I see/hear from those who do play the game that way - especially when it comes to scale, which I do think feels off in 2D, but whenever I watch a VR video on Youtube it does feel more 'right' somehow. I just choose to remain 'VR ignorant' as my gaming habits are bad enough as it is if you know what I mean;) Who knows, maybe in a few years I might still end up jumping onboard.

As for following targets etc. I do exactly know what you mean, and it's another major benefit of headtracking for me - I always know where my target is as I keep track of it visually rather than through the radar - again, it feels very natural after a short breaking-in period a few years ago. I did switch off some axises in TrackIR (zooming in/out and lateral movements left/right) as I found those pretty limited in Elite as opposed to say FSX (where I'm able to look 'over' the dashboard or door windows, shoulder etc.) and it can become a bit uncomfortable keeping your head steady over prolonged periods of time, but I've adjusted sensitivity accordingly and have found a pretty good sweet spot now that works very well. It was sort of expensive for what it is (TrackIR v5 basic package cost me about 180 Euros a few years back), but zero regrets and well worth it if you can't/won't go full VR. I use it a lot with Euro/American Truck Sim, checking mirrors and turning into junctions checking for traffic is so much better as opposed to moving the camera by hand.
 
Either this, or that they "allow" our hard engineered ships withing CQC. Might be placed in it's own "league" or something like that. Small, medium, large ships (un-)engineered, etc. think it would revive CQC. The limitation to SLF's is simply unappealing for the most, I can imagine (the fact that I don't get into CQC, to be honest. ;))
As long as the game balanced teams in some way. If I want to fight die at the hands of G5 FDL godships, all I need to do is go to Deciat...
 
Even though I played, and still do play, Elite for excessive amounts, I can't quite justify spending several thousands of Euros on a new desktop plus VR set... but I am a little envious whenever I see/hear from those who do play the game that way - especially when it comes to scale, which I do think feels off in 2D, but whenever I watch a VR video on Youtube it does feel more 'right' somehow. I just choose to remain 'VR ignorant' as my gaming habits are bad enough as it is if you know what I mean;) Who knows, maybe in a few years I might still end up jumping onboard.

As for following targets etc. I do exactly know what you mean, and it's another major benefit of headtracking for me - I always know where my target is as I keep track of it visually rather than through the radar - again, it feels very natural after a short breaking-in period a few years ago. I did switch off some axises in TrackIR (zooming in/out and lateral movements left/right) as I found those pretty limited in Elite as opposed to say FSX (where I'm able to look 'over' the dashboard or door windows, shoulder etc.) and it can become a bit uncomfortable keeping your head steady over prolonged periods of time, but I've adjusted sensitivity accordingly and have found a pretty good sweet spot now that works very well. It was sort of expensive for what it is (TrackIR v5 basic package cost me about 180 Euros a few years back), but zero regrets and well worth it if you can't/won't go full VR. I use it a lot with Euro/American Truck Sim, checking mirrors and turning into junctions checking for traffic is so much better as opposed to moving the camera by hand.
Track-IR is a good "middle ground" I think. Gives some sort of 3D-feeling. I tried it at a friend of mine who cannot stand VR without nausea. Works quite well for the money as long as you have 3 hugh-scale screens. (y)
 

Deleted member 182079

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Track-IR is a good "middle ground" I think. Gives some sort of 3D-feeling. I tried it at a friend of mine who cannot stand VR without nausea. Works quite well for the money as long as you have 3 hugh-scale screens. (y)
Or sit as close as possible to a large TV screen;)
 
But to get back to topic...regarding "the little things":
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Just as a few examples HOW beautiful this game is.
 
When the T10 came out I engineered one and went for mining.
Plan was to have a turret-ship which would be able to defend itself without me bothering about active defence actions during mining.

The first pirate encounter was a DBS or DBX (can’t exactly remember) who came up close and scanned and then surprisingly NOT said: “What’s in your hold?”.

Instead he said: “Wow! The big guy! I don’t have any problems with you!”
And off he went. Up to that time I didn’t even know that this kind of NPC behaviour was possible.

It’s just ambience of course - but it enriches the gameplay so much.
Meaningful behaviour of NPCs is one of the most ignored community wishes…ups sorry, no negatvity in this thread allowed.
 
It is the 'over the top' level of detail you can see inside any of the stations, fans slowly rotating, the little vehicles, trees and lakes on the tourist Stations, tray upon tray of growing 'stuff' in the Agri's, 'things' happening in the extraction ones... Amazing! (even more so in VR)

Likewise the background music and sounds, they just don't detract from the game, just blend in so well.

My favourite, the 'dirty' acceleration noise on the Kraits...
 
When the T10 came out I engineered one and went for mining.
Plan was to have a turret-ship which would be able to defend itself without me bothering about active defence actions during mining.

The first pirate encounter was a DBS or DBX (can’t exactly remember) who came up close and scanned and then surprisingly NOT said: “What’s in your hold?”.

Instead he said: “Wow! The big guy! I don’t have any problems with you!”
And off he went. Up to that time I didn’t even know that this kind of NPC behaviour was possible.

It’s just ambience of course - but it enriches the gameplay so much.
Meaningful behaviour of NPCs is one of the most ignored community wishes…ups sorry, no negatvity in this thread allowed.
I've had similar when BH'ing in Rez sites, along the lines of "Oops! Sorry, didn't mean to bother you", makes me chuckle :)
 
From a laymans viewpoint there seems to be an overall astronomical accuracy, which I find very immersive. That first encounter with an asteroid belt was a jaw dropper, same with the neutrons. The creaking approach to a planet with interesting topography, well illuminated by its star is visual sci fi gaming splendour.
On a more frivolous and prurient note, I should mention a fondness for limpets, those versatile AI terriers, and the remarkably sultry voice of a certain station announcer in Gliese 58.
 
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