High G planets should have an audible warning

I try to avoid high gravity planets as they are tricky to land on/navigate without crashing, so apologies if this is already a thing and I haven't noticed.

For missions or other reasons I sometimes fly to planets I forgot to look up so don't know the Gravity I'm going to be dealing with. Is it possible to add some sort of audible alert "approaching high gravity planet" or the like for those planets would be super helpful to stop me (and other commanders I suspect) becoming pancakes.
 
When you go into orbital flight, your hud shows the gravity. Also, you can see it on the system map.

Not required imho.
 
When you go into orbital flight, your hud shows the gravity. Also, you can see it on the system map.

Not required imho.
System map is where I normally check it, but it's a lot of keybrd/joystick presses for me to get there, and if I'm only remembering to do it as I hit atmosphere then it might well be too late.
Will have a look at HUD as clearly I hadn't noticed it there (doh!) - still think an audio warning would be useful though as it's a rebuy screen event potentially if you're not aware.
 
Not opposed to a warning, but it's usually fairly well evident that the planet one is approaching is high gravity even before one is close enough to see the g gauge. They are all fairly big (which should be apparent even on a 2D display) and almost all of them are very smooth, with a relatively (in comparison to the planet's radius) low OC zone and a very tight drop out/exclusion zone.
 
I think there's plenty of time to realize the Gs on a planet and make adjustments before you actually crash. You have orbital, and glide to go through before you are in any kind of danger. As said above the Gs are on the HUD, although I'd love to see the coords and Gs position on the HUD moved to the top right closer to the directional headings for easier navigating. And high Gs tend to be large planets, so there's another visual clue.

If you are prone to suprise crashing on high Gs, I wonder what you are doing? Sounds like you are getting locked into decent maybe? Some people are unaware of decent mechanics, or even that the bar on the right of the HUD is your rise/fall meter. If you are decent locked (descending at over 500m/s), you cannot slow down or stop decent using reverse thrust. But bringing your ship horizontal and boosting with full upwards vertical thrust ( not pointing your ship upwards and boosting, that doesn't work ) will slow/stop decent quickly.
Go slow on high G and hold upwards thrust all the way down to slow your decent if you intend to land, 'tricky'?

I wouldn't say I'm against an audible alarm, as long as it's a menu option that can be toggled on/off. Personally I like less audible alarms, not more.
 
Not entirely related to OP, but you know what my beef with high-gravity is?

I can't tell what the gravity is to begin with unless I'm dropping out on the dark-side of a planet.
That orange HUD is impossible to read when approaching the vast majority of landable planets as most of them have some yellowish tint to them.
Add that the numbers are so fantastically tiny...

PS4 player, so beyond scooching up to TV I don't have color options (yet) - maybe Frontier will finally realize that would be a great QoL update, too.
 
Add that the numbers are so fantastically tiny...

Yes the numbers are hard to read, that's why I don't rely on them. I already know the gravity of bodies I am intending to land on before I even start SC'ing towards them, this is basic navigational practice. It's available in the FSS, available in the system map, and rough idea can be got form just looking at them. A large high metal content body, well that's going to have a high grav. A similar sized icy body? That's not going to have a high grav, so you bring up your navigational instruments, for instance the system map, and check. The last thing I would do is fly maybe 100kls to land on a body without first knowing all these details.

If the first time you know it's a high grav is a red flashing light and voice screaming "warning high gravity" then, and this is my opinion only of course, you have already failed basic astrogation practice. Know what the dangers are before you encounter them, that is what makes for safe exploration.
 
Yes the numbers are hard to read, that's why I don't rely on them. I already know the gravity of bodies I am intending to land on before I even start SC'ing towards them, this is basic navigational practice. It's available in the FSS, available in the system map, and rough idea can be got form just looking at them. A large high metal content body, well that's going to have a high grav. A similar sized icy body? That's not going to have a high grav, so you bring up your navigational instruments, for instance the system map, and check. The last thing I would do is fly maybe 100kls to land on a body without first knowing all these details.

If the first time you know it's a high grav is a red flashing light and voice screaming "warning high gravity" then, and this is my opinion only of course, you have already failed basic astrogation practice. Know what the dangers are before you encounter them, that is what makes for safe exploration.

You're absolutely right, really.

The numbers are still too tiny to be remotely useful.
Much of the HUD seems this way at times. Just seems a waste of assets and information when its not even user-friendly or accessible.
 
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