Thats what I said and everyone jumped on me.Feels like a game-balance decision to keep people from stockpiling billions of CR before the release of carriers.
Thats what I said and everyone jumped on me.Feels like a game-balance decision to keep people from stockpiling billions of CR before the release of carriers.
Those that jumped on you will probably start realising their folly when FD eventually get round to finalising the balancing elements around mining in general. V3.6 is seemingly at least a step in the right direction (volatile prices are a good indication of that) but they probably should consider addressing yields and other concerns.Thats what I said and everyone jumped on me.
You can still mine LTDs. I made 130mill today in 2hours.Yeah well I have a ship with 113 void opals in it sitting....somewhere. I'll check the market daily on EDDB but in the meantime I'll be playing another popular title. Cheers mates. Sure was fun while it lasted.
Are you saying you won't make any credits on this load of 113 VO's, wow that sucks ….Yeah well I have a ship with 113 void opals in it sitting....somewhere. I'll check the market daily on EDDB but in the meantime I'll be playing another popular title. Cheers mates. Sure was fun while it lasted.
This would obviously solve the issue. Also the emphasis would have to be on the acquiring rarity. In order for NPCs to pose a threat, you'd have to completely rethink that aspect of the game (as currently NPCs can only realistically hinder the new players and none of them pose any risk to an end-game cutter even if you make the interdiction game harder to win).Time and risk - higher value items should be both harder to come by, carry more risk to both acquire and transport
[...] but dont try and lie and pretend like maintaining rank 5 was half an hour of your time per week. [...]
Mining painite and other previous 100-300 million an hour bugs in the game are playing in a totally different field.
Feels like a game-balance decision to keep people from stockpiling billions of CR before the release of carriers.
PS from the ADS time, I have seen that also exploration has been significantly buffed. I gained about 14 mil in an hour of running around DSSing ELWs. IN THE BUBBLE. Back in the day the whole trip to SagA* (with an unengineered ASPX, didn't have engineers back then) and back netted me MAYBE 150mil. Maybe less. Do we want to ask for a nerf in exploration earnings too? That is too much money compared to what I used to make in v1.x
EDIT: I know the mechanic with the ranks for accessing higher paying missions is kind of there, I just feel the missions do not pay enough.
There's endless possibilities.
Just shows 49% have no interest playing the game, just win it quickly as possible. I'm a firm believer they should have taken it even further. Not lower prices, but longer intervals between "resets" (it's 10? minutes now according to a post somewhere)
Most people who welcome the change are asking for a better balanced economy. You can still easily make 14 million an hour with mining, so why should someone suggest to nerf exploration payouts?
Well I think they just point out how little we were earning in the early days to show that you don't need ridiculous amounts of money in order to have fun.Because it would be the same principle as some of us are pushing "it wasn't this easy "in my time": so it makes sense to nerf it. I was just trying to be sarcastinc and point out that all it seems to me is old players being salty because the new players have it somewhat easier.
Not necessarily, it is balancing act regarding multiple factors and FD have the pre-3.x benchmark as a baseline - somewhere between what 3.x has given us to date and where it was pre-3.x is probably the ideal.This would obviously solve the issue. Also the emphasis would have to be on the acquiring rarity. In order for NPCs to pose a threat, you'd have to completely rethink that aspect of the game (as currently NPCs can only realistically hinder the new players and none of them pose any risk to an end-game cutter even if you make the interdiction game harder to win).
I disagree that FD will not re balance things appropriately, it just may not be in the way people in the community suggest. The 3.6 changes are a step in the right direction, those complaining about market price volatility will probably have to buy themselves water wings in the long run since I have no doubt FD will institute changes that will upset them further otherwise they may drown themselves with their own QQing.I'm a bit doubtful that they'll change the ease of rare mineral acquisition though, the CMDR tears after that change would fill the oceans of a 5 earth mass water planet.
Just shows 49% have no interest playing the game, just win it quickly as possible. I'm a firm believer they should have taken it even further. Not lower prices, but longer intervals between "resets" (it's 10? minutes now according to a post somewhere)
It was about time. I mean, before the update dropped, I earned over 0.5 billion in 2 mining trips to an LTD triple hotspot - and that paid less then Void Opals. I love mining but that's just silly money, and invalidated any other activity - including mining missions - for earning credits.
I do have issues with how Demand in markets seems to be too volatile (not just for mining goods, for everything) but I'll save that for another thread.
So, you are saying that 49% of people "have no interest in playing the game"? If we then add 30% of people who "don't care", that then totals 80% of people who aren't interested in playing the game "correctly". Well oookay. XD
The more obvious logic is that the opinions on display on these forums are not represntive of the wider community. And that's hardly surprising, as it's the same few individuals posting the same opinion over and over, post after post.
Nothing new there then...same old forums.