Tis the little things ....

But to get back to topic...regarding "the little things":
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Just as a few examples HOW beautiful this game is.

Hang on a tick .. most of those are really really big things! ;)


It's been a while since this video was reposted but although I was not involved, it's one of my all time favourite sandbox moments, of a very dangerous pastime. It's the little things ..boo-ya! o7


# do not try this at home # all entrants are probably willing though not necessarily trained professionals # please keep your hands and feet inside the vehicle at all times.
 
Hang on a tick .. most of those are really really big things! ;)


It's been a while since this video was reposted but although I was not involved, it's one of my all time favourite sandbox moments, of a very dangerous pastime. It's the little things ..boo-ya! o7


# do not try this at home # all entrants are probably willing though not necessarily trained professionals # please keep your hands and feet inside the vehicle at all times.
WOW!!! How cool is THAT?🤘
 
It is the 'over the top' level of detail you can see inside any of the stations, fans slowly rotating, the little vehicles, trees and lakes on the tourist Stations, tray upon tray of growing 'stuff' in the Agri's, 'things' happening in the extraction ones... Amazing! (even more so in VR)
[...]

And the falling leaves from the trays of growing 'stuff' !!
 
Oh I love these threads - there are sooo many glorious little details in Elite.

For more of these check out this old thread too: https://forums.frontier.co.uk/showthread.php/329135

The "little things" are everywhere but a couple of oldies from me - I love how, when you're on a planet and the sun starts to set behind you the shadows of things like mountains and crater edges start to lengthen so rapidly that you can see them moving and even follow them ..


.. and I love how, when an SRV blows apart ..

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.. the wheels come off individually and then behave as fully modelled independent entities which you can then follow for as long as you want.


Oh, and obviously I love how mini-bobble-Braben is really into his jazz!
 
Count me in the TrackIR crowd. I would love to do full VR and my system would support it, but I have only one working eye so a VR headset would be a waste for me. I do love my TrackIR for Elite, DCS, and Arma3. I used a wired EDTracker for a long while until the connector broke off the circuit board and it was great, but the simplicity of the TrackIR is better for me.
 

Craith

Volunteer Moderator
Just yesterday I flew my Eagle into a Haz Res, icy one, and the sun was at a shallow angle, throwing long drawin shadows through the whole scenery. I forgot about bountyhunting and just flew between the asteroids, looking for tight squeezes and enjoying the views, the flightmodel, just being there.
 
coming home after a long last night at a CG, a bit to long....;)
dropping out at my "home" station, docking permission granted, and as I rounded the station in a slow arc to line up with the mail slot......
the star dawned over the station sphere.....It was so beautiful the way the light softly lit up the face of the station....
I sat there a wile, with a great feeling off achievement and thinking this IS Home, the feeling was true at that moment!
I almost missed my docking window
Its fantastic
its just a game
Thank you Frontier!
o7 cmdrs
 
I have only one working eye so a VR headset would be a waste for me.
No it wouldn't. You would still be immersed in the ED world as much as you are immersed in real life now. I guess you compensate for losing stereoscopic vision by relying more on scale and parallax. You could do exactly the same in VR. There is no parallax and little sense of scale on a flat monitor.
 
Oh...just remember my encounter with the generation-ship "Atlas". It was purely accidential.
After I dropped onto the neutron star I looked at the contacts-panel...really don't know why anymore and discovered the signal.

Locked on and dropped upon it. What an odd and eerie atmosphere this ship was surrounded with. The glaring backdrop of the neutron star. The scars on the container holds of the g-ship. Those slowly spinning habitat-rings and the overgrown gardens all covered in a dim light. The moan of the whole ship and nothing else to hear despite of your own engines when moving further and then...those logs of the chief-engineer....just WOW! Still sends me shivers down my spine.

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OP here, a very heartfelt thank you to everyone (well nearly everyone lol) who contributed, it is nice that some here still appreciate the game - yes I was beginning to doubt that!

One more from me:

If you haven't done this, try it. Fly around the exterior of a Coriolis station and just take in the level of detail that has been put into modeling it. Most of what you see won't be noticed by other players, which is a shame in my book. And from what I can work out, it seems most stations are slightly different from each other, externally that is. I know that it is probably procedurally generated but still, it would have been simple for FD to have each station identical to each other, create a few lines of lore to explain it and we, the players would have accepted it. But they didn't they put the effort in and for that I can't thank them enough.

Even the interiors of the station can set the mood. Fly into one and it looks like an old industrial site, someone welding in a broken bay, thick smog floating about, dim lighting and you just know that the workers there are probably grumpy as hell. You just know that your ship will end up covered in soot if you land. Yet others dazzle you as soon as you slide through the slot, statues, parklands, bright 'sunlight', you could immediately imagine the inhabitants there are happy. The ambience created in some of these stations are just incredible.

Again, thank you all for your wonderful contributions and for keeping this thread civil. :D
 
I got a paint job for my Mamba. It was worth repairing my paint, even.

Looks lovely. Working on a Multicrew ship on the short to bring friends aboard later this week, a little cruising around. They're using Keyboard and Mouse though, so their control questions are totally foreign to me.

Look forward to getting them into a ship they like and cruising around together.
 
OP here, a very heartfelt thank you to everyone (well nearly everyone lol) who contributed, it is nice that some here still appreciate the game - yes I was beginning to doubt that!

One more from me:

If you haven't done this, try it. Fly around the exterior of a Coriolis station and just take in the level of detail that has been put into modeling it. Most of what you see won't be noticed by other players, which is a shame in my book. And from what I can work out, it seems most stations are slightly different from each other, externally that is. I know that it is probably procedurally generated but still, it would have been simple for FD to have each station identical to each other, create a few lines of lore to explain it and we, the players would have accepted it. But they didn't they put the effort in and for that I can't thank them enough.

Even the interiors of the station can set the mood. Fly into one and it looks like an old industrial site, someone welding in a broken bay, thick smog floating about, dim lighting and you just know that the workers there are probably grumpy as hell. You just know that your ship will end up covered in soot if you land. Yet others dazzle you as soon as you slide through the slot, statues, parklands, bright 'sunlight', you could immediately imagine the inhabitants there are happy. The ambience created in some of these stations are just incredible.

Again, thank you all for your wonderful contributions and for keeping this thread civil. :D
You're absolutely right! Those Coriolis are simply gorgeous. I fly through the structure from time to time to train my FA-Off skills. If you're near enough, you can almost see the interior of the quarters. Simply brilliant!
Same with the Orbis. Those rings are incredibly detailed...parks...buildings...corn-fields...roads...all illuminated by the star or your lights...what a sight!
 
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