Think about module reinforcements which only go up as high as five. I can put two size 3 into a 6 slot and unbalanced my ship completely overpowering its hull armor.
Your reply is unequivocally false. This banal accusation of yours is just your opinion always touted out by certain people who don't like it when people make any suggestion they are not in favor of. And it is absolutely true that certain people bring out those same argument I mentioned nearly every time someone makes any sort of suggestion. Often utterly ignoring any restrictions placed on the suggestion mitigating exploitation or balance issues it might cause. They don't debate the question, they dismiss it out of hand using those arguments I mentioned earlier, or worse, attack the intelligence and/or character and/or motives of the person making or agreeing with the suggestion. Often regardless of if the arguments against it have any basis in fact. You can rail about that fact and call me liar if you want, but the posts in nearly every suggestion thread here prove my claim that a few here poopoo almost every idea that comes along with nearly the same arguments every time.Unequivocally false. This banal accusation of yours is always touted out by certain people who don't like it when people are not in favour of their unique and brilliant suggestions, or forbid, against a suggestion. Whenever I (and many others) are not in support of a suggestion, it's because it's not a very good suggestion - it may add no real qol/gameplay benefit; it may add something minor, but at the expense of other aspects of the game; it may compromise some basic/core principles in favour of a benefit to a minority of players; it may simply be absurd. But nice try.
To be honest Mick, I would rather people continue to flood this sub-forum with bad ideas which can be ignored than no one submitting any new ideas at all. The latter would mean no one cares about the game and that would be a terrible situation to be in.I think it's more about people are tired of the forums getting flooded with bad ideas
I repeat: each ship already has its uniqueness that has nothing to do with the optional modules and the optional modules are specifically intended to be optional and interchangeable. As far as prospective exploits go in stacking/etc goes, that applies regardless of if there are splits and is more an overall argument why some modules shouldn't be combinable in the first place. In fact, you pretty much just successfully argued why you think Frontier should remove engineering from ED... A python is slow? Just engineer its thrusters with dirty drives... A courier has too much weight? Engineer its modules for lightweight. Customization is a key part of the game Frontier is making and you're arguing that it shouldn't be there. The point of limitations is not just to be limiting entirely on their own, it is to find the right balance of things to make the game the most fun for the most people.
Think about module reinforcements which only go up as high as five. I can put two size 3 into a 6 slot and unbalanced my ship completely overpowering its hull armor.