Greetings Developers. Im a player of 200h and played through 1 + years. I see 2 main issues and I want you to aim at it.
First : Lack of players common goals.
I know universe is somehow lonely but a game shouldn't. Players are too spreaded for the galaxy is so big so there's no good-interact that it almost became a single / custom service game. I think a big , long-term event that every player can influence the universe will create several hostpots(That makes players interact spontaneously ) and make the game more "liver". Here is a example:
To fight against the Aliens, goverments decided to figure guardian-techs together. there's several stages including scan aliens and guardians , use experimental weapons based on it to destroy aliens and collect special meterials , help science work and etc. Every stage should last at least a month by everyone sharing the same progress and the whole event will end in a year. Stages will rewarding a large amount of credits and ranking , while the event ends by rewarding special weapons unlock for everyone , a guardian mod get amplified or requirment greatly decreased(refers to humans knows better of gurdian techs) and etc.
Mentioned that active players not participate in the act should also push the progress for refering more population in galaxy. So it wouldn't affact players running out from their own activities to participate it. And there also should have "white period" between two stages to let players make use of the connections buit in the act.
I've got better idea and thats just a EXAMPLE. If you re interest pls PM me.
Second:Always have to Mine or Passengering to gain credits.
The issue is my interest is greatly apart from how to get new stuffs. Like I am interested in exploring. But Several days explore is even less then 4 hours of mining. You canot escape the problem from cutting down some sorts of incomes but to fix the "Player's economy image". Now players can go into middle-stage ships quickly but have to play too long for A-equipments and Materials. It also happens like "I go mining for several days - I got everthing I want - I experience it and the game ends for me". Though Guardians and Engineers could help , they arnt working well.
I think give those more customize-ability and once unlocked more easier to reach is a good idea, but the problem is you have to figure out a solution.
That's all. And welcome commanders to point out more problems or fix what i was wrong.
First : Lack of players common goals.
I know universe is somehow lonely but a game shouldn't. Players are too spreaded for the galaxy is so big so there's no good-interact that it almost became a single / custom service game. I think a big , long-term event that every player can influence the universe will create several hostpots(That makes players interact spontaneously ) and make the game more "liver". Here is a example:
To fight against the Aliens, goverments decided to figure guardian-techs together. there's several stages including scan aliens and guardians , use experimental weapons based on it to destroy aliens and collect special meterials , help science work and etc. Every stage should last at least a month by everyone sharing the same progress and the whole event will end in a year. Stages will rewarding a large amount of credits and ranking , while the event ends by rewarding special weapons unlock for everyone , a guardian mod get amplified or requirment greatly decreased(refers to humans knows better of gurdian techs) and etc.
Mentioned that active players not participate in the act should also push the progress for refering more population in galaxy. So it wouldn't affact players running out from their own activities to participate it. And there also should have "white period" between two stages to let players make use of the connections buit in the act.
I've got better idea and thats just a EXAMPLE. If you re interest pls PM me.
Second:Always have to Mine or Passengering to gain credits.
The issue is my interest is greatly apart from how to get new stuffs. Like I am interested in exploring. But Several days explore is even less then 4 hours of mining. You canot escape the problem from cutting down some sorts of incomes but to fix the "Player's economy image". Now players can go into middle-stage ships quickly but have to play too long for A-equipments and Materials. It also happens like "I go mining for several days - I got everthing I want - I experience it and the game ends for me". Though Guardians and Engineers could help , they arnt working well.
I think give those more customize-ability and once unlocked more easier to reach is a good idea, but the problem is you have to figure out a solution.
That's all. And welcome commanders to point out more problems or fix what i was wrong.