I may be wrong but I have that nagging feeling that many CMDRs confuse travel distance with exploration and vice versa. Examples are plenty, nearest is plea to make fleet carriers jump further. Among replies we can see that increasing jump range would kill exploration, kick in the sack for those who endured old ways exploration and when exploring I want "to feel space is big". Valid opinions, all of them.
But for me travel time =/= exploration.
Long travel time is unnecessary waste of time. For what is exploration? Visiting as many star systems as possible between start and target points? If so why ALL explorer builds have the biggest A-rated FSD with G5 extended range engineering and biggest Guardian booster? You should have stock E-rate for its short jump gives you more sumps per 100 LYs.
So maybe exploration is reaching certain, remote place and sneak out there? Then you want to have the fastest ship available to make whole travel as short as possible. To get as soon as you get so you can focus on main activity instead of spending days actually going there.
Or maybe exploration is... well, what is YOUR definition of exploration. I know space is big and experiencing it's vastness is part of exploration. But it get boring very, very quickly. I've been to the center of the Galaxy, saw Sagittarius' black hole (honestly - not that impressed as I expected to be, hearing how awesome experience it is ti see it). Been to Colonia. Visited few space clouud outside the Bubble. made my share of thousands of LYs. Truly, 5k beyond the Bubble border it starts to get boring, dull and repetitive I want to quit it already. Which I did severeal times.
I like exploration, actually seeing things. But I don't have that much resilience to spend weeks doing nothing but jumping. It's far too imbalanced - effort put to get places vs enjoyment from actually seeing that place. One may say exploration isn't for me if I'm not willing to put effort toward it. Fair enough.
But for me exploration is to SEE places, not to spend ages getting there. For that I require far, and I mean FAR jumping ship. Many of you say having such a ship will kill exploration.
In what way exactly?
My final thought - increasing jump range, even by order of magnitude wouldn't change much.
I can truly explore nearby systems while being 65k LYs away in my 500 LYs jump capable ship while you can't get to me in your 50 LYs jump ship in reasonable time.
But for me travel time =/= exploration.
Long travel time is unnecessary waste of time. For what is exploration? Visiting as many star systems as possible between start and target points? If so why ALL explorer builds have the biggest A-rated FSD with G5 extended range engineering and biggest Guardian booster? You should have stock E-rate for its short jump gives you more sumps per 100 LYs.
So maybe exploration is reaching certain, remote place and sneak out there? Then you want to have the fastest ship available to make whole travel as short as possible. To get as soon as you get so you can focus on main activity instead of spending days actually going there.
Or maybe exploration is... well, what is YOUR definition of exploration. I know space is big and experiencing it's vastness is part of exploration. But it get boring very, very quickly. I've been to the center of the Galaxy, saw Sagittarius' black hole (honestly - not that impressed as I expected to be, hearing how awesome experience it is ti see it). Been to Colonia. Visited few space clouud outside the Bubble. made my share of thousands of LYs. Truly, 5k beyond the Bubble border it starts to get boring, dull and repetitive I want to quit it already. Which I did severeal times.
I like exploration, actually seeing things. But I don't have that much resilience to spend weeks doing nothing but jumping. It's far too imbalanced - effort put to get places vs enjoyment from actually seeing that place. One may say exploration isn't for me if I'm not willing to put effort toward it. Fair enough.
But for me exploration is to SEE places, not to spend ages getting there. For that I require far, and I mean FAR jumping ship. Many of you say having such a ship will kill exploration.
In what way exactly?
- getting to Beagle Point within one play session instead of weeks (regular play) or days (more dedicated)?
- reaching the farthest star at (direction) which currently is unavailable, also beating your record (which is awesome on its own)?
- seing actually more people exploring? According to last census we have explored what... 0.042 or was it 0.0042%?
My final thought - increasing jump range, even by order of magnitude wouldn't change much.
I can truly explore nearby systems while being 65k LYs away in my 500 LYs jump capable ship while you can't get to me in your 50 LYs jump ship in reasonable time.