There are 2 kind of players regarding surface signals, one is looking for them the other is not. Likelihood was introduced in the beta, where the option to resolve surface signals was removed and we NEEDED the likelihood information to decide if we are gonna fly out to a body to map it or not. Since in the current version of the FSS it's again possible to fully determine if the body has surface signals or not, the likelihood information is totally irrelevant.
If I'm not looking for surface signals, i can skip the scan (which seems to stop from doing it in the background) and i can just move on. It works great now, no stutters if you are speed scanning.
If I'm looking for surface signals, i will definitely wait for it to resolve in the FSS, because it is entirely possible that i find signals even if it's "Unlikely" and at the same time it is possible that i will find nothing even if it's "Likely" or above.
Again, we needed it in the beta, because it was necessary to decide which body we had to visit and map.
I have spoken.
If I'm not looking for surface signals, i can skip the scan (which seems to stop from doing it in the background) and i can just move on. It works great now, no stutters if you are speed scanning.
If I'm looking for surface signals, i will definitely wait for it to resolve in the FSS, because it is entirely possible that i find signals even if it's "Unlikely" and at the same time it is possible that i will find nothing even if it's "Likely" or above.
Again, we needed it in the beta, because it was necessary to decide which body we had to visit and map.
I have spoken.