Dinosaurs General Gameplay A new concept to make small Carnivores breakouts more interesting and breakouts in general

New Item: Smoke Grenades
Like flares, these grenades are shot from a under-barrel attachment on ACU and Ranger rifles. Unlike flares, these grenades give off a large smoke screen that can be used to scare off dinosaurs, unlike the flare which is more of designed to attach them. This will make it ideal for various situations that involve keeping a dinosaur out of a certain area.

New Feature: Infested
This new feature is all about dealing with small carnivores in a new way. Small carnivores like raptors will now be able to enter some park buildings. Once inside and infested, the building will cease any actions it can do such as make money. And the building will start to cause lawsuits, the cost depending on how many dinosaurs are in said building, which can be a maximum of 4. Indoraptors can also do the same, but only one can enter a building. Yet they will have a lawsuit cost equivalent to 4 small carnivores. Compies can also enter some buildings to a maximum of 4, but will only do half the lawsuit cost. In order to counter this, you will have to use a Ranger Team to shoot a smoke grenade through a entrance of a infested building. Once that is done, the animals will quickly run out and can be taken care of normally. Besides a notification and the building being labeled as “Infested” the building may be damaged if the dinosaurs are left in for long enough, and around the building, the player can hear the calls of whatever animal is in there. (Perhaps also little animations for some buildings, like shadows being seen through windows, etc)

Things to note:
-Multiple species can’t be in one building.
-Buildings that can’t be infested in the JW era include, Weather Stations, Security Center, Bunkers, ACU, Ranger Station, all attraction buildings such as Viewing Towers, and Monorail stations.
-Buildings that can’t be infested in the JP era include, Weather Stations, Bunkers, Ranger Team, the Tour Building, and Helipad.
-For aviaries, the infestation will simply cease any potential money gain as well as increase the chance of Pteranodon escapes if their enclosure is damaged
-ACU Teams can still use smoke grenades, however, due to the fact they aren’t ground level, it will be near impossible in most situations to use a ACU team to shoot a grenade through a entrance of a building.
 
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I like this conceptual idea! I'm surprised I haven't even thought of that! I'm also thinking that maybe if they are left in the buildings for a long significant amount of time, they should at least run out on their own, but by then the damage would already be heavy. So you would still want to take them out of the "Infested" buildings as soon as possible.



(FYI, human entities can despawn in and spawn out of buildings easily, so it shouldn't been too difficult for dino entities to do the same to because, after all, you can and must add the three escaped raptors from the beginning of the JP campaign into the raptor pen where they will despawn and never show up on the map until the last mission where the same three raptor entities will respawn and run out.)
 
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I love this idea!

Although I don't get why viewing attractions wouldn't be 'infesteable'? I mean, I understand for the feature to work, it would be all the better if all guest buildings were targets. Sure, viewing attractions would likely need some animations, maybe, but at least they should be 'attackeable' by all carnivores, shouldn't they?
 
I love this idea!

Although I don't get why viewing attractions wouldn't be 'infesteable'? I mean, I understand for the feature to work, it would be all the better if all guest buildings were targets. Sure, viewing attractions would likely need some animations, maybe, but at least they should be 'attackeable' by all carnivores, shouldn't they?
That’s the problem. They would require too much animations due to their big open clear windows. And they would have to make animations for each dinosaur. Not to mention, every viewing attraction seems pretty small anyways. If they could add animations for them tho, I’d be fine with it. I just tried to be realistic.
 
I like this conceptual idea! I'm surprised I haven't even thought of that! I'm also thinking that maybe if they are left in the buildings for a long significant amount of time, they should at least run out on their own, but by then the damage would already be heavy. So you would still want to take them out of the "Infested" buildings as soon as possible.



(FYI, human entities can despawn in and spawn out of buildings easily, so it shouldn't been too difficult for dino entities to do the same to because, after all, you can and must add the three escaped raptors from the beginning of the JP campaign into the raptor pen where they will despawn and never show up on the map until the last mission where the same three raptor entities will respawn and run out.)
Yeah. It would make sense for them to eventually leave. But I think a completely damaged building should still be able to be infested, maybe they don’t stay as long. The concern would be there’s just there‘s no longer a risk of building damage, just lawsuits and safety concerns.
 
I like this conceptual idea! I'm surprised I haven't even thought of that! I'm also thinking that maybe if they are left in the buildings for a long significant amount of time, they should at least run out on their own, but by then the damage would already be heavy. So you would still want to take them out of the "Infested" buildings as soon as possible.



(FYI, human entities can despawn in and spawn out of buildings easily, so it shouldn't been too difficult for dino entities to do the same to because, after all, you can and must add the three escaped raptors from the beginning of the JP campaign into the raptor pen where they will despawn and never show up on the map until the last mission where the same three raptor entities will respawn and run out.)
I totally agree, I for one really do miss how the Raptors would escape their enclosures by climbing the fences instead breaking out they way do, that just seems like a very unlikely thing they would be able to do. In fact I wish they would just do away with that feature for all the small carnivores ( with the exception of the compys, spinoraptor and indoraptor) and have them escape that way instead. I also wish they would have certain fences specific for certain carnivores like for the Raptors and most other small carnivores should only require an electrical fence because with any other fence that's not electrified they would simply just climb out of and they would do the same for the electric fence if the power was off,
I think that would make it a little more challenging because you would have to rush to get the power working again before they noticed and decided to climb out. I also wish we can go inside all the buildings and attractions like you can in Planet Zoo instead of just view from them. There's a lot of things that are possible about the game itself the question is whether or not they're gonna go through with it?
 
I totally agree, I for one really do miss how the Raptors would escape their enclosures by climbing the fences instead breaking out they way do, that just seems like a very unlikely thing they would be able to do. In fact I wish they would just do away with that feature for all the small carnivores ( with the exception of the compys, spinoraptor and indoraptor) and have them escape that way instead. I also wish they would have certain fences specific for certain carnivores like for the Raptors and most other small carnivores should only require an electrical fence because with any other fence that's not electrified they would simply just climb out of and they would do the same for the electric fence if the power was off,
I think that would make it a little more challenging because you would have to rush to get the power working again before they noticed and decided to climb out. I also wish we can go inside all the buildings and attractions like you can in Planet Zoo instead of just view from them. There's a lot of things that are possible about the game itself the question is whether or not they're gonna go through with it?
However, there’s a problem I must address about the idea of “climbing fences”, that nobody else on the Internet has ever brought up. While interesting in theory, executing it properly here might prove to be very challenging.

You can place certain structures and more fences extremely close to each other as I tried to demonstrate in the comments section of someone else’s thread.


I’m not entirely sure if the current AI in-game for the dinosaurs is smart enough to understand how much space there is on the other side of the fences they’re kept behind, or could possibly be updated for such. Otherwise, they’re going to get all “glitched up” when they land in a tight space that will end up making them look weird.

That’s a point of interest that I believe should not go unnoticed.
 
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However, there’s a problem I must address about the idea of “climbing fences”, that nobody else on the Internet has ever brought up. While interesting in theory, executing it properly here might prove to be very challenging.

You can place certain structures and more fences extremely close to each other as I tried to demonstrate in the comments section of someone else’s thread.


I’m not entirely sure if the current AI in-game for the dinosaurs is smart enough to understand how much space there is on the other side of the fences they’re kept behind, or could possibly be updated for such. Otherwise, they’re going to get all “glitched up” when they land in a tight space that will end up making them look weird.

That’s a point of interest that I believe should not go unnoticed.
Well the game already knows how much space something needs to fit when it comes to fences. So maybe the small carnivores “fence seeking” AI could be like how the game can detect if a gate can fit on a certain side of the fence or something
 
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