Based on Ian Doncaster's
fine work on Pirate Attack I'm assuming the new states may be using a similar bucket system, and was thinking about trying to induce them in some quiet backwater. I have a few questions, and just on the off-chance that anyone has any clues:
- If states activate by filling buckets - can you fill the bucket on 1 day and just wait to see what happens, or do the buckets have 'holes' (so you have to keep them topped up for X days)?
- Any idea of the size of the bucket? Would I need to transport 50k of ... whatever, or 50,000k?
- Is this crazy? Should I just sit back and wait for Ian to find it out

Since Pirate Attack is caused by Increased Economy and Decreased Security, I want to believe other states are caused by something.
Additionally, since there
are now differing effects on Economy and Security based on the type of cargo traded (e.g Weapons cause +Eco and +Sec, everything else is +Eco only), I want to think that other states may also be affected in a similar way (dare I say, maybe biowaste trading actually does cause outbreak now, still not that it's been proven...)
While I can believe we can cause some of the states, others such as Public Holiday and Natural Disaster I can't even begin to comprehend any sane mechanic to
cause those states.
There
was somewhat of a "bucket with holes" mechanic... it was the mechanic which made pre-3.3 BGS famine and outbreak actually happen; if there wasn't counter-action, the outbreak/famine buckets would "drip" up each tick, until they'd trigger.
Personally, I felt that drip mechanic was pretty good, and it's a shame Famine was moved away from that and into the economy slider. I've not seen any evidence that mechanics like that continue to exist, but it's potential Blight/Infrastructure Failure could occur as a result of lack of delivery of potential goods (e.g lack of industrial goods such as Power Generators, which are normally profitable anywhere, being sold to a faction)... unfortunately for Blight, the only stations which turn a profit on goods which might prevent blight are Agricultural, so that spanners it a bit.
As for Terrorist Attack... well... I have somewhat of a (mechanical) issue with it, in that we already have Civil Unrest, Lockdown and Pirate Attack. Lockdown was always a by-product of blatting system security
before the sliders came in... so since Lockdown/Civil Unrest are now security sliders, maybe Terrorist Attack is a replacement of that system, separated from the security sliders?